john2gr Δημοσ. 2 Φεβρουαρίου 2007 Δημοσ. 2 Φεβρουαρίου 2007 Προτού ξεκινήσω να ευχαριστήσω τον MadMartigan από το Rage3D γι αυτό το τέλειο post που έκανε. First there's this company named Blackfoot Studios http://www.blackfootstudios.com/ It was formed by bunch of ex-RedStorm people. to this day they were mostly doint outsourced works for other people, but it turns out they have their own tactical shooter in the making when somebody complained at GR.net about state of tactical shooters, John Sonedecker(one of Blackfoot guys and one of lead artists on RainbowSix, Rogue Spear and Ghost recon ) wrote: http://www.ghostrecon.net/forums/index.php?showtopic=41105 Those days aren't over, they are just taking a vacation. The premise and execution of the GRAW games is great, but evolved a considerable amount, in my opinion, from the originals. The same can be said for the R6 series as well. That original design philosophy and love of the core gameplay mechanics are alive and well in one particular place. since then he has been teasing us with three images all important qutes for those too lazy to go through original thread Platforms: PC first.... 360 second, depending of lots of variables, but PC is where we are stationed. Can't deny the console potential, but we are aiming for a particular market and not the carpet bombing approach. We are going to be a little quiet for a bit more, so hopefully we can get together what we are trying to. Go enjoy Vegas, GRAW or whatever you are playing now and start keeping your eyes peeled for a covert and previously classified unit to peek thier head out of the shadows. Totaly obscure hint........ GB general stuff Just so you know.... this has NOTHING to do with RSE, Ubi or Ghost Recon. We are not affiliated with them. ArmA is looking really really good, but I would say what I am working on is somewhat different. I never thought OGR and OPF were "direct" competitors, in the sense that something like Rogue Spear and SWAT3 were. OGR and OPF attracted the same types of customers, but the gameplay was different enough, to me at least, to warrent buying both games and getting a different experience from both. So, after that long winded intro, the same holds true for what I am working on and ArmA. Besides, I would expect to see my project available for some time still. We have a nice in depth and interesting storyline, subject matter and of course a certain style of design and gameplay that I can easily be associated with. I come form 2 classic franchises so one could easily assume that any of my own projects would pull heavily from the design styles that I hold so true to what I love about gaming. Anyway, I want to come out and make it clear that I still have the utmost respect for Red Storm Entertainment and those people that make it tick. They have choosen to take thier franchises in successful directions. Wether those here believe it or not. I wish them much success and good fortune in the future. However, to me personally, there are certain key gameplay and design elements that are missing in today's Tactical Shooters/Sims that were so captivating in the "old days". I am of the character and mental makeup that if there isn't something out there that serves my needs then make it yourselve. So, BlackFoot Studios was formed 2 years ago. The time is becoming right to try to branch out and develop a game that fills what we percieve as a generously sized hole in the market. Is it a mass market sell 2 million units hole? Probably not. But that is not our goal. I did not start BFS to take the carpet bombing approach to game development and try to sell a copy to every man, women and child. BFS was started to make the games that I like to play and can no longer buy. Hopefully others feel the same way so that we can make a living and play the games we love. I'll continue to throw a few hints every few weeks or so until things get to busy. We'll see how it goes. BlackFoot Studios was founded on the principal of making certain types of games and of a particular quality level. With any luck we will be able to maintain that vision and find publishing partners and/or private funding that agree. I dearly miss the early days of RSE, both for it's Clancy products and the office environment that we worked in and I would love to recapture that again. I guess only time will tell if it's meant to be. When it will be out? The way Ubi is carpet bombing the Clancy products you'll most likely see ANOTHER GR, after GRAW2, title before this one. I hope that doesn't scare anyone off. On graphics Some companies focus a lot on tech and looks, but tend to under deliver in the actual meat of the game. We were not built to try to go head to head with the graphics powerhouses. My core team comes form a very specific background and fully understands what these types of games should revolve around. It's hard to tease people this early on that stuff, so the visuals and hints in those visuals will need to suffice. A good design is everything. BFS is all about executing a good design and then making things as pretty as we can. I did not start this company to go head to head with Epic or Crytek on graphics, but things will definately be up there with most. It is WAY too easy to get caught up in all this "Next-Gen" crap. Sometimes I find mytself, after spending hours trying to achieve something in a fancy shader, just going back to basics and making a really nice and crisp diffuse texture. Oh well, progress I gues About maps(whetever they are like GR or neverending like ArmA) It will be of a fixed size, but I have no idea what that size is yet. They will also be open maps like OGR with the ability to take care of objectives and issues that arise as you see fit. We are not interested in the "do anything anywhere" or funneled hero character approaches. will the game be more closer to GR or R6 in gameplay style. Or a completely unique experience. If I were to pigeon hole it at this point, I would say closer to OGR.... BUT...... it is its own game and shouldn't be considered related to the GR series in any way. It's awhole new property that we developed. The earlier days of PC Tactical Shooters had a unique a definative style of gameplay and design.... That is what we are working for let's hope for return of RedStorm-like glory
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