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Call of Duty 4: Modern Warfare


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Πολυ καλο αλλα απο απαιτησεις θα ειναι αστα φανταζομαι ...

Ξερει κανεις θα ειναι σε direct x 10 ?

Να ενας λογος για αναβαθμιση σε dual core και 8800gts , γιατι με τον 3.2 cpu και την 7600gt δεν νομιζω να παιζει οπως στο βιντεακι

Δημοσ.

Some new details on Call of Duty 4 from PSM.

 

 

The game will run at 60 FPS

Certain types of ammo can go thought walls

You can get bling for you weapons, like a golden AK-47

The game will have a combo system, as you do certain things, you get rewards such as a minimap

Δημοσ.

What we now know

 

Since the new gameplay and interview videos have been released we have learnt a lot about COD4. So here is the run down on what we now know due to the videos released.

 

- The famous COD Compass has now been replaced with a scaled down version that appears as a small bar on the bottom of your screen.

 

- The star that directed you to your objectives has now been replaced with a small pulsing circle.

 

- The game will feature weapons that will be capable of firing grenades.

 

- New perks such as faster bullets, more powerful bullets and extra health have been confirmed.

 

- 30 weapons to feature in the game.

 

- No vehicles will be able to be controlled only fired from.

 

- You will be able to sprint in single player as well as multiplayer.

 

- Up on the D-Pad activates Night vision.

 

- Enemies will pounce into hand to hand combat on your allies; you are also able to shoot them off.

 

- There are 3 sections to the perk feature you will be able to choose 1 perk from each of the 3 sections.

 

- Experience points are given out as followed: +5 for killing some one. +10 for killing some one in “Last Stand” mode.

 

- Killing 5 people without dieing awards you with the use of an Air Strike Call.

 

- Killing 3 people will allow you to activate a radar on your HUD.

 

- Like COD3 you will be awarded a higher status in multiplayer games as you kill more people.

 

- Some perks and features are unlocked by doing certain things in multiplayer games

 

- You can change the colour of your gun and make it look like anything you want.

 

- Game types included are: Free For All (Deathmatch), Team Death Match, Capture the Flag and Search and Destroy.

 

- The realism mode is now named “Hardcore” mode.

 

- Maps are tailored to the number of players in a match.

 

Created by Sprigner from http://www.cod4forums.com

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Call Of Duty 4 INSIDER INFO

 

GAMEPLAY

 

Many were concerned that Infinity Ward would stray too far from their roots with a Modern Warfare title. What some people do not know, is that the concept for a modern warfare game has been discussed within the Infinity Ward team for years. Due to publisher requests, and politics, the team have not been able to fulfill their dream, until now.

 

While we all know that Call Of Duty 2 was a spectacular game, Call Of Duty 4 - Modern Warfare is pretty much like CoD2 on crack! Imagine everything you loved about CoD2, being taken back into the studio, and improved upon, stuffed full with extra's and the most breathtaking graphics to ever grace the xbox 360 console. Are you picturing it? Well you are only starting to scratch the surface on the potential of this game.

 

The gameplay is classic Infinity Ward style. Intense battles, excellent user interface, and second to none visuals.

 

For those of you who were worried about a Battlefield 2 style release, chillax! The game plays in a very similar war to previous Infinity Ward titles, only this time around they seem to have taken everything they do to the next level. Im not talking about just improving on the previous IW titles, Im talking about raising the bar for the entire First Person Shooter Genre.

 

IMPROVEMENTS

 

CoD4 boast a huge number of weapons both in single and multi player. Some of the weapons I saw on the single player campaigns include;

Mp5, M9, Mini uzi, RPG, M-16, and an AK47

 

Another brilliant improvement is the melee attack. Instead of simply beating an enemy down with your rifle butt at close range, you will now sling your rifle, and shank your enemy with a combat issue knife. Your player model will execute one of three different knife attacks, depending on the distance and angle of the melee attack. This new knife melee is used in both single and multiplayer.

 

Gone are the binoculars. You will now sprint using the left analog stick. The amount of time you can sprint for has an overall limit, but your sprint speed will vary, depending on the weight of your weapon.

 

You can now wall players during both SP and MP. The days of camping corners are somewhat limited now, as a well organized team can lay down suppressive fire onto an entire building that may be concealing an enemy. The bullet penetration will vary, depending on the type of material you are attempting to shoot through and the ballistics of your weapon.

 

A pistol will not do you any good while trying to hit an enemy through a wall, but a well aimed assault rifle can take out a camper with relative ease. You can shoot through walls and floors. So now when you go into a building, and hear those floorboards creaking above, you no longer need to risk attempting to advance up that awkward staircase. You can simply light up the entire room above, from below. A great touch that I think will work really well on a competitive level.

 

Another cool touch was the destructible vehicles. You can now shoot out lights, windows, and tires on vehicles before finally blowing them up.

 

Graphics are amazing. The transition from single player to multiplayer is seamless. 60 frames per second all round. So basically that means that all the HD videos you have been seeing (like the trailer, etc), is exactly how it looks in multiplayer.

 

 

SINGLE PLAYER CAMPAIGN

 

The single player campaign has been very cleverly designed. Instead of a linear approach, you will flashback to different squads, in different theaters all over the world. Another clever design feature is the transition from different squads on the battlefield.

 

For example: you may start a mission as an infantry soldier advancing through wooded areas to your destination, with helicopter squads flying overhead providing covering fire. Once you have completed the checkpoint on foot, you will be whizzed up into one of the helicopters that were just helping you, and you will then take on the role of an airship gunman, providing the covering fire for the infantry squad that you were just a part of. This unique approach provides the gamers with a constant change of pace, and force the player to adapt to their new task.

 

Infinity Ward have also spent alot of time making sure that you never get bored during the SP. Almost every mission is different from the previous level, in terms of theater of operations, job description, and overall approach on how to successfully complete a mission.

 

In 'Cargo' you will rappel onto an ocean tanker, tactically eliminating the enemy crew before completing your task, while in 'Death from above', you will play the roleof an airship gunman, laying down some serious fire power on the enemy units using night/heat vision. 'Bog' challenges you to change your approach yet again, with hundreds of enemy fighters working together in an urban environment to bring your squad down.

 

You dont want to be sneaking around too much in this kind of situation, so you end up unloading clip after clip into buildings, while enormous heated gunfights errupt all around you. IW also brought in professional hollywood stunt doubles to perform body movements for the on screen explosions.The word Intense does not do this game justice. Its just plain crazy!

 

The first level I saw is currently labeled 'Cargo'. While some of the names and details are subject to change before the final release, I can confidently say that you will probably get to play this level sometime in the near future.

 

You will start out in full SAS assault gear, riding into battle on a helicopter, on a rain filled night. If you watch the reveal trailer closely, the opening scene shows a helicopter approaching a large ocean tanker in the middle of the night. This is your approach to the beginning of the Cargo mission. Also, if you watch the very last scene of the reveal trailer you will see Captain Price pulling down his night vision goggles, before you follow suit, preparing for battle.

 

Once you are prepared for battle, your squad will rappel down onto the top deck of the tanker, engaging enemies almost instantly. A nice touch is the surprise factor that comes with your night attack. Just like in real life, you will find the crew intially unaware of the breach, so it is easy pickings for a short while.

 

Another nice touch was sneaking through a cabin to watch one of your squad members quickly dispose of some sleeping enemies. One second they're counting sheep and sucking on their thumbs, next second a badass SAS dude is pumping rounds into their bedsheets. A very nice, realistic touch, that really helps to immerse you into the game. You can imagine a similar situation in real life, where the enemies are surprised, and take some time to gather speed and begin to organize their counter attacks.

 

After clearing the top deck, you head over to a storage container that looks to be holding some kind of explosives, possibly a nuclear warhead. You grab a manifest and begin heading through the ship, eliminating enemies on sight.

 

While you are heading back to the surface deck, the ship is riddled with explosions, causing the craft the capsize. The visual effects are absolutely amazing during this part of the mission. Fire spreads throughout the ship, with smaller explosions, gas leaks, broken lighting, all adding to the realism.

 

The one thing that really stood out, was that after the ship does capsize, the entire runway, and surrounding environment tilt on a slight angle. So while your screen is still fixed in position, you are forced to approach your escape a little differently, as the entire environment is sways with the sinking motion of the tanker.

 

I will not spoil the entire mission, so I will go no further, but I will say that the way you depart the vessel is pretty freaking cool man!

 

http://forums.xbox.com/13574007/ShowPost.aspx

Δημοσ.

Μερικά νέα όσον αφορά την PC version του Call Of Duty 4.

I think today is Friday but after 14 hours of sleep I have not clue.

 

I plan on cleaning up that mess above but wanted to touch base on hardware or lack of what we really know.

 

The game looks amazing and like I said' date=' it looks like Crysis without the jungle setting.

 

They where running on a high end Dell box with a dell 20" wide screen (could have been a 24). I tried to sneak in the question of specs several times but they where on to me.

 

OS was XP - they where bragging on the capabilities of DX9 and how they where pushing that bad boy to it's fullest and man did it show.

 

[b']If I had to guess, it was a X6800 with a 8800GTX. I would say 1 gig of ram. However when asking the devs on the hardware side, they did say how sweat a card with 768 megs of ram was. They also mentioned multi core support for both dual and quad[/b].

 

They said, something about being both CPU and GPU dependent.

 

Please remember that this was all being show off on an Alpha build which I would compare to being better then the ETQW beta build. while there was no FPS counter on screen, there was two icons I notice that looked to be debuggers.

 

There was a CPU icon with what appeared to be a music note over it as well as a red FPS icon. With that said, i tried to see if those icons appeared when the game slowed or got unplayable. The game never slowed or bogged down, in fierce firefights in SP or when at least 6/8 guys where playing MP on screen at the same time, along with close air support being called in.

 

Game ran buttery smooth!

 

:D :D

 

This was one of the things shown off to us at IW this week. (Note this is MP on the PC)

 

This week weʼre showing off the multiplayer perk' date=' “Deep Impact.” Before I jump into the details of what Deep Impact allows you to do, hereʼs the low-down on Bullet Penetration in the game.

In Call of Duty 4: Modern Warfare, weʼve introduced a new Bullet Penetration system to both Single-player and Multiplayer that allows you to shoot through certain objects in the game that would normally be used as cover (i.e. Walls, floors, ceilings).

That said, what you can shoot through depends on three main variables:

The Ballistics of the weapon youʼre using.

The relative ʽthicknessʼ of the object youʼre shooting through.

The distance between you and the object youʼre firing into.

These three things determine IF you can shoot through the object, and if you can, how strong the bullet will be once it passes through it.

It changes the entire way you play the game; suddenly itʼs not just about getting to cover, but about getting to hard cover. In multiplayer, this can change your tactics dramatically. Rather than simply picking a weapon to take into a firefight, you can carefully craft your weaponʼs load out to the environment youʼll be fighting in.

 

In the video, we made sure to take huge advantage of bullet penetration, showing off how the M249 SAW makes light work of thin plaster walls and wooden floor boards. Now how does the Deep Impact perk play into this?

Well, for a weapon like the M249 Saw (featured in the video), obviously it has the power to easily shoot through plaster walls, wooden floors, and even some fairly thick stone walls--but what about an M4 Carbine, or some other lower caliber rifle? Normally, weapons like these wouldnʼt be able to penetrate stone walls or thick surfaces like the M249 SAW.

 

However, if you have Deep Impact selected as a perk, you will have INCREASED bullet penetration on whatever weapon you use. This allows you to pierce thicker objects, and with increased strength as it passes through. Turn Deeper Impact on and your M4 Carbine that used to be stopped by thin walls now penetrates through them easily, taking out anyone attempting to use it as cover.

 

Keep in mind though; you are limited to only three perks per custom class. So in order to have Deep Impact, youʼre giving up something else, such as LAST STAND, or another perk. Choices…. Choices!

[/quote']

 

Ορίστε και το πρώτο PC video του παιχνιδιού. ΔΕΙΤΕ ΤΟ,ΕΙΝΑΙ ΟΛΑ ΤΑ ΛΕΦΤΑ. ΑΠΙΣΤΕΥΤΑ ΓΡΑΦΙΚΑ. Δεν φτάνουν το Crysis ΙΜΟ αλλά είναι εκπληκτικά γραφικά:

 

LINK1 => http://news.filefront.com/call-of-duty-4-deep-impact-multiplayer-gameplay-video/

LINK2 => http://www.charlieoscardelta.com/swcc_content.php?click_id=1225

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