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Empire: Total War


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Δημοσ.

Empire: Total War Patch 1.4 Detailed & Dated

 

I am pleased to confirm that update 1.4 will be out in late September.

 

The focus for the update has been AI, both campaign and battle along with improvements to sieges and the naval rebalancing. A lot of work has been put into the campaign and diplomacy AI, focusing on how it wages war, makes alliances and peace as well as use of naval invasions. Battle side improvements have been made to most areas of the AI with the focus on the siege AI which has had major changes made to it. Sieges have also had a lot of work done on them with a lot of bugs fixed, improvements made to pathfinding and how guns and troops on walls work.

 

Changes and fixes:

 

First off, some new items that will be going into 1.4:

# 2 new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player.

# Missile cavalry can now fire and reload whilst on the move.

 

Balance Changes:

# Overhaul of naval balancing

# There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, and other unique units such as Royal Ecossais etc.

# Dragoons are available from higher building levels and now have fire by rank to allow them to better fulfil the role of mobile infantry.

# Light Dragoons have gained longer range guns to allow them to skirmish better.

# Reworked cavalry costs to better reflect their value on the battlefield.

# Increase in cost to Windbusche Jaegers and Ferguson Rifles.

# Some improvements to projectile balancing.

# Balance improvements made to Road to Independence Episode 3.

 

Additional Fixes & Improvements:

# Significantly increase the rate of naval invasions. Including those across theatres.

# Increase AI aggression and improve use of armies.

# Increase the creation and retention of strong mixed higher level unit armies by the CAI.

# Fix for texture allocation in sprite cache that was causing a memory crash.

# "Backstabber" and "Dishonouring Treaties" diplomatic factors change so don't apply when joining an ally in war.

# Fix for some towns in regions still giving bonuses to income when damaged for raiding.

# Improvements to siege AI in how it approaches and assaults walls.

# Units with fire by rank now fire correctly when behind walls.

# Bug with fort cannon targeting fixed, making them much more accurate.

# Many fixes to sound bugs improving overall sound across the game.

# Fixed issue with default battle preference not being saved.

# Fix to include protectorate owned regions in explicitly-specified victory condition regions.

# Various crash fixes.

# Fixes to various group formations to improve formations used by player/AI.

# Fix for routing unit cards losing faction colour.

# Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing.

# Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops.

# Fix for fort guns using wrong targeting formula.

# Fixes to fort pathfinding and use of ropes.

# Multiplayer soft lock fixes.

# Fix crash in quotes table.

# Cumulative updates to improve AI invasion behaviour.

# Bug fixes and improvements to AI counter offers.

# Improvements to AI diplomatic valuation of military access and alliances.

# Fix for wind sounds not working in naval battles

# Fixed ship wakes not always working.

# Fixed potential crash disembarking agents from navies.

# Fixed armies not being booted out of regions when losing military access gained by joining an ally in war.

# Improved AI diplomacy valuation of technologies.

# Fixed reinforcements from unreachable positions.

# Balance of power fix for attack of opportunity.

# Fixed bug that was causing issues with embarking an army containing multiple characters.

# Minor tweak to stop some ship sails endlessly play furling sound.

# Fixed path blocked bug (pathing into ZoC).

# Diplomacy counter-offer improvements.

# Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.

# Fixed issue where artillery would be told to stop firing but continue.

# Fixed issue with the virtual file system whereby on certain hard drives / raid configurations / partitions which were experiencing a crash with sound enabled.

# Fixed a boundary pathfinding crash.

 

  • 3 εβδομάδες αργότερα...
Δημοσ. (επεξεργασμένο)

Empire gets Warpath expansion

 

Sega just announced a full expansion for Empire: Total War – The Warpath Campaign releases in October.

 

The add-on adds a new North American campaign map and five new American Indian factions in the Iroquois, Huron, Plains, Pueblo and Cherokee tribes. There’s a new tech tree there, as well.

 

In addition, the game’s being updated to 1.4 tomorrow update 1.4, fixing some “minor issues” and adding two new historical battles: the Battle of Rossbach and the Battle of Fontenoy.

 

That bit’s free. Warpath will cost £5.99/€6.99. PR after the break.

 

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Επεξ/σία από kostacurtas
Δημοσ.

Α δε παίζω. Μας αγχώνουν. Κάτσε ρε παιδάκι μου να το λιώσουμε λίγο ακόμα το ETW και φέρτε και το expansion.

  • 2 εβδομάδες αργότερα...
Δημοσ.

Empire: Total War - Warpath Grand Campaign Integration Explained

 

Wondering if the Empire: Total War - Warpath downloadable content would integrate into the existing Grand Campaign? Then wonder no more:

 

1. Warpath comes with its own dedicated North America map, expanded beyond the original featured in Empire.

2. Warpath does not open up the Native American factions for the single player full campaign.

3. Warpath does open up the Native American nations for the multiplayer campaign beta, allowing you to use the full unit list and play as the Native Americans with / against friends.

 

-Kieran Brigden, The Creative Assembly

Δημοσ.

Empire: Total War Half-off Sale Begins as New Campaign Launches

 

Creative Assembly's strategy opus Empire: Total War expanded considerably today, with plenty of new content now available for purchase.

 

The $10 Warpath Campaign promises a more detailed North American map with which to conquer using five extra Native American factions, new units and technologies.

 

Three new units--the Death's Head Hussars, USS Constitution and Dahomey Amazons--have also been added to the existing $2.50 Special Forces Units DLC. Anyone that's already purchased that pack will get the three new units automatically.

 

On top of the new content, Empire itself is now half-off on Steam--or $25--until October 12. Considering the big patches of late, it may be an opportune time to jump on board the Empire boat.

Δημοσ.

λιγο σπαστικο ειναι που ρεπει να φανε 100 βελι ο καθε ενας αλλα και εμενα μου αρεσε περισοτερο :)

ειδικα ο ηχος οταν βαρανε οι τοξοτες ολα τα λεφτα ;)

Δημοσ.

Διαθέσιμο μέσω steam το dlc που προσθέτει το campaign με τους Ινδιάνους στην Βόρεια Αμερική.

 

http://store.steampowered.com/app/10606/

 

About the Game

 

The official Empire: Total War™ Expansion

 

A new detailed North American Campaign Map expands the Empire: Total War experience, with 5 brand new American Indian factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles.

 

* 5 New Playable Factions — Play through the new Warpath Campaign or in multiplayer as one of 5 new American Indian factions in Empire: Total War, including the Iroquois, Huron, Plains, Pueblo and Cherokee nations.

* Expanded North American Territories — A new, more detailed North American Campaign Map featuring new regions and a new start date.

* New Elite Units — Command new Elite units specific to each American Indian faction including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more.

* Shaman and Scout Agents — Two new agent types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout.

* New Tribal Technologies — 18 new tribal technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree.

* New Objectives — New winning objectives for each of the playable factions.

Δημοσ.

Ωραίο addition αλλά άπαιχτο. Μετά από τέσσερις γύρους απλά κάνεις πόλεμο με όλους. Και εντάξει οι κοκκινούληδες σα και σένα αλλά οι ευρωπαίοι δε νικιούνται. Ειδικά όταν σου επιτίθονται και οι πέντε παράλληλα. Αλλά τα units και το όλο feel μου αρέσει αρκετά.

  • Super Moderators
Δημοσ.

Από ό,τι έχω διαπιστώσει ως τώρα, μόνο με ανταρτοπόλεμο βγάζεις άκρη με τους Ευρωπαίους. Κοινώς, πιάνεις τα δάση σε κομβικά σημεία, ρίχνεις τυράκι (καλοζυγισμένες ομάδες με όσο το δυνατόν καλύτερο xp) και κοιτάς αν θα τσιμπίσει η AI...

 

Δεν πετυχαίνει πάντα, αλλά όταν πετυχαίνει είναι εντυπωσιακό (ειδικά αν γίνει και ambush και τους βρεις σε φάλαγγα).

Δημοσ.

Με τον μόνο λαό που έχω καταφέρει κάτι (δηλαδή να αντέξω πάνω από 5 γύρους) είναι οι Huron. Αυτή τη στιγμή κρατώ Ισπανούς, Plains και Εγγλέζους. Αλλά μόλις πέσουνε οι Cherokee τότε θα έχω και Αμερικάνους και the End.

 

Υ.Γ. το παιχνίδι είναι πάντα ρυθμισμένο στο Hardest, Hardest εννοείται.

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