kostacurtas Δημοσ. 28 Μαρτίου 2007 Δημοσ. 28 Μαρτίου 2007 https://www.youtube.com/watch?v=Noh81HcovYY Guild Wars 2 Announced Tuesday 27th March: NCsoft Europe and ArenaNet today revealed their exciting plans for the future of the hugely successful Guild Wars franchise. The companies announced that development already is underway on a full sequel to the original Guild Wars games. Guild Wars 2 will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world. It was also revealed that, like its predecessors, Guild Wars 2 will not have a subscription fee. No launch date was announced, but the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008.In addition, ArenaNet developers are working on the first true expansion for the Guild Wars franchise, Guild Wars Eye of the North. Due to hit store shelves during the Q3 2007, Guild Wars Eye of the North will require at least one of the previous Guild Wars campaigns (Prophecies, Factions, or Nightfall) in order to play. It's a game that will benefit long-time players of the Guild Wars games, with all of the content targeting existing Guild Wars characters."We felt it was extremely important to reward those people who have been playing Guild Wars since the game first launched in 2005," said Jeff Strain, co-founder of ArenaNet. "Those players have seen three very large campaigns created in a little under two years and so we think it's time to begin filling in the details of the existing world and to provide more content for current characters. We are thrilled to focus our time on something that our players have been asking for." Set largely in the dungeons and caverns of the lands of Tyria that players first explored in Guild Wars Prophecies, Guild Wars Eye of the North will have 18 large, multi-level dungeons, 150 new skills across all 10 Guild Wars professions, 10 new Heroes, 40 new armor sets, and even more items, weapons and titles. And for those looking even further down the road at Guild Wars 2, Guild Wars Eye of the North will provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2."It's the payoff we hope players will appreciate as we continue to build on the Guild Wars franchise," said Strain. "We're excited to announce these two new products and we want players to know that Guild Wars has an extremely exciting future in the months and years ahead."More information on the Guild Wars franchise can be found at http://www.guildwars.com. 2
kostacurtas Δημοσ. 8 Απριλίου 2007 Μέλος Δημοσ. 8 Απριλίου 2007 Guild Wars 2, Part One Interview "the foremost goal of Guild Wars 2 is to make it the ultimate Guild Wars for Guild Wars fans", says ArenaNet. Guild Wars' heavily instanced-based nature and subscription-free model raised more than a few questioning eyebrows when the MMORPG was initially unveiled, but the game went on to prove itself and ArenaNet's design philosophy reap reward. Now the developer is expanding the Guild Wars horizon and is working on a sequel, and its foremost goal with Guild Wars 2, it says, is "to make it the ultimate Guild Wars for Guild Wars fans". We spoke to ArenaNet founder Jeff Strain and Guild Wars lead designer Ben Miller to discover more about the follow-up... So could you 'set the scene' for Guild Wars 2? Jeff Strain: It's set hundreds of years after the events in the original game. Obviously, when you sit down and you're going to do a sequel to a big game like this, one of the first things you talk about is the world and the setting and what the story should be. Our belief with Guild Wars is that we've really covered throughout the three campaigns of Guild Wars 1 a wide swathe of area from a geographical standpoint. The world is quite large. And we really didn't relish the thought of throwing all that away and building a new world. I think people really love the world of Tyria and we've grown quite fond of it and I think our belief is there's lots of stories and lots of cultures and lots of environments to explore, that we haven't explored yet. We've kind of done a broad sweep across it but there's a lot we feel we haven't had to opportunity to go and bring out yet. Right from the beginning what we wanted to do was give our players a sense of home. And so it will be largely set in the world of Tyria in the original kingdoms of Ascalon and Kryta, all of the places that characters have become familiar with across the first three campaigns. But we're going to fill it in with a tremendous amount of detail that hasn't been there before. It's not only just the physical geography and the setting but the cultures themselves will have evolved of a couple of hundreds of years. So a large part of the story is what happens to the Charr, what happens to the humans, after the events of the original campaign. What will Guild Wars 2 offer above and beyond World of Warcraft? Jeff Strain: Well, I don't think I can even give a meaningful answer to that question, because our goal is not to offer things above and beyond World of Warcraft. Guild Wars is a very different kind of game to World of Warcraft, and Guild Wars 2 will be a very different kind of game to World of Warcraft. We're pursuing a design mechanic that's unique to the Guild Wars franchise. It's certainly not our intention to go and chase after any other MMO on the market. We think that those players that enjoy those kinds of games are probably going to enjoy World of Warcraft and we think that Guild Wars will continue to be a unique experience. So it'll stand up on its own and have its own set of features and own design direction. In what major ways does the experience you plan to offer with Guild Wars 2 differ from what you've offered with Guild Wars? Jeff Strain: I think, first and foremost, one of the biggest differences that people will perceive in the world between Guild Wars 2 and the first campaigns is that it's much more of a living, breathing world. In Guild Wars, we were able to tell very specific and very grand stories through the use of our instancing technology and the way we structured the campaigns. Each campaign had a big epic story and we were really able to cast you as the hero of that story. In Guild Wars 2, we want to retain our ability to do that, but rather than telling one big monolithic story our goal is to pursue story arcs and story bubbles - that players can choose to take their characters into a story arc and maybe there a several missions and persistent areas that'll tie that together. And there's going to be numerous of these story arcs throughout the world. What we want to do is adopt more of a sandbox mentality, that players can direct their own play and pace to a much greater degree than they could in Guild Wars 1. So, the way we kind of say it is that in Guild Wars 2 we're building a world and all the mechanics that go along with that world and then we will tell stories within that world, whereas in the original Guild Wars it was more that we were telling this big story and developing the world to fit that story. How much of the sequel will be instance-based, and how much persistent? There's been talk that the whole thing is persistent, but that's not the case then...? Jeff Strain: No, the foremost goal of Guild Wars 2 is to make it the ultimate Guild Wars for Guild Wars fans. Guild Wars charted new territory, not only with its business model but with a very innovative design, and a large part of that innovative design was the way we utilised instancing technology to tell this more direct story. We're not going to let that go, it's one of the most powerful features of Guild Wars 1 and one of the features we think really makes it stand out. So that will still be a core foundation of Guild Wars 2. But we want to use the addition of persistent world to also explore other types of gameplay. So no, it's absolutely not the case that we're dropping instancing technology, we'll continue to carry that forward because we think it's one of the foundational pillars of Guild Wars. World versus World combat sounds an intriguing feature - can you elaborate are that part of Guild Wars 2? Jeff Strain: I'll start by talking about how the PvP combat works in Guild Wars and then how we're changing that for Guild Wars 2... Guild Wars 1 has what we call structured PvP, more of an e-sport - it's design is such that it's a very balanced playing field and people who really enjoy hardcore PvP can enjoy the e-sport nature of the game. It's something that's been a very popular component of the game. We're going to maintain that for Guild Wars 2, we're still going to have this form of e-sport, but we're going to take it one step further by doing away with the unlocking mechanisms we have in Guild Wars 1. If players want to go straight in to the pure e-sport PvP style of play in Guild Wars 2, they'll be able to take their existing character - and there's no difference between a role-playing character and a PvP character - into this e-sport arena area and immediately have access to all of the skills and weapons and items in the game without having to unlock them. So for the people who really enjoy that e-sport component, it's going to be even easier and accessible to them in Guild Wars 2. But the other part of what we're looking at is that there's a lot of people who we think would really enjoy a more casual style of PvP, one that's more integrated with the role-playing element of the game and the world of Guild Wars 2. And so for those players we're introducing a new form of PvP that is called World versus World. The idea here is that this is a much more casual form of PvP, there's no restriction on the number of people who are fighting on your side or on the other people's side. It takes place in what we call The Mists, which is areas between worlds so everybody in your world is fighting on the same side. And you'll be matched up with a few other worlds and we'll rotate those matches around every couple of weeks. The idea is that it's this big open-structure PvP battlefield, and depending on your personal play style, you can choose to either be a tank and go up into the front lines and enter direct player-versus-player combat, or you can play more of a support role. Perhaps you want to protect a supply train that's bringing supplies to ballistas on the castle walls, or perhaps you want to man the ballistas and shoot the ballistas at the enemy. Or maybe you want to man a watchtower way out in the forest so that you can give your team early warning that the enemy is trying to flank around the side. One of the core elements of this is that you can't be detrimental to your team. It's not like the e-sports style of PvP where you have to worry about people yelling about you if you make a mistake or you're too much of a noob and you're not justifying the slot you're holding in your team. Everybody is valuable, no matter what they're doing, no matter their contribution. Every single person who joins in the fight is perceived as a positive contributor. We think it's going to be a lot more accessible to a large number of people. Is any character advancement/development linked in the World versus World PvP, or is character advancement still done purely through PvE? Jeff Strain: It is certainly not that case that you ever need to participate in this World versus World PvP. It is strictly there for people that enjoy it. Role-players can strictly stay on the role-playing track. But yes, you can choose to gain experience and progress your character in the World versus World PvP. Ben Miller: One of the other aspects of World versus World PvP that makes it more accessible is that 'I have an extremely low level character and you have an extremely high level character' - we're going to integrate a side-kicking system that allows my play experience to be more on par with say your power level. So instead of me going out there and getting absolutely owned and trying to keep up with higher level characters, the side-kicking system will kind of equalise my character to yours. So we'll both have a fun, competitive time without a lot of the necessary grinding that I would have to do to get high level armour and stuff. Check back soon for the second and concluding part of our interview with ArenaNet, where we continue to chat about Guild Wars 2, ask about the future of Guild Wars 1 and the developer gives opinions on MMORPGs on console.
kom Δημοσ. 16 Απριλίου 2007 Δημοσ. 16 Απριλίου 2007 εχω και τα 3 campaigns τελειωμενα και περιμενω το eye of the north,ποσο μαλλον το gw2
kostacurtas Δημοσ. 20 Ιουνίου 2008 Μέλος Δημοσ. 20 Ιουνίου 2008 Gearing up for Guild Wars 2 It's been a long time since we've heard any news about Guild Wars 2, so we thought it was about time to sit down and have a refresher course on what we can expect with the sequel to one of the most successful MMOs of all time. We are going to only give you the facts, and not follow any vicious rumors floating around, to give you a good idea of what to expect with Guild Wars 2, and fire up that old rusty enthusiasm for what could be a major contender in the MMO space when it releases...
kostacurtas Δημοσ. 14 Φεβρουαρίου 2009 Μέλος Δημοσ. 14 Φεβρουαρίου 2009 Guild Wars 2 pushed into 2010-2011 Fans wanting Guild Wars 2 will suffer because of this, with the game has been pushed into 2010/2011 to focus more on the release of MMO Aion this year.
kostacurtas Δημοσ. 18 Αυγούστου 2009 Μέλος Δημοσ. 18 Αυγούστου 2009 Guild Wars 2 Hype Machine Rumbles To Life Amidst all of the sound and fury surround the impending release of Aion, NCsoft has been quietly gearing up for a big reveal of Guild Wars 2. The teasing has begun, the website is stirring, and the official Guild Wars 2 Twitter is now active, pointing the said web page, where the above image hovers, awaiting a day this week when it shall give way to something that should hopefully please patient fans immensely. ArenaNet head Mike O'Brien has been teasing up a storm at the Guild Wars wiki, hinting at a big reveal to take place this week. I want to thank all our fans for their patience as we developed the game to the point where we can start talking about it publically. I know you've all been anxiously awaiting this moment. You'll soon understand how ambitious we've been and what we've accomplished during these past two years of development. We still have a lot of work ahead of us, but from here on out we'll be able to provide you with more regular updates. Guild Wars 2 is going to be a huge leap beyond the original. We have the best team in the industry executing at the top of their game, and I'm very proud of what our team has accomplished so far. As I said last week, I'm confident that when you get your first look at what we've been working on, you're going to love what you see. Stay tuned for an exciting week ahead. Excited yet? Not only is O'Brien teasing, but during communications regarding press appointments at Gamescom, NCsoft said that had a big announcement coming, along with the reveal of Aion 1.5. Certainly looks like this is shaping up to be a big week for fans of guilds and the wars they have.
chek2fire Δημοσ. 18 Αυγούστου 2009 Δημοσ. 18 Αυγούστου 2009 Πολύ καλά νέα. Υπάρχει τεράστια κοινότητα που περιμένει τον τίτλο πως και πως. Αλλά δυστηχώς η ncsoft μας πούλησε για τα μάτια του aion....
chek2fire Δημοσ. 18 Αυγούστου 2009 Δημοσ. 18 Αυγούστου 2009 Με το σταγονόμετρο η πληροφορίες αλλά το hype έχει ξεκινήσει για τα καλά και όπως απάντησε και ένας στο youtube COME OOON! give us the meaty dragons!
kostacurtas Δημοσ. 20 Αυγούστου 2009 Μέλος Δημοσ. 20 Αυγούστου 2009 GC 2009: Guild Wars 2 - First Details and Q&A We went straight to the developers at ArenaNet to learn more about the brand new online RPG sequel. Ever since Guild Wars: Eye of the North shipped almost two years ago we've eagerly waited for news on Guild Wars 2, the next big step in ArenaNet's popular franchise. While Guild Wars 2's existence was no secret, the company kept a tight lid on the game, and ArenaNet all but disappeared from sight last year. However, at Gamescom in Cologne today, the wraps came off of Guild Wars 2 for the very first time. This promises to be a bigger, more epic game than its predecessor, and we've got some of the very first details, as we were able to ask ArenaNet about the sequel. Answering our questions is Mike O'Brien, ArenaNet studio head and co-founder; Eric Flannum, lead designer; and Ree Soesbee, world designer and writer. First, some details. Guild Wars 2 is set about 250 years after the events of the original games, and this is a world in upheaval and conflict. While there have always been dragons in the world, the Elder Dragons have emerged, and they're much more powerful than the first type of dragon. To battle these Elder Dragons will require new heroes. The Elder Dragon of Orr raised an entire landmass from the ocean. You and others will have to challenge these Elder Dragons and learn more secrets about the world... Watch the brand new debut trailer for Guild Wars 2!
chek2fire Δημοσ. 20 Αυγούστου 2009 Δημοσ. 20 Αυγούστου 2009 Και εδώ η συνέντευξη από το eurogamer http://www.eurogamer.net/articles/guild-wars-2-preview_4 Αρκετά εντυπωσιακά τα στοιχεία που λένε. Καταρχήν στο παιχνίδι θα υπάρχουν πλέον και instance αλλά και περιοχές που θα μπορείς να παίξεις μαζί με άλλους. Στο σύστημα pve θα μπορείς πλέον να παίξεις μόος σου χωρίς να χρειάζετε να κουβαλάς τα npc όπως γινόταν στο πρώτο τίτλο. Το πιο εντυπωσιακό στοιχείο όμως είναι ότι πλέον θα μπορείς όχι μόνο να μπεις στο νερό αλλά και να κάνεις explore!! Υπόσχονται ένα τελείως νέο σύστημα που θα σου επιτρέπει να κάτσεις αρκετή ώρα μέσα στο νερό χωρίς να υπάρχει ο περιορισμός του αέρα όπως υπάρχει στα άλλα mmorpg. Εντυπωσιακές και οι αλλαγές στο pvp αφού πλέον εκτός απο το hardcore σύστημα με το lader και τις ισσοροπιμένες ομάδες θα υπάρχουν και περιοχές με μαζικές μάχες 200vs200!! για πιό casual pvp καταστάσεις. Για το story τώρα. Διαδραματίζετε 250 χρόνια μετά τα γεγονότα του πρώτου μέρους. Κάθε race έχει γυρίσει στην περιοχή της και η tyria είναι υπο τον έλεγχο δράκων. Φυσικά θα πρέπει να διαλέξεις κάποια race και να αρχίσεις την μάχη ενάντιον τους. Το πιο εντυπωσιακό είναι ότι πλέο παραδοσιακά εχθρικά races θα πρέπει να παίξουν μαζί.
kostacurtas Δημοσ. 20 Αυγούστου 2009 Μέλος Δημοσ. 20 Αυγούστου 2009 Guild Wars 2 - New Screens Screenshots Concept Art
A7X. Δημοσ. 21 Αυγούστου 2009 Δημοσ. 21 Αυγούστου 2009 Και trailer στο http://www.guildwars2.com έτσι για να γουστάρουμε και να αγχωθούμε για το πότε θα βγεί
A7X. Δημοσ. 28 Αυγούστου 2009 Δημοσ. 28 Αυγούστου 2009 Guys, οι Power of Greece φτιάξανε site-forum σε προετοιμασια για το Guild Wars 2 και καλούνε όλους τους φίλους τους παιχνιδιού, αλλά και αυτούς που απλά ενδιαφέρονται για ότι νέο υπάρχει, να μπούνε στο site και να φτιάξουμε ένα μεγάλο και δυνατό community με ανθρώπους από όλα τα guild ώστε να διεκδικήσουμε προνόμοια και πράγματα απο την Arena Net! Απλά κάντε APPLY To GUILD και μάθεται οποιοδήποτε νέο υπάρχει για το παιχνίδι, σχολιαστέ κάθε ανακοίνωση καθώς περιμένουμε να βγεί το παιχνίδι που όλοι περιμένουμε! http://powerofgreece.guildlaunch.com
chek2fire Δημοσ. 29 Αυγούστου 2009 Δημοσ. 29 Αυγούστου 2009 Είναι και πλέον επίσημο. Το αρχαιότερο και μεγαλύτερο ελληνικό guild δεν θα μπορούσε να λείψει από το guild wars 2. Εχεί αρχίσει η δουλειά για την προετοιμασία ίδρυσης των power of greece και στο guild wars 2. Καλούμε όλους του βετεράνους και πρώην μέλη μας να ξαναμαζευτούμε και να θυμηθούμε τις παλιές καλές εποχές
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