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Borderlands


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Δημοσ.

Game Informer Magazine subscribers are about to get their hands on the September issue. The cover story reveals the first details on Borderlands, a sci-fi RPG/shooter that will feature four player online co-op. Gearbox Software, the company behind the huge project, is well known for their Brothers in Arms series of games.

 

It appears a road warrior influence is in the air; just days after id Software announced Rage, Brothers in Arms developer Gearbox Software has revealed Borderlands, which a Game Informer cover story describes as "Diablo meets Mad Max."

 

Borderlands, in development for PC, PlayStation 3, and Xbox 360, is a science fiction RPG/FPS hybrid, with support for up to four cooperative players online. Vehicles are likely to be significantly involved. Few further details are currently available, with Game Informer promoting a Borderlands cover story in its September issue and an official announcement likely coming soon.

 

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Δημοσ.

Borderlands - DX10 Confirmed

Exclusive PCGH Interview With Gearbox

 

PCGH interviewed Corrinne Yu, Studio Wide Director of Technology at Gearbox Software, about the science fiction shooter Borderlands...

 

Πατηστε πανω στις 4 πρωτες φωτογραφιες για να τις δειτε σε πολυ μεγαλη αναλυση (2560x1440)

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  • 1 μήνα μετά...
Δημοσ.

Borderlands Preview: Diablo with Guns, Looking Fun

 

"Oh, he's still sizzling," said a Gearbox representative. "Did he drop anything good?"

 

Imagine Diablo in first person, with guns rather than swords, hilarious levels of violence, and a large open world to explore. That's what Borderlands (PC, 360, PS3) is shaping up to be, based on the extended demo I was just shown.

 

Developer Gearbox is calling this an RPS, or roleplaying shooter, and the term certainly fits. All of the typical Diablo caveats are on display: the level bar, the skill trees, the story moments and drop-in, drop-out online play for up to four players.

 

Some extra details not immediatley evident in the excellent walkthrough video:

  • Each gun is procedurally generated, with statistics such as firepower, reload speed and magazine size also randomized.
  • Weapon attributes are reflected in their appearance. A gun that glows green possesses face-melting poison.
  • Chest drops are totally randomized, just like in Diablo. The producers were constantly looking for better drops.
  • Skills are upgraded via software skill stations.
  • Skill category examples are Gear and Physique. Some examples of talents were increasing the number of grenades you can carry, or increasing your reload speed.
  • Proficiencies exist, such as "Assault Rifle proficiency," that are automatically upgraded in level.
  • Vehicle driving looked exaggerated for fun; the dune buggy shown was making huge jumps in the fashion of Halo or Battlefield.
  • All vehicles are designed with co-op in mind. Players can always trade places on the fly.
  • Dynamic music system.
  • Dismemberment is off the charts--limbs and torsos soar through the air, and explosions send enemies flying.
  • There are no longer half a million guns in the game; there are, in fact, 653,000 guns.

Δημοσ.

Μου θυμίζει λίγο το Hard Truck Apocalypse με την έμφαση που δίνει στα οχήματα.

Αυτό το παιχνιδάκι πραγματικά το ευχαριστήθηκα. Μπορεί βέβαια να ήταν ημιτελές (όπως παραδέχτηκαν και οι δημιουργοί του...) αλλά ήταν κάτι εντελώς διαφορετικό στο χώρο των RPG.

Ξέρει κανείς κανένα άλλο παρόμοιο RPG που να μην έχεις τον κλασικό φονιά ήρωα, αλλά να κάνεις ότι κάνεις σε οχήματα ;;

Δημοσ.

The Borderlands E3 Interview: Gearbox Opens Up on Its Diablo/Halo Hybrid

 

The Mission: It's the last day of E3, and a tired team of Gearbox Software employees are willing to sit down for an open interview. Your stomach is growling, and your schedule is tight, but there will be lunch involved, and the developer's upcoming post-apocalyptic co-op shooter Borderlands (PC, 360, PS3) was easily one of the most interesting titles shown at the expo.

 

The Reward: More information on Borderlands, good company, and a really great burrito.

 

The Cast: Gearbox president Randy Pitchford, and executive producer Marc Tardif...

  • 4 εβδομάδες αργότερα...
  • 7 μήνες μετά...
Δημοσ.

Με Cell-shaded γραφικά το Borderlands

Μετά από πολύ καιρό στην αφάνεια, το Borderlands επιστρέφει στο προσκήνιο, αλλά όχι με την… μορφή που το ξέραμε.

 

Όπως φαίνεται, η Gearbox, δημιουργός του επερχόμενου FPS, αποφάσισε να του αλλάξει look.

 

Έτσι, πλέον το Borderlands έχει cel-shaded, καρτουνίστικα δηλαδή, γραφικά, και ήδη αρκετοί fans έχουν εκφράσει την αντίθεσή τους σε αυτήν την απόφαση.

 

Η ολη ιστορία ξεκίνησε με κάποια scans του περιοδικού PC Gamer, στα οποία φαίνεται το νέο στιλ γραφικών.

 

Δεν ξέρω για εσάς, αλλά εμένα μου αρέσει.

 

Δείτε τί έχει να πει η ίδια η Gearbox για το συγκεκριμένο θέμα εδώ.

 

Αν και ανακοινώθηκε το 2007, το Borderlands μάλλον αργεί ακόμα, ειδικά από τη στιγμή που έγινε μια τόσο σημαντική αλλαγή κατά την διάρκεια της ανάπτυξής του.

Δημοσ.

Gearbox: "Borderlands Is Not Cel-Shaded"

 

From what we heard earlier, it sure seemed like open-world sci-fi Borderlands was cel-shaded. According to Gearbox president Randy Pitchford, it's not.

 

"No, Borderlands is not cel-shaded — it's a gritty and serious world after all," Pitchford told Kotaku via email. "But since the game was first unveiled we have made big advancements with the art direction and the technology to support the art and have produced some pretty impressive, even shocking results."

 

Pitchford added that the game's official website will "soon" be getting new content that shows where Gearbox is with the art — not to mention the upcoming PC Gamer article. The official Borderlands site is set to launch April 13.

 

"Finally, there's always E3 in a few months where attendees can see the game live," said Pitchford. "I know some folks have figured out that we've done something big to Borderlands even if no one is quite sure what we've done yet and I know I'm still being a bit cryptic on that."

Δημοσ.

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According to Gearbox Software's Steve Gibson, the cover art for the June issue of PC Gamer is an actual in-game screenshot, bereft of any post processing. While it's not technically cel-shading, it's certainly something more than your average 3D rendering, looking more like an image you'd find in a comic book than anything you'd see on a computer screen.

 

Πως να το λέμε δηλαδή τώρα, comic-shading? :lol: :lol:

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