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Rage


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Speaking to a small collection of game journalists, Hollenshead explained that Rage was a deliberate departure from the corridor shooters that made id famous. Its gameplay will be "60 percent shooting and 40 percent driving" between villages in a postapocalyptic wasteland. Its setting will be a far future which has seen civilization decimated after a comet smashes into the Earth. Players will aid the villages' inhabitants in fighting both an oppressive regime and various mutants and monsters roaming the wasteland.

 

According to Rage lead designer Tim Willits, the game's title has a threefold meaning. "You're fighting against a post-apocalyptic goverment, so you're raging against the machine," he said. "Then there's driving combat, so there's road rage." Willits also said that "you can't spell garage without 'rage,'" and then revealed the game will have shops where players can extensively customize their vehicles.

 

Rage will have open-world elements, allowing players to exit their vehicles and explore caves and other parts of the landscape. The game will feature a single-player campaign that will clock in around 20 hours, but will allow individual missions to be played in co-op mode. No other multiplayer details were announced.

 

One of the most important aspects of id Tech 5 is the fact that id wants their game and all other games that use the technology to run at 60 frames per second on all four platforms (PC, Mac, PS3 and Xbox 360 and no a Wii version of id Tech 5 is not planned). That means that if a developer uses id Tech 5 they in theory will be able to make a game that will be released on all of those four platforms at the same time and perform at the same frame rate (in practice that might not happen due to how Sony and Microsoft have to approve each game for their respective consoles).

  • 11 μήνες μετά...
Δημοσ.

Interview: id Software's Todd Hollenshead

 

We met id Software's CEO for an in-depth chat about Rage, the astonishing id Tech 5 engine and what it means to the games industry at large. Plus: comments on gaming for the Mac, Steam, Epic, Romero and what the future holds.

 

 

At the recent Ubidays 2008 event, a fellow journalist and I were chatting about the Beyond Good & Evil 2 teaser trailer shown the night before. This trailer, argued the games mag editor, was visually far ahead of anything we'll see this generation, and shows what the next wave of systems will be capable of. The arresting level of character and environment detail is, sure enough, worlds apart from the true reality of most current-gen productions - and is more comparable to overzealous target trailers shown three years ago. But my argument was that current-gen CAN basically look this good. I've seen it first-hand in Rage from id Software. I've seen it running not only on a PC, but also on PS3, 360 and Mac -- looking near identical on each.

 

Rage runs on id's next-generation "id Tech 5" engine, which will also power Doom 4 and is the successor to the Doom 3 engine that blew us away when it was first shown in 2002. And in my view, Rage offers a comparable level of visual fidelity as in Ubisoft's BG&E2 teaser video, which is running on unspecified hardware after all. In other words, Rage is the most impressive looking game we have actually seen running by quite some margin.

 

But id Tech 5 means bigger things for the Texas-based firm - and for gaming at large - than just its own two forthcoming games that run on it. More than ever before, id is now going to be all about licensing its technology for the rest of the development scene to benefit from, and as we learn in this interview, they're serious about competing with rival tech from Epic.

 

Todd Hollenshead, who joined id Software in 1996, is CEO of id Software and obviously a key part of John Carmack's super-elite development outfit. There'll likely be further news on all this at QuakeCon 2008, which runs from July 31 - August 3 in Dallas, Texas. But in the meantime, we hope you enjoy this exclusive interview with Todd, who was also joined by Rage's lead designer, Matt Hooper...

 

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Δημοσ.

E3 2008: EA Publishing Rage

id's next shooter finds a home.

 

During its E3 press conference today, Electronic Arts (EA) announced a new partnership with iconic shooter developer id Software. The publisher will be delivering Rage, the new IP id announced last summer.

 

Rage utilizes id's Tech 5 technology, aiming for new levels of graphic presentation in artistic expression and fidelity. Gameplay consists of both shooting and vehicle racing, combining race track tactics and FPS action when you take to foot in combat scenarios.

Δημοσ.

E3 2008: The John Carmack Interview. Rage, id Tech 6, Doom 4 Details, and More!

 

We had an opportunity to speak with id co-founder John Carmack after the big EA press conference yesterday (where id surprisingly announced a partnership with EA to publish Rage). We grilled the legendary game developer (and part-time rocket scientist) about id's post-apocalyptic shooter, the state of gaming graphics, and what his plans are after id Tech 5. Rage looks be a drastic departure from the traditional id FPS, not only in gameplay style (open worlds with vehicles vs. claustrophobic indoor environments) but also in the way Carmack has designed the code-base. id has already announced that Doom 4 is in development (no publisher has yet been annonced), and Carmack confirmed that it'll run at 30Hz and run with several times the graphics power as Rage, a 60Hz game...

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