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Rage


FarCry

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Δημοσ.

QuakeCon 2008: The Story of Rage

What caused the world to end in id's upcoming first-person action game post-apocalyptic? We find out.

 

They knew the asteroid was coming, but no one expected this. After it was confirmed that the asteroid would collide with Earth, the leaders of humanity secured a deep, underground bunker. Its sole purpose was to house the future of the human race, leaders that would eventually rebuild the planet after the cataclysmic explosion.

 

The asteroid hit, destroying a large chunk of the planet, presumably wiping out all life on the surface. They were supposed to open the doors of the bunker to a ruined planet, and begin reshaping society on a new Earth. When they finally set foot on the surface, they quickly discovered they were not alone. Mutants stalked the desert wasteland, looking for their next victim, filled with rancor and hostility and what could only be described as... Rage...

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Δημοσ.

id Details Rage Gameplay

 

Revealed last year, Rage is a post-apocalyptic shooter that will feature a significant racing component. Though Rage will not be a traditional "sandbox" game, it will see players racing across open spaces towards instances that contain traditional shooter sequences.

 

Few concrete gameplay details have been released since the game's announcement, but today the developers did let a few extra details slip.

 

Highlights:

  • Two player online co-op is confirmed for consoles and PC. Console players will also have the option of split-screen co-op.
  • Co-op will be an entirely separate mode that will not include the story elements of the single player campaign.
  • Hooper mentioned "armor" and "inventory" systems, and indicated that there will be some type of world economy that the player can participate in.
  • The shooter gameplay will play out in the tradition of id FPS titles.
  • Vehicles are being used as an "extension of the player," allowing users to drive to instances, or race on tracks that are found in each town.
  • Racers will have two seats for co-op riding, with one player manning a gun.
  • Vehicles can run over monsters, but the gore will be limited, as id is shooting for a Teen rating to broaden its audience.
  • Training missions played at racetracks will teach players new vehicle skills.
  • Though the world will be large, it is not a sandbox title or traditional "open world" game--players will need to complete the game's story quests in a linear fashion.
  • Instances, encounters and items will be crafted, not procedurally generated as in a game like Diablo.
  • The game is targeted for release sometime within the next two years--likely in the final half of 2009.

Carmack also took some time to elaborate on how the team is approaching the weapon design:

 

"I really do think that on past projects, I've made these lists of, here are all the possible things that a weapon can do, visually, audibly, motion-wise, all of that. Now it's like, how do we want to apply this to each different weapon to make them work well. Because weapons are still one of things that as you survey first person shooters, there's this clear distinction between the "A" titles, and the "B" titles that just don't do their weapons very well. They don't look good, they don't feel good--they just don't come off nearly as well. So we're definitely gonna make sure that that aspect of it--the tactical, low-level [aspect of] the weapons--will be cool. They'll have their punch, they'll be fun to shoot, and you will have fun as you go around firing your weapons at the bad guys."

Δημοσ.
Γιατί όποτε βλέπω ΕΑ κάνω τον σταυρό μου; :P

 

Κάτι ξέρεις, κάτι ξέρεις.

Μήπως γιατί μπορεί να δούμε καμία αφίσα του Ολλανδού ή τίποτα σερβιέτες την ώρα που σαπίζουμε τον τελικό boss, ο οποίος μπορεί να μιλάει σε κινητό Βόδαφον λίβε?

 

(Τα ονόματα έχουν αλλάξει για να μην θιχτούν οι αναφερόμενοι)

  • 3 εβδομάδες αργότερα...
  • 1 μήνα μετά...
Δημοσ.

id: Rage Could Get Digital Distribution After All, Unveils Plot Details

 

id Software creative director Tim Willits isn't quite ready to write off digital distribution for its upcoming race-infused adventure shooter Rage (PC, 360, PS3), despite the game's large reported size.

 

"We have not written off digital distribution for Rage," Willits told 1UP. "We haven't figured out what we want to do yet. But I do want to fix the fact that John [Carmack] said [digital distribution is] not going to happen. What I'm saying is that's not true."

 

Willits explained the source of the confusion as the oft-confused state of Rage's final form on disc: "John Carmack made a comment about the media size, which unfortunately wasn't exactly correct because we haven't crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, 'You know, uhhhhh, people can do lots of things.'"

 

The Rage designer even alluded to considering the game for Valve's popular Steam digital distribution service. "Our relationship with Valve and our stuff on Steam has been very successful for us," he said.

 

Willits also took the opportunity to explain the plot for Rage, expanding on the previously known themes of post-apocalypse and lawlessness. The details, reproduced from the 1UP interview, follow:

 

 

 

You play a survivor from the past; one of many people placed inside a "cryo-ark" buried safely beneath the surface. The plan was that when it was safe to return to the surface, after the impact winter and the dust settled, your ark would emerge, and you would then work with the other ark inhabitants to rebuild society. But that plan went haywire. More people survived the impact than anyone predicted, and those survivors rebuilt society on their own without a government, without laws or rules. When your ark emerges and you begin the game, you discover a world that is much different than what you expected -- much harsher, much more dangerous. There are a number of different factions that are vying for control in the wasteland. There are settlers, mutants, and different clans of bandits, all fighting to survive and for control.

 

As the game begins, the first thing you need to do in this world is learn to survive on your own. Then you must work with the settlers against the bandits and mutants. Ultimately, you will align yourself with a small resistance group fighting against a mysterious force in the wasteland called the "Authority" -- a regime-like government bent on controlling everything.

 

  • 5 μήνες μετά...
Δημοσ.

Rage Not Coming This Year, Says id

 

id Software's post-apocalyptic open-world shooter Rage definitely "won't be out this year," id CEO Todd Hollenshead revealed in the latest episode of Gametrailers TV.

 

Though some debate whether Hollenshead said "will" or "won't," Geoff Keighley, who conducted the interview, confirmed via Twitter that Rage isn't coming this year.

 

Per usual, id has remained rather quiet about a possible release date for Rage, with project lead Tim Willits claiming that the PC, PlayStation 3, Xbox 360 and Mac game will probably hit before 2011, assuming that's "when it's fun and when it's done."

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