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White Gold {Far Cry clone με RPG στοιχεία}


privateer

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Δημοσ.

White gold* is an upcoming video game for the PC. It is being designed by the same team that created Boiling Point. :???:

 

The following features have been confirmed by the designers:

 

 

RPG:

There is no leveling up and no experience points instead stats are raised when used and reduced when not

Their are about 30 parameters that affect the player

When you talk to NPC's you can choose from multiple responses

Their is an economic system which in turn allows the player to trade

Weapons and vehicles can be repaired.

Localised damage affects the player in different ways: damage to arms affects shooting accuracy, legs affects movement speed etc.

Your inventory is restricted by weight and capacity

The more you carry the slower you move - at full capacity you will hardly move and sway from left to right as if completely drunk!

Dynamic relationship will form with the six confronting factions

Vehicles also have an inventory

Vehicles can be repaired and require fuel

You have the ability to hunt

 

Action:

There are about 20 types of weapons which can be upgraded.

Weapons can misfire

Weapons can be repaired

Weapons have a rate of wear (linked to misfires)

There are different bullets types

12 types of car, motorcycle, helicopters, tank, boats, ships, plane, digger etc.

Ability to work with explosives

Player actions = walk, run, crouch, prone, crawl, jump, swim

Vehicles have a damage model

People can be shot through car windscreens

Certain structures can be destroyed

Hit Calculation based on 6 zones: Head, torso, left/right leg, left/right arm

Thin surfaces can be shot through

 

Gameplay:

Absolute freedom of movement and action in the game world

Huge world - ~625 sq.km, progressive loading with no "Loading..." screens

Talk to any character

Six confronting forces : Government, mafia, Bandits, CIA , FARC, Indians

Day/night cycles

Changing weather conditions

Vehicles require fuel

Hit calculation algorithm, various kinds of injuries

When shot in the leg, enemy will kneel down and limp

High quality and varied A.I.

A.I. has virtual sight and hearing

NPC's are responsive to gunfire and objects thrown at them

NPC's can be distracted by unusual sounds (thrown objects etc.)

Gamplay allows for stealth

You Can become addicted to drugs (changed to Synthetic Adrenaline - censorship)

 

Trailer:

[gt]17309[/gt]

White Gold: War in Paradise Q&A

http://www.ggmania.com/full.php3?show=5818

Δημοσ.

Από το trailer μοιάζει σαν να πήρε κάποιος το Far Cry και το Just Cause, να τα έβαλε σε ένα μίξερ και να έφτιαξε ένα νέο τίτλο. Φαίνεται πολλά υποσχόμενο και αρκετά απαιτητικό σε hardware...θα δείξει.:)

Δημοσ.

Μολις τωρα ειδα το trailer και πραγματικα δεν περιμενα να δω κατι τετοιο...

 

Το παιχνιδι φαινεται πολυ καλο!

 

Η ιδια συνταγη με το Just Cause, κατι που ειναι πολυ θετικο, εμπλουτισμενο με πολλα στοιχεια ακομα.

 

 

Και μερικες φωτογραφιες:

 

932750_20060807_screen007.jpg

932750_20060807_screen001.jpg

932750_20070122_screen001.jpg

  • 1 μήνα μετά...
Δημοσ.

to paleuoun pou to paleuoun den to kanoun me tin crysis engine na goustaroume...:P an kai o kairos panta dixni oti auto pou prepi na douleuti se teties periptosis einai to gameplay kai ta enoxlitika bugs pou emfanizonte se tetia enxirimata..

  • 1 χρόνο αργότερα...
Δημοσ.

White Gold - Preview

Support the gold standard?

 

Deep Shadows' previous game Boiling Point ended up as the poster child for the 'buggy but beautiful' brigade. Its striking cocktail of Deus Ex, Far Cry and GTA was somewhat undermined by its many issues. To quote sparsely from the contents list of the first patch: "posters in bar vanish as you turn away from them", "dog does not cast shadows", "jaguar floats across screen at treetop level".

 

Our recent visit to Deep Shadows' Ukraine headquarters revealed one startling fact: Boiling Point was made by 13 people. Which is a little like everyone in the Gamer office, on a whim, deciding to have a crack at constructing their own Taj Mahal. White Gold is Deep Shadows' second shot at Boiling Point, except with the benefit of experience, a still-slim-but-more-reasonable 30-strong team and an express desire to not let it out into the world in a similar state. Co-founder Sergey Zabaryansky stresses that's a mistake they're going to avoid at all costs...

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Δημοσ.

Sorry, αλλά στον πολύ σημαντικό για FPS τομέα των γραφικών, το παιχνίδι είναι του ~2006... Το περιβάλλον δείχνει να είναι αρκετά destructible, ενώ το RP στοιχείο μπορεί να το βοηθήσει να κερδίσει πόντους, αν είναι καλοδουλεμένο. Προσωπικά, δεν μου γέμισε καθόλου το μάτι.

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