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Rise of the Argonauts {RPG}


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Developed by the Dragonshard guys at Liquid Entertainment, the scheduled-for-2008 RPG looks like it has a lot of promise -- even if it is only running on PC dev stations right now.

 

Loosely based on the Greek mythological hero, Jason of Iolcus, Rise of the Argonauts resurrects one of the world's most famous parables. Rather than following the popular myth beat for beat, however, the creative team has taken several liberties to tell the story they want to tell. Instead of Jason pursuing the Golden Fleece because of a plot to kill him by his evil uncle Pelias, for example, Jason now seeks the Fleece to restore the life of his dead bride who was murdered on their wedding day (no word yet as to who the bride is; be it Jay's first spouse Medea, his second wife Glauce [who we suspect it is], or a completely fictional woman created for the videogame).

 

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Preview:

 

http://ps3.ign.com/articles/799/799820p1.html

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Δημοσ.

Ένα trailer: http://www.videospiele.com/news_6502+Rise+of+the+Argonauts+Video+und+erste+Screenshots+PlayStation+3.html

 

Κι ένα ενδιαφέρον βιντεάκι: http://media.ps3.ign.com/media/901/901023/vid_2034173.html

 

Η ελληνική μυθολογία φαίνεται πως πουλάει, αν και απ' ότι βλέπω το παιχνίδι λίγη σχέση θα έχει με την πραγματική μυθολογία. Για RPG ωραία γραφικά πάντως. Για να δούμε...

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Δημοσ.

What Makes Rise Of The Argonauts Different Part #1

 

Favor: Much More Than Just Skill Points

 

Most role-playing games follow a familiar pattern– kill enemies, get experience points, level up, buy abilities, repeat. While this loop is tried and true, itʼs also characterless. Everything is based on combat, and very little draws on the choices that the player has been making – choices that are core to an RPG experience.

 

In Rise of the Argonauts, Jason progresses by increasing his Favour with his four patron gods – Ares, Athena, Apollo, and Hermes. Instead of merely gathering experience points, Jason performs "Deeds", which he may then dedicate to one of the four gods watching over him, increasing his Favour with that god. Each god has their own set of unique powers and abilities that reinforce particular play styles. You canʼt go wrong – what kind of Jason do you want to be?

 

Defeating a score of enemies while remaining completely unscathed is Deed-worthy, as is saving a poor merchant hurled into the Arena, slaying of a particularly fearsome foe, or effectively outwitting or intimidating an NPC. Rather than gathering nameless “exp”, each Deed chronicles a key moment or achievement in Jasonʼs journey.

 

The other way to gain Favour with the gods is through narrative choices. Dialogue in most games exists to progress the plot, and every so often provides a moment where the player will gain some experience. In Rise of the Argonauts, since the gods are always watching Jason's actions, every choice you make will impact your Favour. For example, choosing a confrontational approach will please Ares, while a more cunning course of action would appeal to Hermes, increasing your Favour accordingly. Gone are the days of clicking endlessly through dialogues – in Rise of the Argonauts, every choice matters.

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