Προς το περιεχόμενο

Street Fighter 4{XBOX360/PS3}


privateer

Προτεινόμενες αναρτήσεις

  • 1 μήνα μετά...
  • Απαντ. 236
  • Δημ.
  • Τελ. απάντηση
Δημοσ.

Numbers are supposed to be impressive, right? Well, it's been 10 years, two hardware generations, and about seventeen thousand rumors since the last pure number Street Fighter came around. And today we have the first ever official details on Street Fighter IV.

 

32415147vh1.jpg

 

We don't blame you if your eyes have already skipped down to the screenshot lower on the page (yes, that's from the game engine). Take your time. But we've got some information as well, so the rest of this is probably worth reading when you get a chance.

 

Though the screenshot doesn't answer this question outright, we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D. There will be new moves, locations, and gameplay features, while the standard six button control scheme remains. Ryu and Ken return along with Chun-Li and Dhalsim, but beyond that the character roster is a mystery. And then there's the issue of what platform(s) the game will end up on, which at this point Capcom is keeping close to its chest (if you search 1UP's database, you'll find listings for arcade, PlayStation 3 and Xbox 360 versions, but those are just guesses based on the graphical quality).

 

16319587jy8.jpg

 

For the full reveal of the game -- including hands-on impressions, a rundown of the new gameplay system, and loads of details on new features -- look for the January 2008 issue of EGM in stores soon and hitting subscribers any day now. And then after you check the issue out, keep your eye on 1UP's Street Fighter IV hub page for ongoing coverage continuing into January.

 

Anyway, are you still reading this? Didn't you see the screenshot above? Click it and look at the larger version! All your friends are doing it...

 

http://www.1up.com/do/newsStory?cId=3164756

 

:-):lol::devil::P:o:shifty:

Δημοσ.
telika to game thanai 2d,3d i pseudo3d?

 

Though the screenshot doesn't answer this question outright, we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D. There will be new moves, locations, and gameplay features, while the standard six button control scheme remains.

 

μυστηριο ακομα.αλλα μολλον 2d οπως λεει και το ποστ.μονο μην ειναι σαν τα SF EX PLUS

Δημοσ.

SF IV Info:

 

-Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution

 

-Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.

 

-Online play is planned with potential for microtransactions such as new characters and stages

 

-The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"

 

- runs in 60FPS

 

- Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"

 

-camera doesn't budge

 

- Trying to get "as many SFII characters in as possible"

 

- Takes place after SFII Turbo and before SF III

 

-Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"

 

- Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

 

- Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C

 

- Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"

 

-Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible

Δημοσ.

More Info

 

There are two meters:

- The Revenge Meter, which builds up by getting hit.

- The Super Meter, which we will assume builds up by attacking.

 

The Revenge Meter:

- The Revenge Meter is made up of four sections.

- There are 3 uses for the Revenge Meter; they are EX moves, Saving Strikes, and an unblockable attack (I didn't catch the name of the unblockable).

- EX moves act just like in SFIII. They cost one section. They can be canceled with a forward, or backward, dash.

- Saving Strikes are executed with HP+HK. They cost one section. They are invincible. They can be canceled with a forward, or backward, dash.

- The unblockable move is done by charging a Saving Strike. It cost three sections. It is invincible.

 

The Super Meter:

- It is to be assumed that there is one section in the Super Meter.

- Currently every character has one super. Ryu's Shinkuu Hadoken, for example, is done the same way as in ST. It uses the Super Meter.

- An Ultra is performed by doing the super motion with two buttons. The Ultra cost the Super Meter as well as one section of the Revenge Meter. It is longer than normal supers, and include dramatic camera angles.

 

Taunt:

- Taunts are performed by pressing MP+MK

 

Throw:

- Throws are performed by pressing LP+LK

 

Quick Rise:

- Performed by pressing...I forget, but I think it is down+P+K as you hit the ground.

 

The best quote of the interview:

"...throws are still cheap..."

  • 2 εβδομάδες αργότερα...
Δημοσ.

Street Fighter IV 'History/Origins'

 

 

 

TO TΕΛΕΥΤΑΙΟ ΠΟΣΤ ΤΟΥ 2007 ΚΑΛΗ ΧΡΟΝΙΑ ΠΑΙΔΕΣ ΜΕ ΥΓΕΙΑ ΚΑΙ ΕΥΤΥΧΙΑ ΣΕ ΠΡΟΣΩΠΙΚΟ ΚΑΙ ΟΧΙ ΜΟΝΟ ΕΠΙΠΕΔΟ.ΚΑΛΑ ΝΑ ΠΕΡΑΣΕΤΕ ΣΗΜΕΡΑ

Αρχειοθετημένο

Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.

  • Δημιουργία νέου...