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F.E.A.R. 2: Project Origin


privateer

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A monstrous explosion devastates an American city: thousands dead, innumerable injured.

 

Within the chaos, Alma awaits…

 

A child born with extraordinary psychic power, Alma was once the center of an advanced weapons research program. The program was designed to breed psychic commanders who could telepathically control an army of bioengineered soldiers. Despite her potential, her power proved uncontrollable - with deadly results. The program was closed and buried.

 

Some cruelty cannot remain hidden. Freed from the program's containment facility, Alma stalks a shattered city. Her motives are unknown.

 

Sent by the government, you must seek out the answers to the unfolding catastrophe. As the line between reality and nightmare blurs, Alma's suffering has just become yours.

 

Sometimes, ignorance is bliss… but not this time.

 

monoliths-paranormal-project-2-untitled-20070604025300282.jpg

 

Epeidh to sequel den exei akomh onoma mias kai den ta brhkan h monolith kai h Vivendi (h deyterh exei ta dikaiwmata gia to onoma) mboreite twra na parete meros ston diagwnismo ths Monolith gia na dwsete to onoma ths synexeias tou FEAR.

 

http://xbox360.ign.com/articles/794/794121p1.html

http://www.nameyourfear.com/main/

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Δημοσ.

IGN: Can you talk about the final three a bit, and maybe just explain why each was chosen as a finalist?

Skinner: First, we are confident that each of the three finalists would make a terrific name for our game and we are all excited to see what our fans decide. Here's a brief explanation of each of the names:

 

  • Dead Echo: Dead Echo is strong, clear and, from a narrative standpoint, very fitting for the game. It evokes catastrophic imagery while it also implies a blend of action, horror and unease.
  • Project Origin: A name taken from the disastrous Armacham program that created Alma. The terrible repercussions of Project Origin are only beginning to make themselves known in the sequel.
  • Dark Signal: An appropriate name for the sequel because Alma is emanating signals which the player can interpret through hallucinations and precognition. We can't elaborate on the appropriateness of the name without ruining the story, sorry.

 

http://uk.ps3.ign.com/articles/810/810892p1.html

http://www.nameyourfear.com/contest/Finalists.aspx

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