privateer Δημοσ. 16 Οκτωβρίου 2008 Μέλος Δημοσ. 16 Οκτωβρίου 2008 http://www.nextgen.gr/forum/showthread.php?t=676&highlight=gears
The_Sheep Δημοσ. 16 Οκτωβρίου 2008 Δημοσ. 16 Οκτωβρίου 2008 http://www.nextgen.gr/forum/showthread.php?t=676&highlight=gears απο οτι ειδα θελει αμερικανικο λογαριασμο. και φανταζομαι χρυσο!!! αντε καλα.... -----Προστέθηκε 17/10/2008 στις 12 : 33 : 46----- http://www.shacknews.com/featuredarticle.x?id=1025 -----Προστέθηκε 17/10/2008 στις 11 : 01 : 35-----
privateer Δημοσ. 18 Οκτωβρίου 2008 Μέλος Δημοσ. 18 Οκτωβρίου 2008 Hey all, so today was the first of 3 days that gears is in toronto. Luckily for me, it wasnt crowded during the day (i.e. 2pm) due to it being a working friday, so I got TONS of gears time in. I was trying to be observant and noticing the changes and stuff. Unfortunately, they had some malfunctioning equipment, and out of 10 booths, there were only 6 working, and out of those 6, only one person could play on 2 of them. Worst of all, they messed up the live, so the booths weren't connected to each other, which basically meant that it was 2 people to a game at most. They will fix that by tomorow, so my commentary in terms of humans vs humans is limited. There are many important things to note actually, with a bunch of minor things. Firstly the controls. Very different in terms of maneuvrability, but there were little to no unintentional wall 'sticking'. There is much less acrobatics like there was in gears 1 though, and they slow down some features while quickening others. Here's a (long) list of things that I noticed, whether it's big or small: -Hammerburst was a disapointment for me. Inaccurate at long ranges even when stationary, and not enough power I find to make up for the new and improved lancer chainsaw. Worst of all, there was recoil when you held the trigger to fire at it's 'standard' rate. You have to fire slower than the 'standar rate of fire' for no recoil (ideal for long range support). However at close range, it was very powerful due to the ability to mash the trigger and all the shots still hit the enemy due to him being close and exposed. And assume 2 guys are in the open, one with lancer one with hammerburst. If they start shooting that the same time, the hammerburst will down the lancer guy MUCH faster. -The lancer now has slight upwards recoil -The chainsaw is a total beast now. You can chainsaw even if you have damage, and even while you are taking damage if they don't shoot you in the right spot. -i.e. I saw two guys duking it out behind a square piece of cover. One guy charged with his saw reved while the other shot him tons of time (the guy with the saw went from full health to deep red/almost dead) yet he didn't drop the saw and got the saw kill. Due to the nature of the cover, the shooter (who was using a lancer as well) was aiming below the waist, leaving me to believe that that to make a guy drop the lancer you have to shoot his torso or mabye even the lancer itself (and possibly the head). -i.e. #2. I was getting meleed by locust in horde. There is a slight pause in between each melee. You can chainsaw him BETWEEN melees! Just remember though, instead of holding B to get it back up, you have to press B all over again at the right time. -2 piecing (melee then shoot) with the shotgun still in the game -Shotgun still plenty usable. Very strong but shoots slower. -Boltok active reload is interesting. Even if you shoot one shot, you can fire super fast (think twice as fast) with the rest of the clip even if that only one shot was actived -When you are meleeing someone, you cannot roll untill the melee animation is complete. So basically if you miss the melee, you will likely get stunned and die. Prevents overmelee-age in this game -Sniper was interesting. The active seems to make it easier for headshots (i.e. bigger bullet size), but when you have an active and you are aiming from cover, and the active goes away, your guy automatically goes back and takes cover. There was no sound in that booth, so I wasn't sure if he was holding his breath. -I didn't get a chance to experiment between the damage of an active and non-active sniper. -The hammer of dawn is interesting as well. It does not have 3 cell packs, but rather a energy meter. You hold the trigger down, and the initial big blast comes, and that's when the cell battery starts going down. When you drag it, it moves MUCH slower than in gears 1, but the beam itself is of a much cooler design. Between the initial 'big blast' and then the 'laser dragging stage', there is no difference of the rate at which the cell battery is draining (so if you don't go all out on each beam from beginning to end, you can get a good 6 big blasts in -As for the power of the 'laser dragging beam' part, I was unable to verify the damage because I did it on locust computers (the big blast stunned them and the dragging finished em). It took a while though, so I don't believe it's too powerful dispite the much cooler look. I suppose it's because the initial blast will now stun everyone (stunned the locusts I was shooting at). -If you try and melee the ticker AFTER its back muscles are flexed (i.e. fire coming out of their bombpacks, they will blow up (so don't melee it at that stage!). -The butcher boomer is slow and easy to kill. A good 3 close range shotgun blasts on normal does the trick, and you can EASILY outrun them. -The boomshot lobs MUCH more. And when it's being shot at you, it's much more visible (like a sparkling star of death). -The snub pistol has no special 'Y' button execution... It's the 123 punch one. -I did get the torque bow headshot, but I unfortunatly rolled away so I didn't get a clear look at where the arrow goes. What happends is that you get the headshot and the guy's head pops off, THEN the arrow blows. I THINK that the arrow just goes through him, possibly hitting someone behind him. -In warzone/execution, computers DIE EASILY versus sniper headshots (took out 4 computers and one live opponent, all with well placed headshots ) -When you have the boomshield, you cannot roll, but you can run (and melee). -Tagging a downed guy with smoke will not do anything to him. -Tagging an ink grenade to a guy is not effective at all versus boomers. It will do an initial blast of poison gas, but the gas does not follow the guy (i.e. the opposite of what happens when you smoke tag a guy in gears1). However I never tagged a regular sized person, but I would assume the blast would knock him down and he would suffocate while down. -The grenade throw range was greatly reduced, probably to prevent smoke nade spamming -I personally find the game a much slower pace, but that's also due to the possibility of a)still new at it, b)the TV resolution was so high I felt like it was slowing the game down (the speed didn't match what I saw on the youtube videos) -For maps, the only ones there was Day One, Pavilion, and River. On Day One, there's a boomshield indoors, and a gorgon pistol at the opposite corner. On Pavilion, you all seen the mulcher. If you head downstairs there is a mortar, and upstairs there's a boomshield. On river, there's also a boltok that spawns between the 2 CoG vehicles outside the sniper/torque hut. -When you pick up a weapon, you can face a different direction, and you should roll accordingly. I.e. Gears 1, you pick a sniper, and you wanna roll right as soon as you can, so you hold the right stick and mash A. If you do that in gears2, you will end up looking right, and roll to the right of that, meaning you will end up going backwards. -you can cancel cover jumps and swat turns right away, mid animation. Be wary of that when you're cover jumping, as people mess up on that the first time they do it. -Stopping power is significant -Flamethower is very nice and powerful. -When you frontal chainsaw someone with their lancer out, I dont think that you go right into the chainsaw duel. I've sawed many a locust from the front and there was no saw duel taking place. All of the above was the things I could remember off the top of my head. And against all odds, I ran into LightzOut (from these forums!) without even knowing what he looks like (and visa versa) and we ended up playing a bit together. Somehow he asked me if I did live, and eventually he figured out I was DiscombobulatedThi Pretty jokes we had a good round of warzone (where he stuck me with a torque bow off a really good and quick shot ) then some submission (which is REALLY fun). Unfortunately there are no official prizes to be won by playing gears, though I won one in a funny way. I was playing horde and dealing with a butcher boomer and got 2 shotty shots off (meaning shot one left to kill). One of the staff comes up to me and my split-screener with a demo-disk in his hand and said "next one to get a headshot gets a prize". I say ok, look back at the game, and pop the boomer in his head right away. I was pretty happy suffice to say. (P.S. the demo disc wasn't for gears 2, so I didn't even open it lol) The good part about today was that it was a friday, so even though lots of booths were offline, there was a tiny lineup. And I already made friends with the staff (I'm the dude who when his time is up gets right back in the line... around 20 times heh). The bad news is that tomorrow it will likely be jam crowded, which will hopefully get countered by the fact that there are more booths (and that gears 2 isn't the primary attraction... It's the new rockband, and a bunch of other stuff). What I did NOT do was: -test 2 chainsaws on one guy -bring a video camera -play a 5v5 multiplayer match. I'm going back tomorow, and I will be doing 5v5 multiplayer, hopefully with a camera handy. While there were some bumps, I wish I had my a camera on me cause I did some pretty damn slick gameage at times. And with the experience gained today, I can assure you all that I will not be playing like a noob. Anways I'm dead tired so I may have forgotten some information. I'll keep editing this time to time when I remember. Enjoy, Ill hopefully bring some more goodies (multiplayer related) tomorow. Edit: Things I forgot will be added below... Check here time to time for new info I remember -Gorgon has an insanely long reload and wait time between each shots -You get headshots with anygun on horde (it gives you the crosshairs icon when you kill the guy), but only a selection of weapons will pop the head (snub, boltok, sniper, torque). In real multiplayer, they will just go down, so you get the down rather than the headshot. -When you fire the lancer for an extended period of time, the end part of the lancer muzzle glows hot red. Very dam cool effect. -Same goes for hammerburst, but instead of only the tip, the big part with holes glow as well (think the holes are there for ventilation, and makes it feel like a locust gun too, as it's less technologically sound, yet focuses on brute strenght). -I think this was the final version, as while we played, we would unlock achievements, and the game was very polished -Destructible cover is pretty sweet. I had a mulcher in hand and a locust blocked by the edge of a pillar. Just shot right through it and grinded that locust up so well an old man can drink him through a straw. -Melee might have been nerfed (on top of the unable-to-roll-during-animation). On horde mode (on normal difficulty), the locust takes more than 2 hammerburst melees (i think), and it takes 3 of their melees to down you, so there's a possibillity that 3 melees is the new melee-norm. Oh and hammer of dawn melee is still weak... Almost got killed by a wretch lol. -Able to pick starting round of horde mode from 1st to 6th wave. Mabye it's because we got that far, and so you can always pick your previously highest wave -Controls. I can't believe I forgot to mention this. Very imporant. For the option menu, there's some very nice changes. All you snipers will like this too. There's a different sensitivity level for your regular guy, and when you aim using left trigger (not just zoom in with sniper scope). And believe me it is plenty fast. The downside is that there's no bar, only the low-medium-high spectrum. -Equally imporantly is the fact that you can change controls, kinda like halo. I got onto one xbox, and the left trigger was the roll/cover button. Who knows what different types there weill be. -When you rodie run, the camera no longer reverts back to the middle when you move it. I.e. in gears one, when you rodie run, if you look up while rodie running then let go of the stick it moves back to the middle. In gears 2, the camera stays where you left it, so you can be looking at the sky/floor while running without touching the right stick. - I also remember that there were additional visual options for the hud, (many in fact) but I can't remember em. Oh and there wasn't any shotgun blood splatter that I could remember when you get shot with shotty at close range. - As for stopping power, when someone is running directly towards you, they slow down so much they basically stop. The less they are facing you, the less impact stopping power will have (I think... this is what I observed and sorta tested). -Added a 'blurry/focus' feature. Think Halo 3's sniper. When you are aiming at a target, whatever's in your crosshairs is focused, while stuff in the foreground and background is blurry. I.e. there's a box, then a bit back is a locust. If you focus on the locust, the box (assuming it's far enough) is blurry. -Also, on Day One, one of the upper sides has the sniper/torque spawn, while the other has a mortar/hammer of dawn spawn. Very nasty place for both of those superb weapons (I took out 4 bots and 1 human player with that sniper + vantage point in a single round hehe). - I also forgot about the mortar aiming system. Very cool. If has an interactive crosshair system that remembers the distance of your last shot, so you can make adjustments accordingly. What I didn't check was that if looking up or down also affected the arc. Oh and the mortar is AWESOME on horde (A well placed shot nets you 5 guys and up).
littlelouievegos Δημοσ. 19 Οκτωβρίου 2008 Δημοσ. 19 Οκτωβρίου 2008 Πολυ ενδιαφερουσες κριτικες και διαπιστωσεις.. Αντε να ερθει με το καλo το περιμενω πως και πως.. -----Προστέθηκε 19/10/2008 στις 12 : 36 : 33----- Πολυ ενδιαφερουσες κριτικες και διαπιστωσεις.. Αντε να ερθει με το καλo το περιμενω πως και πως.. ....What I did NOT do was:-test 2 chainsaws on one guy... Το πηρε και σοβαρα.. LOL για αυτο μου αρεσει το GoW.. Splatterades ολου του κοσμου ενωθειτε..
The_Sheep Δημοσ. 20 Οκτωβρίου 2008 Δημοσ. 20 Οκτωβρίου 2008 Gears.Of.War.2.NTSC.XBOX360-x360inT REGION FREE
Bougas Δημοσ. 20 Οκτωβρίου 2008 Δημοσ. 20 Οκτωβρίου 2008 ο privateer παίζει φίφα.χαμπάρι δέν έχει πάρει ε;
The_Sheep Δημοσ. 20 Οκτωβρίου 2008 Δημοσ. 20 Οκτωβρίου 2008 επρεπε να το ειχες κατεβασει και να του εστελνες invite ενω παιζει φιφα. θα παθαινε καρδιακο χαχαχα
klainmaingr Δημοσ. 20 Οκτωβρίου 2008 Δημοσ. 20 Οκτωβρίου 2008 No sleep tonight... Ώπα... Τι παίζει με το fix? Το δοκίμασε κανείς; Έχει prob το αρχείο; Μην πάει τζάμπα ratio..
The_Sheep Δημοσ. 20 Οκτωβρίου 2008 Δημοσ. 20 Οκτωβρίου 2008 το fix ειναι ασχετο με το παιχνιδι..ειναι για το sfv file. Λοιπον εντυπωσεις σε καμια ωρα με το τελος του act 1
polakis21 Δημοσ. 20 Οκτωβρίου 2008 Δημοσ. 20 Οκτωβρίου 2008 Εντάξει παιδιά! Απλά κόλαση το παιχνίδι! Είναι απίστευτο!!!!!!! Ελπίζω να είναι και μεγάλο σε διάρκεια...
Pytzamarama Δημοσ. 20 Οκτωβρίου 2008 Δημοσ. 20 Οκτωβρίου 2008 επρεπε να το ειχες κατεβασει και να του εστελνες invite ενω παιζει φιφα. θα παθαινε καρδιακο χαχαχα XAXAXAXAXAXA Περα απο τη πλακα,θελει προσοχη μην βγει Live. Αν υπαρξει περιπτωση για μπανακια,θα τα εχουμε μεχρι και τις 19 που ειναι το dash update.Θα το εχει μετα η MS για τυρακι,για να ψωνισουν νεο 360 οι μπανιαρισμενοι
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