Freakster Δημοσ. 23 Απριλίου 2007 Δημοσ. 23 Απριλίου 2007 Gamelife Το επόμενο κεφάλαιο της διάσημης σειράς Football Manager ανακοίνωσε η Sports Interactive, εισάγοντας ουσιαστικά το franchise στον κόσμο των MMO! Πρόκειται για το Football Manager Live, τίτλο online multiplayer που θα επιτρέψει στους χρήστες για πρώτη φορά να δημιουργήσουν τη δική τους ομάδα με συγκεκριμένο προϋπολογισμό και να ανταγωνιστούν ομάδες άλλων χρηστών διαδικτυακά. Το παιχνίδι θα περιέχει τόσο φανταστικά όσο και πραγματικά πρωταθλήματα, servers χιλίων παικτών, αγώνες σε πραγματικό χρόνο, ένα ειδικό σύστημα που θα «προστατεύει» τους περιστασιακούς χρήστες και πολλά ακόμη νέα χαρακτηριστικά για την εναρμόνιση της σειράς με το νέο ύφος της. Η Sports Interactive θα επιδιώξει να ξεκινήσει τις δοκιμές Beta του τίτλου μέσα στον επόμενο μήνα, ενώ η τελική έκδοση αναμένεται τον Μάρτιο του 2008. Πολυ ενδιαφερον ακουγεται! Μεσα με τα χιλια! Ελπιζω να μη θελει και τιποτα τρελες συνδρομες! Με ποιον θα παιζω απο εσας; Σας εχω να ξερετε~ :twisted:
Επισκέπτης Δημοσ. 23 Απριλίου 2007 Δημοσ. 23 Απριλίου 2007 Νομίζω πως δεν πρόκειται για το FM08 αλλά για έναν ανεξάρτητο τίτλο.
Blackjim Δημοσ. 4 Ιουνίου 2007 Δημοσ. 4 Ιουνίου 2007 Ontws, den einai to FM08. Einai to FML , Football Managel LIVE. Scheduled for release in spring 2008, Football Manager Live has its roots set in the best-selling and award-winning Football Manager™ series, but has been designed specifically as a massively multiplayer online game. Release date : Spring 2008 Subscription cost : TBC but it is likely to cost the price of a few pints per month http://community.sigames.com/eve/forums/a/tpc/f/2342058213/m/7112089413 http://www.totalvideogames.com/tvglounge/Football_Manager_Live_6604_69294_0.htm
mitsakos13 Δημοσ. 4 Ιουνίου 2007 Δημοσ. 4 Ιουνίου 2007 2008 ε? αργεί αλλά πολύ καλό επέρχεται κάψημοοοοοο
Blackjim Δημοσ. 4 Ιουνίου 2007 Δημοσ. 4 Ιουνίου 2007 Frequently asked questions What is Football Manager Live? Itʼs a massively multiplayer football management game, using the Football Manager match engine. The main game has been written from the ground up, whilst it utilises some of the features from its older brother. Imagine a cross between Football Manager, fantasy sports and an auction room and youʼll get the basic idea. Up to 1,000 managers can play against each other to try and be the No 1 manager in their particular gameworld. There will be many gameworlds and the exact number of players in each will be subject to balancing - we'll be working on that during the first stage of the beta-testing process. Who is making the game? The game is being led by Oliver Collyer, co-founder of Sports Interactive, who - having left the studio a few years ago to go travelling - came back with the idea of making a mainstream, massively multiplayer football management game. When will it be released? It is currently due for release in March 2008. We are announcing the game now so we are able to have a long beta-test phase, having been in alpha-test phase since last Autumn. What do I need to play FML? Use of a PC or a Mac and an internet connection. Itʼs likely that weʼll look at other platforms in the future. What type of internet connection and speed is recommended to enable the game to run smoothly? Any broadband connection should be fine – we havenʼt tested the game on older modem connections yet, but will do so during beta testing. Why has SI decided to make a separate massively multiplayer game? There are lots of reasons – initially it was because Oliver Collyer (co-founder of Sports Interactive) wanted to make the game, having got back from travelling with a creative itch. As development has continued, weʼve looked into the area a lot and believe there to be a big hole in the market, which we intend to fill. On top of this, there are many people who have played our games over the years that have felt the hardcore nature of the series is too much for them, or they simply didnʼt have the time to play the game anymore as circumstances for them had changed. With Football Manager Live, people will have the opportunity to play as often, or as little, as they want. How much will it cost to play? We have not finalised the business model yet. However, we see the game as a money-saving device – it is likely to cost the price of a few pints per month to play, but because people will be staying in more often to play the game they will save money in the long run! What methods of payment will be available? The plan is to accept every major credit and debit card, alongside a number of other payment platforms for those that do not have cards. What languages will it be in? Initially, the game will only be available in English. Over the coming years it will be released in as many languages as possible. Itʼs not just about translating the game itself, which is easy; itʼs also about adding local support for each language we add. Weʼre being sensible and will be trying to walk before we can run. What happens when everyone wants to be one particular team, like Watford or Everton? No-one will be able to be Watford or Everton. You donʼt play as a set real-world team; you make your own team and pick a squad, much like a fantasy sports game. How do you choose your initial squad? All players in the database have wage demands and you have a set wage budget at the start, so you pick your players according to that budget. The whole FML database is available to you when you start the game, although once a player joins a team in a gameworld they are no longer available to everyone else. In that way we can stop multiple teams having the same players. What happens when all the best players are taken up? Doesnʼt that mean new users joining a gameworld are disadvantaged? Not really. Because there are so many players available in the database and users start with relatively small wage budgets, it means that all the best players canʼt be snapped up immediately. And while we donʼt want to go into too many details now, we have an effective system in place to ensure that there are still good players available for all. Is there a transfer system? As manager, you have the ability to buy and sell players as well as loan them out to other teams. With all transfer auctions, the selling team selects a minimum price they would accept for the player, along with an instant-buy amount. They also select an end date for the auction and other teams are then free to make bids right up ʽtil the auction ends. With free transfers and general wage auctions, teams bid for players and the one who offers them the most wages per day gets the players. With all transfer activity, you need to ensure that you remain within the constraints of your club finances and beware of gazumping. How does the league table work with 1,000 teams in each gameworld? In the main gameworld rankings, itʼs not a case of three points for a win; you are awarded points for winning (or losing points for losing) based on a lot of different factors including, but not limited to, the position of the two teams, whether the game has been played home or away and the size of the win. There are all sorts of clever bits in there to ensure that teams that play hundreds of games a month donʼt get a “levelling” advantage over those that play a couple of games a day, so itʼs possible for any team to do well, not just those that play the most games. Do all of the teams have to play one another? No, not at all. You can play friendlies against any team who happens to be online, or you can join or set up competitions. How do competitions work? For the most part, competitions will be user generated. They are very easy to set up, with lots of parameters available. You can have cup or league competitions, or a combination of the two, set how many points for a win (those points are separate to actual rankings points) and also define what rank of team can enter said competitions. There are deadlines by when each match has to be played to ensure that the competitions donʼt go on for ever. There may well be some official organised competitions inside the gameworld too, but if there are any, they will be optional. When can matches be played? 24 hours a day, seven days a week! With competitions, there are deadlines to play the fixtures, but that doesnʼt mean you have to play them at those times – as long as youʼve played them by the deadline, all is good. The only limit to when a match can be played is whether there are other users online in your gameworld at the same time as you. What happens if I donʼt see my competition opponent online by the deadline for the match to be played? This is taken care of, but itʼs not something we want to announce publicly yet. Can I challenge my friends to matches? If you are in the same gameworld, then yes, you can. And if you arenʼt in the same gameworld, it will be easy to move into another one, although youʼll need to pick your squad again. Once in the same gameworld, you can play against them day and night. Will I only be able to play FML on my home computer? No – the game will be easy to install on as many machines as you want. Even if youʼre on holiday and fancy a quick match, itʼll be quick and easy to install in an internet café and access your account in the game. What features of FM are incorporated into FML? Tactics and the match engine are straight from Football Manager. Other features from Football Manager will be in Football Manager Live where appropriate, but they are likely to be adapted specifically for the game as itʼs a different game with a different feel better suited to a massively multiplayer game. Will there be any connectivity with Football Manager? You will be able to import tactics from Football Manager. There are other areas we are looking into as well which may be importable. Does this game mean that current online modes will be dropped from other SI titles? No! FML is a separate game, and we will continue to improve the online play in the PC, Mac, Xbox 360 & PSP versions of the Football Manager series. Where can I read more info about the game? This section, which will be on our websites, will have any press commentary, news stories, and previews added to it on a regular basis. YG Freakster allakse ton titlo se "Football Manager LIVE"
Freakster Δημοσ. 4 Ιουνίου 2007 Μέλος Δημοσ. 4 Ιουνίου 2007 Ωραιος Blackjim, σε ευχαριστω πολυ για την ενημερωση! Θα το λιωσουμε αυτο το παιχνιδι standard! Εστειλα μηνυμα στον Xrest να αλλαξει τον τιτλο btw Jos3ph, εγω προτιμω να παιξω με τις πραγματικες ομαδες και ονοματα των ποδοσφαιριστων.. Για μενα εκει ειναι η μαγεια! Συν ολα τα αλλα!
Blackjim Δημοσ. 25 Ιουνίου 2007 Δημοσ. 25 Ιουνίου 2007 Paides , to paixnidaki ta spaei kai anamenetai na kapsei poly kosmo. Osoi den empainan se wow kai istories epeidi de goustaroun teratakia ktl , twra an einai maniakoi me FM , tha riksoun to idio liwsimo... :lol: :lol: Poio hattrick kai trixes , to FML einai klaseis anwtero. To Ranking αυτην την στιγμη. Ta screenshots einai apo tin prwti beta pou paizei edw kai 2 meres
Freakster Δημοσ. 25 Ιουνίου 2007 Μέλος Δημοσ. 25 Ιουνίου 2007 Antonio Blackjim??? U got the beta? AAAAA! Πες τα ολα! Τι γινεται στο παιχνιδι διαλεγεις ομάδα (ή φτιαχνεις) και σε βάζει σε online πρωτάθλημα με άλλους παίκτες; Παίζετε live, μεταξύ σας; Θα λιώσω, απλά θα λιώσω.
Blackjim Δημοσ. 25 Ιουνίου 2007 Δημοσ. 25 Ιουνίου 2007 Antonio Blackjim??? U got the beta? AAAAA! Πες τα ολα! Τι γινεται στο παιχνιδι διαλεγεις ομάδα (ή φτιαχνεις) και σε βάζει σε online πρωτάθλημα με άλλους παίκτες; Παίζετε live, μεταξύ σας; Θα λιώσω, απλά θα λιώσω. To sygkekrimeno GameWorld ( to 1o beta dld ) einai me Real paixtes. Autous apo tin database tou FM07 ( an kai se pollous paixtes exw vrei polles allages se attributes ) Eipan oti tha ginoun argotera kai gameworlds me fake players, fantasy dld as poume. Otan ksekinas , dialegeis oti onoma omados thes , ta xrwmata tis , to gipedo tis ktl. Ola custom. Des px tin dikia mou omada, Meta , exeis 100k budget , na pareis paixtes. OLOI oi paixtes stin arxi einai free ( ektos fysika apo autous pou idi exoun parei alloi manager ). E kaneis tin omada sou , kai meta eite paizeis ranked mats me opoion thes , eite mpaineis kai se diafora custom kypella kai leagues. Mporeis na kaneis kai diko sou kai exei rythmiseis se ola. Posa stages , posa mats , posa lefta pairnoun oi nikites ktl ktl. Liwsimo leme
DukeM Δημοσ. 25 Ιουνίου 2007 Δημοσ. 25 Ιουνίου 2007 Δώσε INFOS ASAP αν είσαι beta tester! Ρε γμτ, δεν θα το αποφύγω τελικά το ΜΜΟ λιώσιμο... εdit: με πρόλαβες Δλδ, όλοι οι γνωστοί παίκτες που υπάρχουν αυτή τη στιγμή είναι ελεύθεροι; Η στις κανονικές τους ομάδες; Υπάρχουν αυτές και τα πρωταθλήματά τους; Γιατί όποιος προλάβει Ronaldinho etc θα κερδίζει
Blackjim Δημοσ. 25 Ιουνίου 2007 Δημοσ. 25 Ιουνίου 2007 Δώσε INFOS ASAP αν είσαι beta tester! Ρε γμτ, δεν θα το αποφύγω τελικά το ΜΜΟ λιώσιμο... εdit: με πρόλαβες Δλδ, όλοι οι γνωστοί παίκτες που υπάρχουν αυτή τη στιγμή είναι ελεύθεροι; Η στις κανονικές τους ομάδες; Υπάρχουν αυτές και τα πρωταθλήματά τους; Γιατί όποιος προλάβει Ronaldinho etc θα κερδίζει Nai , OLOI oi paixtes stin arxi einai free.( eipame , ektos apo autous pou exoun idi parei oi proigoumenoi manager ) Alla den einai etsi aplo ( ola ta exoun skeftei oi atimoi ). As poume o Ronaldinho stin arxi zitaei mistho 64,750 . Otan sou dinei 100,000 gia na kaneis mia 11ada ( toulaxiston ) e den einai kai poly eksypno na pas kai na pareis ton ronaldiho Vevaia poly to kanane kai meta apo yperxrewsi afisan olous tous paixtes tous free kai ksanarxisane to paixnidi :p
comfuzio Δημοσ. 25 Ιουνίου 2007 Δημοσ. 25 Ιουνίου 2007 Stin final ... tha itan kalo na kaname mia omada Insomnia? Ksereis derby Insomnia vs Adslgr Ante na bgei na kaw!!!
Blackjim Δημοσ. 25 Ιουνίου 2007 Δημοσ. 25 Ιουνίου 2007 Pantws merikoi paixtes einai poly allagmenoi. px :razz:
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