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Gears of War 2


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Campaign

 

In Gears 2, we've got dozens of surprises in every level that will keep people talking for months to come.

 

Most importantly, we're finally able to answer some of the nagging questions that gamers have had since the first game.

 

Regarding the characters and their humanity, yes, we're definitely exploring it more in the sequel. Dom's growing increasingly desperate in his search for his wife Maria, and he demands answers. In the first game, humanity's back was up against the wall, and now they're about to be tossed over that wall as their one last safe city is now threatened. Tensions flare and the stakes are higher than ever, and the game really ventures down into some really dark places. Story-wise we take some risks that I've never seen in a videogame before. I think people will be a little surprised.

 

 

Multiplayer

I can't reveal too much at this point, unfortunately. One can deduce that with the gameplay and technology improvements featured in Gears 2 that there are going to be many, many more palm sweat-inducing moments in multiplayer. Let's just say that when a torquebow shot hits right next to you and misses, and the wall busts into chunks, you'll be glad your foe had poor aim. Players will really feel like they're in a sci-fi multiplayer version of Black Hawk Down.

 

We have many, many optimizations planned for Gears 2 that will *drastically* reduce these issues as well as another few tricks up our sleeves that I'm not able to reveal quite yet. Trust me that it's really high on our list of things to make right.

 

Oh, and that cheesy online technique of shotgun rolling to gib people is suddenly going to be less effective as bullets taken from the front will slow you down.

 

 

Meat Shield

 

Basically when you knock over an enemy, either by shooting them in the knees or in multiplayer knocking them down, you can walk up to them and press A - then you grab them and you have a human shield. If the enemies keep shooting at you eventually the body will decay, but you can break the neck of the guy, throw him off to the side - do whatever you want with him.

 

How does that work in multiplayer?

 

Cliffy B: It's the same exact view that you saw. Basically once the guy is grabbed he goes back into the spawn queue, so he's effectively dead. But you're still carrying his body around. That's the way that will work

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just bought this months x360 magazine and it has a lot of details on gears 2 multiplayer.

 

-New weapon Scorcher (Flamethrower) "most realistic fire in a game we've ever seen"

-5 vs 5

-Assasination gametype altered. everyone respawns until their leader is dead. when the leader is killed they stop rewpawing and the game ends when everyone is dead on one team.

-Assasination renamed 'Guardian'.

-New gametype 'Wingman' 10 players split into teams of two.each team is played as different character (eg marcus and marcus vs Dom and Dom etc)

-Features Matchmaking

-Exectucions now vary on the weapon you holding (eg sniper rifle will be used like a golf club)

-Curb stomp returns

-'Y' will cause your character to unleach several brutal punches to a downed enemy, killing him.

-'A' will cause you to pick up the enemy and use him as a shield. The player your using as a shield will go to the respawn line.

-New gametype 'meatflag' sort of like CTF but epic have done this in their own way. The flag will instead be character wandering around the centre of the map. He has his own weapons and even a place on the leaderboard.

To capture him you will need to down him and pick him up as a meatshield and take him back, slowly, to your base. If you shoot the meatflag enough times while he's being dragged back to base, his captor will loose him and he'll go crazy on everyone around him.

-Specific weapons will cycle round the maps.

-Stopping power - if your running towards an enemy but he is firing straight into your chest, you will slow down.

-The oppurtunity to spawn with either the lancer or hammerburst.

-Hammerburst gone through significant alterations. The faster you tap the the right trigger, the faster it fires. quicker shooting = more recoil however.

-New weapon Medusa. could be considered a power weapon. 6 shots per burst.

-Bullet shields. big metal shield that stops you from getting hit. can be planted into the ground to make a new cover. enemies can kick it down though if they get close enough.

-Grenades can be stuck anywhere. not just on enemies. they can be planted on the ground,walls,doors etc to produce a proximity mine.

-smoke grenades carry a stun effect that ragdolls anyone in range.

-new weapon poison gas grenade. produces a cloud of smoke that kills anything that lingers in it. they can be stuck onto enemies were the will slowly die. people stuck by the gas grenade can also injure team-mates if the get too close.

-On games with no respawn, when you are dead you can fly around the map as a "ghost cam". You can even take screenshots that will be uploaded to the community.

-Gridlock returns. However its more overgrown now, plants and grass growing.

(everything is still the same though- cars are where they where etc)

-New map - 'river' - symetrical map, each team has a thin strip of land with a house and sniping tower, and inbetween them a river.

-New map - 'Security' - long thin map. to the left and right are stairs leading to veranda's that run the entire length of the map. you are barred access however by red lasers, which will kill you if attempting to pass through. A power weapon is barred on the other side of the map while at the other it is defended by sentry guns. There is a button in the middle of the map that turns the lasers and sentry's off for 20 seconds.

-New locust 'hammerhead' (helmet makes him look sorta like a hammerhead shark)

-New locust 'Grenadier' (this is the guy we saw in the video were marcus punches him to death)

-Two people can chainsaw one guy at the same time.

-New cog 'Tai' has aboriginal tattoo's.

-New cog 'Dizzy' "looks like chuck Norris"

-Cole returns for multiplayer at least.

 

To multiplayer ακούγεται φανταστικό με τόσες βελτιώσεις.Θα λιώσουμε πάλι :lol::lol:

 

http://forums.gametrailers.com/showthread.php?t=408593

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To multiplayer ακούγεται φανταστικό με τόσες βελτιώσεις.Θα λιώσουμε πάλι :lol::lol:

 

http://forums.gametrailers.com/showthread.php?t=408593

 

Φοβερά πράγματα! Προβλέπονται πολλά ξενύχτια πάλι! :-D

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Stopping power - if your running towards an enemy but he is firing straight into your chest, you will slow down.

-δοξα το θεο

new weapon poison gas grenade. produces a cloud of smoke that kills anything that lingers in it. they can be stuck onto enemies were the will slowly die. people stuck by the gas grenade can also injure team-mates if the get too close.

Ηδη βλεπω κομαντος αυτοκτονιας να τρεχουν με μια στην πλατη προς τον εχθρο ¨)

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Assasination is now called Guardian. This time around, normal characters keep respawning unless the leader is killed. Once the leader is killed, the other team members become "vulnerable" ie they will die and not come back.

 

Wingman is a 2 v 2 v 2 v 2 v 2 mode.

 

Carmine and Raam are confirmed for multiplayer.

 

Matchmaking/party mode is confirmedd

 

On downed enemies: X = curbstomp. Y = beatdown. A = meat shield.

 

The weapon-specific melee kill on a downed opponent for the sniper is to throw the rifle in the air, catch it by the barrel and take a happy gilmore-style swing at the opponent's head.

 

Meat flag mode is basically capture the flag. There is a npc character in the map who will attack whoever get close. If you can down him you can meat shield him and attempt to escort him back to your base. If the npc gets shot enough he'll break out of the animation and go nuts on the person trying to capture him.

 

2 people can chainsaw the same enemy. Sweet.

 

When you take cover you are completely hidden, ie you cant be sniped whilst hiding behind cover.

 

You can use a mobile cover-shield like Halo 3's bubble shield. Approaching enemies can kick it over.

 

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Ten person, 5v5 online multiplayer.

Yes, Gears of War 2 will have a Halo-style matchmaking system.

There will be respawning multiplayer modes, but the focus is still towards traditional non-respawn gaming.

Multiplayer game modes:

- "Guardian" game mode: A remade version of Gears' Assassination game mode where the objective is still to kill the other team's leader, but players keep respawning as long as their leader is alive. Opponents' leader will be marked on the HUD to keep the game moving along.

- "Wingman" game mode: You and a buddy team up, sharing a single character model in this five teams of two game mode.

- "Meatflag" game mode: A CTF-style mode where the "flag" is actually an AI-controlled player who'll wander the map and attempt to kill anyone who gets near. To "capture" him, you'll have to first down, then escort him as a meatshield all the way back to your base, all while your opponents are trying to kill you and shoot at the "flag". Because, if shot at enough, your meatshield flag will break free, go berserk and deal out the pain. Respawning will be featured in this game mode as well as stats for the amount of kills the AI-controlled flag dished out

Multiplayer maps:

- Around a dozen maps will be included on disc.

- "Gridlock": A remake of the Gridlock we've all come to know and love, but taken over by vegetation, old age and now featuring a beautiful sun-setting glow.

- "River": Symmetrical map featuring a house and a sniper tower separated by (you guessed it) a river.

- "Security": A long, thin map with "verandas" on each side that are sealed off by red laser bars. In the center of the map is a button to deactivate all the security for roughly 20 seconds.

Fishing moves when an enemy is downed:

- "X" button: Traditional curb-stomp.

- "B" button: Melee attack that will be weapon specific. (Longshot sniper rifle will be used as a golf club of death.)

- "Y" button: Flips your opponent over and let's you punch in their face ... UFC style.

- "A" button: Use your enemy as a "meatshield" that limits your weapon choice to a pistol. And, yes, your meatshield can and will disintegrate in your arms after taking on enemy fire. If they don't get ripped apart, you can always dispense of your meatshield with a good old snap of the neck.

Random weapon location respawns will be used, but only for certain weapons not including power weapons, pistols or grenades.

All weapons have a variable amount of "stopping power" that'll slow down an opponent's running or diving abilities.

Weapons:

- Players will have the option of spawning with the chainsaw-equipped Lancer or the newly modified Locust Hammerburst.

- "Scorcher" weapon: A flamethrower that we're promised will produce some uber-realistic fire.

- "Medusa" weapon: A new Locust pistol that is said to be extremely powerful, pumping out five to six rounds per shot downing enemies in a few shots. Said to be the perfect compliment to a meatshielder.

- "Hammerburst" weapon: Changed a bit, now requiring players to pump the trigger as fast as possible (think Halo 3's Carbine). Though, recoil will increase the faster it's fired.

Grenades:

- Can be stuck to people, walls, the floor and any other surface to be used as a makeshift proximity mine.

- As before, players will spawn with one smoke grenade.

- Smoke grenade: Now carries a "stun" effect that "ragdolls any player within their blast radius".

- Poison gas grenade: Spews poison that will kill anyone who lingers in its poisonous cloud.

Chainsaw Duels:

- Whoever does the quickest amount of "B" button tapping will be victorious.

- Your teammates can help give you an edge in the duel by shooting the opponent which will give you the upper hand on the "B" button mini-game.

- No duel will occur if a player is chainsawed from behind. Instead, the sexy "butt to head" chainsaw animation will kick in giving the attacker and instant kill.

The cover system has been subtly reworked, where players' gun and body sit tighter to cover making it harder for your enemies to get an attacking angle.

Bullet shields described as "metal bucklers" that can be carried as indestructible cover. The trade-off being that only a pistol can be wielded and movement is slowed dramatically. One benefit of the bullet shield is that it can be planted into the ground for mobile cover, though we're told enemies can kick it over if they get close enough.

Once killed in a non-respawn game, players will enter a "dynamic battle-cam" that floats above the action.

Also available (when dead) will be a Ghost Cam where players can view the action from the battlefield and take screenshots that can be uploaded online similar to Halo 3.

Hammerhead Grunt Locust revealed and named as such because of his shark looking helmet.

The GoW2 Collector's Edition may include a weathered looking Polaroid of Dom's wife, the same one seen at the beginning of the game.

Development on Gears 2 is roughly at 65% complete.

Don't count on Call of Duty 4 style XP or perks, Cliff says they will not be adding these types of character building elements to the Gears universe.

 

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Από τα scans:

"We'd like to take this opportunity to thank active-sniper whores for coming and wish them well in the rest of their life playing the first Gears."

 

Θάνατος στους active-sniper whores! Shotgun FTW! :-D

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Από τα scans:

"We'd like to take this opportunity to thank active-sniper whores for coming and wish them well in the rest of their life playing the first Gears."

 

Θάνατος στους active-sniper whores! Shotgun FTW! :-D

 

Έτσι οι γνωστοί άγνωστοι έχουν αρχίζει να ιδρώνουν :lol:

 

Tους αφιερώνω το παρακάτω gif:

gearspunch-1.gif

:devil:

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