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Mass Effect


privateer

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Δημοσ.
Απο τέτοιες τακτικές οι μόνοι που θα έχουν πρόβλημα, είναι αυτοί που το αγόρασαν original:mad:

 

Και εγώ pre order το είχα κάνει στο play και μετά την ανάγνωση της είδησης το ακύρωσα. Αν είναι να μου ζαλίσει τα @@ ένα παιχνίδι που έχω πληρώσει για να το παίξω καλύτερα από τον θείο με crack χωρίς πολλά πολλά. Και είναι όπως τα λες, αυτούς που τιμωρούν με τέτοια tactics είναι αυτούς που αγοράζουν το παιχνίδι.

Δημοσ.

Mass Effect Hands-on

BioWare tailors its acclaimed space RPG to the PC.

 

Instead of merely porting the Xbox 360 game and doing the minimal amount of work doing so, the designers went back and overhauled many aspects of the game to tailor it specifically to the platform. The result is a Mass Effect that should look and feel like a PC game, not a port.

 

Right off the bat, if you have a high-end PC you should be able to rub your Xbox-owning friends' noses in the PC game's visuals, which are sharper and richer than those found in last year's console game. By tapping into the PC's more powerful processors and video cards, Mass Effect looks visually beautiful and fluid, and we saw none of the texture popping or frame rate stuttering that plagued the Xbox 360 version. (The game will also scale considerably if you don't have a high-end PC. BioWare says a two-year old machine should be able to play the game.)

 

Basically every concern or issue that players had with the Xbox 360 game, such as the clumsy inventory system, has apparently been addressed in the PC game. For instance, the inventory system has been overhauled and redesigned so it's a lot easier and faster to use.

 

The controls have of course been redesigned for the keyboard and mouse, and it's simple to remap the keys to your satisfaction. Even better, there's now an eight-slot quick slot bar in the top-left corner of the screen where you can drag-and-drop powers and abilities for easy access, just like you would in World of Warcraft. This means combat feels a lot faster, and there is an aim assist that can be turned off or on.

 

Perhaps the most radical change in the PC version is the new tactical heads-up display, which is a powerful tool that allows you to issue individual commands to your two companion characters. In the Xbox 360 game, you couldn't issue individual commands, so you had to order your two companions as a group. The tactical HUD also lets you quickly access your companions' powers and abilities, as well as switch between their weapons rapidly.

 

Then there are improved driving controls thanks to the fact that the camera has now been tweaked on the Mako (the all-terrain vehicle in the game). This means that you can circle strafe those giant thresher maws fairly easily.

 

The game will ship on May 27 in North America and June 6 in Europe, which means that everything that we saw was pretty close to the final shipping version. When the game does ship, BioWare will make the Bring Down the Sky downloadable content that appeared on the Xbox 360 earlier this year available for free to PC gamers. All you'll have to do is click on the appropriate button in the opening menu to download it. Future downloadable content is also planned, but it's sounding like EA is going to charge for that, and details about how that will be handled (like billing issues) have yet to be nailed down.

 

mass-effect-20080508023932058.jpg

mass-effect-20080508023913574.jpg

Δημοσ.
Mass Effect Hands-on

BioWare tailors its acclaimed space RPG to the PC.

 

Instead of merely porting the Xbox 360 game and doing the minimal amount of work doing so, the designers went back and overhauled many aspects of the game to tailor it specifically to the platform. The result is a Mass Effect that should look and feel like a PC game, not a port.

 

Right off the bat, if you have a high-end PC you should be able to rub your Xbox-owning friends' noses in the PC game's visuals, which are sharper and richer than those found in last year's console game. By tapping into the PC's more powerful processors and video cards, Mass Effect looks visually beautiful and fluid, and we saw none of the texture popping or frame rate stuttering that plagued the Xbox 360 version. (The game will also scale considerably if you don't have a high-end PC. BioWare says a two-year old machine should be able to play the game.)

 

Basically every concern or issue that players had with the Xbox 360 game, such as the clumsy inventory system, has apparently been addressed in the PC game. For instance, the inventory system has been overhauled and redesigned so it's a lot easier and faster to use.

 

The controls have of course been redesigned for the keyboard and mouse, and it's simple to remap the keys to your satisfaction. Even better, there's now an eight-slot quick slot bar in the top-left corner of the screen where you can drag-and-drop powers and abilities for easy access, just like you would in World of Warcraft. This means combat feels a lot faster, and there is an aim assist that can be turned off or on.

 

Perhaps the most radical change in the PC version is the new tactical heads-up display, which is a powerful tool that allows you to issue individual commands to your two companion characters. In the Xbox 360 game, you couldn't issue individual commands, so you had to order your two companions as a group. The tactical HUD also lets you quickly access your companions' powers and abilities, as well as switch between their weapons rapidly.

 

Then there are improved driving controls thanks to the fact that the camera has now been tweaked on the Mako (the all-terrain vehicle in the game). This means that you can circle strafe those giant thresher maws fairly easily.

 

The game will ship on May 27 in North America and June 6 in Europe, which means that everything that we saw was pretty close to the final shipping version. When the game does ship, BioWare will make the Bring Down the Sky downloadable content that appeared on the Xbox 360 earlier this year available for free to PC gamers. All you'll have to do is click on the appropriate button in the opening menu to download it. Future downloadable content is also planned, but it's sounding like EA is going to charge for that, and details about how that will be handled (like billing issues) have yet to be nailed down.

 

mass-effect-20080508023932058.jpg

mass-effect-20080508023913574.jpg

 

Οταν λεειε οτι θελει high-end pc ενοοει καποιο pc σαν το δικο μου ? Γιατι αν δεν παιζειαμε καλυτερα γραφικα απο το 360 υπορχει κινδυνος να νευριασω και τοτε θα παρω τη βαριοπουλα και μπαμ μπαμ μπαμ παει το pc!!!!:-):-):lol:

  • Super Moderators
Δημοσ.

τα requirements τα postάραμε σε προηγούμενο post...πήγαινε δες και μόνος σου

Δημοσ.
Οταν λεειε οτι θελει high-end pc ενοοει καποιο pc σαν το δικο μου ? Γιατι αν δεν παιζειαμε καλυτερα γραφικα απο το 360 υπορχει κινδυνος να νευριασω και τοτε θα παρω τη βαριοπουλα και μπαμ μπαμ μπαμ παει το pc!!!!:-):-):lol:

:-D

δεν νομιζω να εχεις προβλημα, απο gpu στεκεις. cpu και παλι εισαι πιο δυνατος απο ενα 360.

+οτι το μεγαλυτερο προβλημα του 360 ηταν οτι ετρεχε το παιχνιδι εξ'ολοκληρου και αποκλειστικα απο το dvd. ;]

 

 

 

 

ομως δε μου λετε, απο ποιο e-magazino ειναι αυτο το αρθρο?

βρισκω εξαιρετικα πληγωμενο τον εγωϊσμο αυτουνου που το'γραψε :lol::lol::lol::lol::lol:

 

Right off the bat, if you have a high-end PC you should be able to rub your Xbox-owning friends' noses in the PC game's visuals

τριψε μας τα κακαλα καλυτερα μεγαλε. 8)

 

ε! κανονιστε να γινετε κι εσεις σαν τους ps3ακηδες :-D

  • 2 εβδομάδες αργότερα...
  • Super Moderators
Δημοσ.

δεν βλέπω να βάζουν ΑΑ όμως...μόνο AF :-(

 

edit: και κάτι πιο χρήσιμο...αύριο κυκλοφορεί στην Αμερική το game :-D

  • Super Moderators
Δημοσ.

εδώ η 9600GT (που είναι χειρότερη από την 8800 GT) δείχνει πως πάει καλύτερα από την 9800GTX...

γενικότερα είναι κάπως περίεργη η όλη φάση με αυτό το benchmark...

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