kostacurtas Δημοσ. 11 Ιουλίου 2009 Δημοσ. 11 Ιουλίου 2009 Rage is Game Informer’s August cover story t's hard to believe, but it's been almost two years since id Software announced its hybrid FPS/racer Rage. Since then, the developer has been tight-lipped about the project. That all changes with our August issue. We've got tons of exclusive dirt on the post-apocalyptic title, including plenty of gameplay details and loads of screens. We also take an in-depth look at EA Partners and see how they're changing relationships between developers and publishers.
kostacurtas Δημοσ. 13 Ιουλίου 2009 Δημοσ. 13 Ιουλίου 2009 RAGE official site goes live, promises four week “journey” Teaser site is up - http://www.aftertheimpact.com - make sure you return to the site every day this week to learn more.
privateer Δημοσ. 19 Ιουλίου 2009 Δημοσ. 19 Ιουλίου 2009 Details from the latest Game Informer -Open World FPS using Id's new Tech 5 engine. -Takes place 80 years after a devastating asteroid collides with earth and kills most of civilization. -The player controls a character that was part of Project Eden, a program that buried hundreds of pods or "arks" containing 12 people in cryosleep that would aid in rebuilding society once they emerge from cryosleep. The players ark opens sooner than it was supposed to due to an earthquake. -The asteroid caused mutations to some people so there will be mutants and stuff. -You get a vehicle that you get to keep throughout the whole game (it appears that way anyways), that you can upgrade and personalize. "Unlike in other games where vehicles are disposable, in Rage, we want your vehicle to be an extension of you first-person avatar". -The hero will be a nameless silent protagonist. -There appears to be quest like structure to the game, you get quests from people and complete them. -No good/evil mechanic in the game. -You can build stuff like weapons and sentry bots with an engineering mechanic, or you can purchase them. -Regeneration health system so no med packs. -There are races that you can compete in to get certificates used to purchase exclusive upgrades and parts. There will also be race leaderboards. You can do vehicle combat during the races as well and get bonuses for destroying opponents. -There will be the ability to play stealthy if that's what you prefer over guns blazing. The article describes a mission that involves guiding a remote control car with a bomb on it to infiltrate an enemy hideout. -There is a show called Mutant Bash TV that you can participate in, it's like a battle arena that is televised.
Sadman Δημοσ. 19 Ιουλίου 2009 Δημοσ. 19 Ιουλίου 2009 Αν και θα προτιμούσα να έχει good/evil....και με αυτά μια χαρά το κόβω.
privateer Δημοσ. 19 Ιουλίου 2009 Δημοσ. 19 Ιουλίου 2009 Scans http://forums.3drealms.com/vb/showpost.php?p=887409&postcount=574
kostacurtas Δημοσ. 22 Ιουλίου 2009 Δημοσ. 22 Ιουλίου 2009 Rage controls designed more for console due to market, says id New details on id’s Rage have emerged from the pages of Game Informer, and it sounds loaded to the gills with Mad Max style stuff. Speaking with the magazine, id’s John Carmack stated that the firm believes the largest market for the game will be the console crowd especially with game controls being designed for controllers. “The largest chunk of our market’s going to be on consoles,” he said. “I mean, yes, you can use the mouse for it but it’s critical that the controller be the way that we design the game.”
hostolis Δημοσ. 23 Ιουλίου 2009 Δημοσ. 23 Ιουλίου 2009 Άρα εμείς θα δούμε ένα άθλιο port του παιχνιδιού στα pc μας
Sadman Δημοσ. 23 Ιουλίου 2009 Δημοσ. 23 Ιουλίου 2009 Rage controls designed more for console due to market, says id New details on id’s Rage have emerged from the pages of Game Informer, and it sounds loaded to the gills with Mad Max style stuff. Speaking with the magazine, id’s John Carmack stated that the firm believes the largest market for the game will be the console crowd especially with game controls being designed for controllers. “The largest chunk of our market’s going to be on consoles,” he said. “I mean, yes, you can use the mouse for it but it’s critical that the controller be the way that we design the game.” Μόλις με χάσανε από πελάτη :mad:
OROKUSAKI Δημοσ. 23 Ιουλίου 2009 Δημοσ. 23 Ιουλίου 2009 Άρα εμείς θα δούμε ένα άθλιο port του παιχνιδιού στα pc μας ωχι και αθλιο poet.. και τα DOOM3 &QUAKE4 βγηκαν σε κονσολες ομως οι pc versions ηταν οι καλυτερες!:-)
kostacurtas Δημοσ. 24 Ιουλίου 2009 Δημοσ. 24 Ιουλίου 2009 Rage Trailer Revealed On After The Impact After The Impact, the official Rage teaser site, appears to have nearly completed its flash journey which has taken course over the past week or so. A video is now available on the site, but it appears that there may be two more to come yet.
FarCry Δημοσ. 24 Ιουλίου 2009 Μέλος Δημοσ. 24 Ιουλίου 2009 νατα οριστε PC is dead Software design guru John Carmack has said that the company’s latest title called Rage is designed from the ground up to be played on console systems because that is where the market is going. http://www.fudzilla.com/content/view/14779/1/
ahristos Δημοσ. 24 Ιουλίου 2009 Δημοσ. 24 Ιουλίου 2009 Όχι μιζέριες παρακαλώ. Οι άνθρωποι ξέρουν να φτιάξουν ένα παιχνίδι για PC. Απλώς έχουν τρακ με τις κονσόλες γι'αυτό μιλάνε πολύ γι'αυτές. Εκτός θέματος: Α ρε να είχα το auto shotie απο το left 4 dead στο Doom3, 50 φορές θα το είχα παίξει
OROKUSAKI Δημοσ. 24 Ιουλίου 2009 Δημοσ. 24 Ιουλίου 2009 @FARCRY Ωστε το pc gaming ειναι νεκρο ε? Κι ομως οι σημερινες δηλωσεις της capcom http://game20.gr/news/capcom-is-satisfied-with-the-sales-of-sf4-pc/ δειχνουν ακριβως το αντιθετο!!
FarCry Δημοσ. 25 Ιουλίου 2009 Μέλος Δημοσ. 25 Ιουλίου 2009 @FARCRY Ωστε το pc gaming ειναι νεκρο ε? Κι ομως οι σημερινες δηλωσεις της capcom http://game20.gr/news/capcom-is-satisfied-with-the-sales-of-sf4-pc/ δειχνουν ακριβως το αντιθετο!! δεν ειπα για ολους....
kostacurtas Δημοσ. 7 Αυγούστου 2009 Δημοσ. 7 Αυγούστου 2009 Rage Screens Show Off 'Virtual Texturing' Several new screenshots of stunning Rage environments were included in a SIGGRAPH 2009 talk given by id Software senior programmer J.M.P. van Waveren. Consisting mainly of environment shots, the images show off id's "virtual texturing" process, which allows the studio to create "unique, very large" textures in the id Tech 5 engine. For the technically minded, notes on the talk are available in this PDF.
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