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Command & Conquer Tiberium


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Squad-based shooter Tiberium in development for PC, Xbox 360 and PS3 EA tells CVG

 

EA has confirmed to us that the Command & Conquer series is merging with the first-person shooter genre in new title Tiberium.

 

The publisher was keeping lips pretty tightly sealed, but it did tell us that the game is pencilled in for a late 2008 release. Official images aren't expected until early next year, but there are scans already doing the round as additional details have appeared in Game Informer magazine.

 

It's said the game is a squad-based shooter that's set 11 years on from the third Tiberium war, and is being described as Battlefield-meets GRAW-meets Rainbow Six: Vegas.

 

Players strap on combat boots as Ricardo Vega, a GDI field commander who has come out of retirement.

 

The magazine adds that the Scrin faction debuting in C&C 3 will turn up as enemies in Tiberium - along with, presumably, Nod, although that isn't clear - and that as Vega you'll be able to command infantry squads and vehicles and be able to call in air strikes.

 

It's not the first time that the Command & Conquer series has merged with the first-person shooter genre of course. How could we ever forget the super-anticipated but ultimately disappointing C&C: Renegade?

 

http://www.computerandvideogames.com/article.php?id=177408

 

 

Scans:

 

http://games.tiscali.cz/clanek/screen.asp?id=12549

Δημοσ.

EA REVEALS TIBERIUM AND LAUNCHES

PLAYERS INTO AN EPIC BATTLE FOR POWER

 

Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS) today revealed Tiberium™, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.

 

For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.

 

Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.

 

“Tiberium is our ʽOne Ringʼ, our ʽForceʼ. It is the connective tissue that defines this universe and tears it apart,” said Chris Plummer, Executive Producer at EA Los Angeles. “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. Weʼve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. Weʼre very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction.”

 

Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldnʼt be more excited.”

 

Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: http://www.Tiberium.com.

 

Please visit EAʼs press site at http://www.info.ea.com for information about all of EAʼs games.

 

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Δημοσ.

Command & Conquer FPS Tiberium delayed to fiscal 2010

 

During its quarterly earnings conference call, EA announced that its first-person romp through the popular Command & Conquer universe would not be released until the company's fiscal year 2010. Converting that information into a format your calendar will better understand: Don't expect Tiberium to arrive before April 2009. We expect this delay from the game's previous Fall 2008 release date will better allow the designers to craft exciting weapons, insert formidable enemies and carefully remove any elements which could remind us of the last time someone tried to make a C&C FPS.

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Δημοσ.

EA Axes Tiberium For Not Meeting Standards

 

Following word in July that EA's Command & Conquer-based squad shooter, Tiberium was getting shifted back to 2010, comes word that the game has been officially killed and some staff let go, the publisher confirmed with Kotaku today.

 

Kotaku obtained a copy of the internal memo sent to staff earlier today outlining the reasons why the game was axed. In the memo Mike Verdu, of EA LA, says that the game would not be able to get up to snuff given the amount of time and resources left in the production cycle.

 

The memo goes on to state that several people on the team had to be released.

 

" We will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA."

 

More interesting is the fact that Verdu calls for this decision to serve as a warning for future projects.

 

"The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."

 

While Electronic Arts declined to comment on the memo, they did verify that the game has been killed.

 

"EA has suspended work on Tiberium effective immediately," said Mariam Sughayer, EA spokesperson. "The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market.

 

"This decision will result in some individuals being released. However, EA will make every effort to place talented people on other projects. Eligible employees will receive severance and outplacement support."

 

Sughayer added that EA LA is home to several units of the company including EA Mobile, EA Casual Entertainment Headquarters, EAʼs Global Online group and others. At the EA Games Label studio in that facility, developers there are creating Command & Conquer Red Alert 3, a series of titles in development with Steven Spielberg, and other games which have not yet been announced.

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