privateer Δημοσ. 17 Ιουλίου 2007 Δημοσ. 17 Ιουλίου 2007 A Revolutionary First Person Action Adventure for Next Generation Consoles and PCs from the Makers of Battlefield Electronic Arts Inc., (NASDAQ: ERTS) today confirmed that it has a new game in development for next generation consoles and the PC at its EA DICE studio in Stockholm. Mirrorʼs Edge™ is a revolutionary new take on the First Person Action Adventure category. Patrick Soderlund, General Manager of EA DICE, commented: “We are a studio that believes in taking risks and taking games in new directions. We made the sandbox experience viable and enjoyable in Battlefield and now, we are looking to do something radical with the traditional established mechanics of first person movement.” Senior producer, Owen OʼBrien, commented: “We want to change the way that players are able to move in first person. No more restrictions, no more being blocked by simple barriers such as walls and fences. We want to enable the player to move like a real person, with the ability to run, jump, vault and slide in a way that has never been seen before in a first person game." Mirrorʼs Edge will ship in calendar year 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ videogame and entertainment system and for the PC and is being developed at EA DICE in Stockholm, Sweden. This product is not yet rated by PEGI or ESRB. For more information on EA DICE, please visit http://www.dice.se or http://www.ea.com.
FarCry Δημοσ. 26 Ιουλίου 2007 Δημοσ. 26 Ιουλίου 2007 The latest issue of Edge has the scoop on DICE's upcoming first-person action...jumping...thing, Mirror's Edge. First up, it's not a shooter. Instead, influenced heavily by parkour, they're calling it a first-person action adventure. Huge levels will allow you the same kind of free-form exploration and athletic tomfoolery as a game like Tony Hawks or even Crackdown, but with much finer control. Don't think the lumbering cops of Crackdown, think Prince of Persia. http://kotaku.com/gaming/kotaku-magu/mirrors-edge-sounds-pretty-great-281164.php
privateer Δημοσ. 3 Μαρτίου 2008 Μέλος Δημοσ. 3 Μαρτίου 2008 GDC 2008: Producer Interview [gt]31422[/gt]
sotirakis.net Δημοσ. 7 Μαΐου 2008 Δημοσ. 7 Μαΐου 2008 Αν και το γεγονός ότι χειρίζεσαι μια Κινεζούλα με ξενερώνει ελαφρώς, το γενικότερο feeling του "τρέχα-πήδα-πιάσου-και μια στο τόσο πυροβόλα" είναι αρκετά ενδιαφέρον. Κάτι μου λέει ότι η Κινεζούλα είναι promotion των Ολυμπιακών Αγώνων της Κίνας...
Galis Δημοσ. 7 Μαΐου 2008 Δημοσ. 7 Μαΐου 2008 πολυ τρεξιμο ρε παιδι μου!Λαχανιασα και μονο απο το trailer! Δεν ξερω γιατι αλλα το κοβω να τερματιζεται σε 3 ωρες
Moderators GhostRiderLSOV Δημοσ. 7 Μαΐου 2008 Moderators Δημοσ. 7 Μαΐου 2008 Είμαι ο μόνος που σκέφτηκε εκεί που κάνει το μεγάλο άλμα: "Το Red Bull δίνει φτεράαα!" ; Πολύ ωραίο και μακάρι να είχε multiplayer (με μαχαίρια! ), θα είχε τρελά κυνηγητά!
kostacurtas Δημοσ. 8 Μαΐου 2008 Δημοσ. 8 Μαΐου 2008 Mirror's Edge Built with Unreal Engine 3 Although they have an in-house engine for the Battlefield series (Frostbite), EA DICE has gone with Epic's mega-popular Unreal Engine 3 for the Parkour-inspired Mirror's Edge. According to the development team (via Electronic Arts PR), the reason was that the Mirror's Edge project began early on in Frostbite's development, so they decided to use the more-developed Unreal technology instead. DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, do so now. Full statement after the break. "With Mirror's Edge we deliberately set out to create something that was different from Battlefield. Frostbite is a very powerful engine but this project started a long time ago and at that time Frostbite was still being developed and was very closely supporting the Battlefield Bad Company team. "Because of this we made the decision to develop on UNREAL technology. In addition, because we have a very unique art-style in the game we have been developing a new lighting solution that truly makes Mirror's Edge stand-out visually."
kostacurtas Δημοσ. 7 Ιουνίου 2008 Δημοσ. 7 Ιουνίου 2008 Living On The Edge: DICE's Owen O'Brien Speaks All this year, world's largest publisher Electronic Arts has been messaging that it has changed -- but the proof is in the words of its developers, and the quality of its upcoming games. While the jury is still out on that, as most of them aren't due until later this year, we do have the words of the creative teams. Here, we present a discussion with DICE's Owen O'Brien, senior producer on Mirror's Edge, an unusual title for the Swedish-headquartered company best known for its long-running Battlefield team-based combat series. Mirror's Edge is a first-person adventure title with an intriguing context-sensitive, dynamic action set, as showcased in a recent trailer for the game, and notable inspirations from parkour/free running...
Daredevil 1994 Δημοσ. 7 Ιουνίου 2008 Δημοσ. 7 Ιουνίου 2008 Ποπο! Παιχνιδάρα φαίνεται, αν και ελπίζω να μην είναι repetitive... Πρόβλεπω λιώσιμο
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