Moderators GhostRiderLSOV Δημοσ. 14 Μαρτίου 2008 Moderators Δημοσ. 14 Μαρτίου 2008 Εμένα πάλι το gameplay δεν με χάλαγε... Τα κολλήματα με χάλαγαν.
chek2fire Δημοσ. 14 Μαρτίου 2008 Δημοσ. 14 Μαρτίου 2008 Παιδία το game το έχουν φτιάξει.Πλέον δεν έχει κανένα κόλημα δλδ παίζω αυτό τον καιρό και δεν έχω προβλήματα. Ωραία ατμόσφαιρα και πολύ δύσκολο έχει και αυτό το rpg στοιχείο. Πιστεύω να είναι το ίδιο καλή και η συνέχεια του.
john2gr Δημοσ. 20 Απριλίου 2008 Δημοσ. 20 Απριλίου 2008 Νέο DX10 Tech Demo για το Clear Sky. God rays Soft water Volumetric fire Dynamic volumetric smoke Dynamic wet surface Rainmap: shadowmap for the rain effect Water Splashes Water streaming down surfaces http://stalker.funday.pl/film/features_demo.zip
godlike Δημοσ. 19 Μαΐου 2008 Δημοσ. 19 Μαΐου 2008 Έγινε leak ένα demo που είχε ετοιμάσει η GSC Game World για την Ε3. Πηγή: http://oblivionlost.de/index.php?zone=design2&lang=en&page=news&action=news_detail&newsid=2718 Μπορείτε να το βρείτε και στους θείους. Είναι γύρω στα 390ΜΒ. Όταν το κατέβει με το καλό θα παραθέσω το κατά πόσο είναι γνήσιο.
kostacurtas Δημοσ. 23 Μαΐου 2008 Δημοσ. 23 Μαΐου 2008 S.T.A.L.K.E.R.: Clear Sky - Day-Night Transitions [gt]34329[/gt]
kostacurtas Δημοσ. 5 Ιουνίου 2008 Δημοσ. 5 Ιουνίου 2008 S.T.A.L.K.E.R.: Clear Sky Progress Report Details on weapon modification, faction combat, and lots of direct-feed footage. Many feared that S.T.A.L.K.E.R.: Shadow of Chernobyl was lost to the wastes of gaming's great graveyard of unfinished products, but after nearly eight years, GSC Gameworld and THQ released the first-person shooter/role-playing hybrid in March of 2007. After hardly any delay at all, GSC is delivering a prequel of sorts with S.T.A.L.K.E.R.: Clear Sky, set to release worldwide on August 29 of this year. Publishing duties will no longer be handled by THQ, but instead by Deep Silver, a European publisher that's extending its range into North America. We recently got a chance to see the game running and talk with GSC's public relations director Oleg Yavorsky about the development and what's new... S.T.A.L.K.E.R: Clear Sky Q&A GSC Game World's Oleg Yavorsky on the ambitious open world prequel. We spoke to GSC Game World's Oleg Yavorsky about the original's reaction and what Clear Sky is bringing to the equation...
kostacurtas Δημοσ. 13 Ιουνίου 2008 Δημοσ. 13 Ιουνίου 2008 S.T.A.L.K.E.R.: Clear Sky - 4 New Screens Με τι συστημα και τι αναλυση αραγε "πιανει" 12 FPS...
OROKUSAKI Δημοσ. 14 Ιουνίου 2008 Δημοσ. 14 Ιουνίου 2008 Το S.T.A.L.K.E.R. SHADOW OF CHERNLOBYL παει σφαιρα με ολα φουλ στο συστημα μου οποτε πολυ πιθανον να πηγαινει και αυτο σφαιρα!!
kostacurtas Δημοσ. 20 Ιουνίου 2008 Δημοσ. 20 Ιουνίου 2008 S.T.A.L.K.E.R.: Clear Sky Preview Released around the first quarter of 2007, the original S.T.A.L.K.E.R.: Shadow of Chernobyl revealed itself to be pure gaming Marmite. Check any forum discussion about GSC Game Worldʼs incredibly ambitious title, and youʼll find almost no middle-ground whatsoever. Some will criticise the game for being a confused, buggy mess. Others, on the other hand, will recognise it for what it is – a game that, despite its fair share of problems, is an idiosyncratic, atmospheric gem. Then, of course, thereʼs the depressingly large group of people who have never even played the game, having been put off by the talk of in-game glitches and bits of missing dialogue – a group I found myself in until very recently. The good news, though, is that a sequel is on the way, and it looks set to be everything the team wanted to achieve with the first game, and a whole lot more...
kostacurtas Δημοσ. 27 Ιουνίου 2008 Δημοσ. 27 Ιουνίου 2008 S.T.A.L.K.E.R. Clear Sky - New Details Revealed Deep Silver has released new details on the upcoming S.T.A.L.K.E.R.: Shadow of Chernobyl for Windows PC. S.T.A.L.K.E.R.: Shadow of Chernobyl was one of the best-selling first-person shooters of 2007. In late August 2008, the Ukrainian developers from GSC Game World and the publisher Deep Silver will invite gamers to join them on a new foray into the nuclear zone: S.T.A.L.K.E.R. Clear Sky is set one year before the events of part 1 - at a time when the Zone is changed forever by a huge anomalous eruption of energy. War of factions In S.T.A.L.K.E.R. Clear Sky, the player assumes the role of Scar, a mercenary s.t.a.l.k.e.r. In a unique mixture of first-person shooter and complex role- playing game, Scar fights for survival within the Zone and its hostile sectors. The new Zone territories are explored by s.t.a.l.k.e.r.s scattered in groups - and these individual factions soon engage in relentless battle. As a mercenary, Scar quickly finds himself in the middle of a war of factions over territory, artifacts, and power. It is up to the player to find out on whose side Scar has the greatest chance of prevailing. Clever adversaries, luscious graphics Just like its predecessor, Clear Sky perfectly captures the sinister atmosphere within the death Zone. DirectX 10 support enables spectacular graphics, including dynamic transitions between day and night with absolutely realistic light effects, as well as very detailed landscapes and lifelike animations. At the same time, the developers saw to it that S.T.A.L.K.E.R. Clear Sky also works with DirectX 8 and DirectX 9. Special attention was given to realistic, independent thinking and actions of the NPCs. The artificial intelligence from the predecessor game was strongly improved, so that foes and allies now make their own situation-based decisions that impact the further course of the game. For instance, the outcome of battles is not predetermined. Only in the last few levels is the player guided towards a given end of the story, which leads to the events described in Shadow of Chernobyl. Key features · Unique mix of action-laden first-person shooter and complex role-playing game · Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many side quests with motivating rewards · Realistic simulation of the extensive S.T.A.L.K.E.R. world: enemy factions fight each other, mutants hunt of their own accord. · Intermediate movie-quality cut scenes complement the thrilling back-story leading up to the events of S.T.A.L.K.E.R. Shadow of Chernobyl · Numerous new in game features, such as fast travel, or extensive modification and repairing armor and weapons · Greatly improved artificial intelligence · Complete DirectX 10 support for state-of- the-art graphic effects (God rays, soft particles, SSAO, dynamic volumetric smoke, dynamically wetting surface (rain effect) etc.) · Dynamic transitions between day and night with realistic weather effects · Detailed graphics, including an all-new animation engine · Hugely expanded multiplayer part with many varied game modes and up to 32 players online or over LAN.
kostacurtas Δημοσ. 3 Ιουλίου 2008 Δημοσ. 3 Ιουλίου 2008 S.T.A.L.K.E.R.: Clear Sky 'Atmosphere' trailer
kostacurtas Δημοσ. 8 Ιουλίου 2008 Δημοσ. 8 Ιουλίου 2008 Stalker: Clear Sky - DirectX 10 Demonstration
Moderators GhostRiderLSOV Δημοσ. 8 Ιουλίου 2008 Moderators Δημοσ. 8 Ιουλίου 2008 Το ίδιο με αυτό δεν είναι; http://www.insomnia.gr/forum/showpost.php?p=2110582&postcount=18 (βαριέμαι να κατεβάζω το zip, αλλά θυμόμουν το Dx10 features video μήνες πριν)
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