panther_512 Δημοσ. 31 Οκτωβρίου 2006 Δημοσ. 31 Οκτωβρίου 2006 The Genius of Dragon Quest The people behind Pokemon are working on the new Wii DQ game. Genius Sonority is the Japanese developer best known for its work on Nintendo's Pokemon console titles. Well add another million-selling franchise to the name. The company announced today that it is the mystery developer behind Square Enix's Dragon Quest Swords for the Wii! The studio will be handling the "planning" behind the title, which is due for Japanese release in spring 2007. This isn't the only Wii title in development at Genius Sonority. Prior to the release of Dragon Quest Sword, the developer will finish up work on Pokemon Battle Revolution, the Wii's first Pokemon game. That title is due for Japanese release in December. The Problem with Wii Sports O Matt του IGN έχει κάποιες σημαντικές παρατηρήσεις να κάνει για το Wii sports στο blog του. Ίσως ο χειρισμός των παιχνιδιών δεν είναι τόσο τέλειος όσο τον φανταζόμαστε??? Behold: The Wii Points Card Cooking Mama is Heating Up the Wii Majesco will stir up a game for Nintendo's new console. Majesco announced today that it will be publishing Cooking Mama: Cook Off for the Wii in early 2007. Developed by OfficeCreate and licensed from Taito, Cook Off is a follow-up to the quirky kitchen adventure for the DS, Cooking Mama. Cook Off will make special use of the Wii Remote to let gamers mash, chop, slice, stir, and cook more that 300 real-world recipes from around the world. Cook Off will attempt to offer aspiring sim-chefs realistic graphics and real-time cooking effects to help keep you from burnin' your biscuits. Cook Off will also offer 2-player kitchen competitions, also known as a "cook off", to help find the Iron Chef in your family. New Super Smash Bros. Brawl trailer on the way! Now I know you are going to love this info. Nintendo will be showing off a brand new trailer for Super Smash Bros. Brawl during their “Nintendo World 2006″ tour. The first tourdate is on November 3rd, so hopefully the trailer will be shown that day. There will also be an unveiling of a new character, which will most likely pop up in the trailer. Man, Friday cannot come soon enough! Sengoku Musou Wave pushed back Another Wii title is seeing a delayed release in Japan. Sengoku Musou Wave was due to hit Japan on December 28th, but now the title has been given the mysterious release date of “2007″. Who knows if we will even see this title make it to the US!? GamePro Twilight Princess feature Walmartʼs Wii buyerʼs guide Looks like Walmart digs the Wii just as much as Target! Walmart has a 30 page Wii buyerʼs guide up for grabs. Yes…30 pages of Wii! I will show you the cover below, click over for the 29 other pages! The rest of the book here Ubisoftʼs Wii steering wheel boxart Rayman Raving Rabbits updated official blog with new artwork and video
heyou Δημοσ. 31 Οκτωβρίου 2006 Δημοσ. 31 Οκτωβρίου 2006 The Problem with Wii Sports O Matt του IGN έχει κάποιες σημαντικές παρατηρήσεις να κάνει για το Wii sports στο blog του. Ίσως ο χειρισμός των παιχνιδιών δεν είναι τόσο τέλειος όσο τον φανταζόμαστε??? Ετσι οπως τα λεει ο Matt θα παιζουμε bowling ευχάριστα, ενώ τα τενις και μπεϊζμπολ λογω της έλλειψης αληθοφανους κινησης θα τα βαρεθουμε συντομα. -->Ελπιζω να μην υπάρχει πρόβλημα με το χειρισμό και σε άλλα παιχνίδια, διοτι θα παρατήσω την ενασχόληση με το Wii και θα ανοιξω thread για Subutteo...
heyou Δημοσ. 31 Οκτωβρίου 2006 Δημοσ. 31 Οκτωβρίου 2006 Nintendo confirms DVD-enabled Wii plans (μόνο στην Ιαπωνία)
Braveheart1980 Δημοσ. 31 Οκτωβρίου 2006 Δημοσ. 31 Οκτωβρίου 2006 IGN Wii Interface Video The IGN video of Matt showing the Wii Interface Wii DVD Japan only The enhanced Wii console, capable of DVD playback - mentioned in the latest issue of Edge - may never see the light of day outside of Japan. Talk of the DVD-compatible Wii in Edge has caused a stir on the 'net, despite Nintendo confirming back in September it had no plans to release such a console outside of Japan. In a statement Nintendo confirmed that "in Europe (and the Americas), we have no plans for a DVD option either internally or as an accessory at this time. DVD players are now sold so cheaply and the penetration rate is so high that we did not think it was worth including [DVD playback] and raising the price of Wii."
FILIM0N Δημοσ. 31 Οκτωβρίου 2006 Δημοσ. 31 Οκτωβρίου 2006 Πρέπει να το δείτε!Περιοδικό Nintendo Power: http://forums.nintendo.com/nintendo/board/message?board.id=revolution&message.id=2170000 Gia osous den mporoun na to doun, as pane edw: http://www.duggmirror.com/gaming_news/Nintendo_Power_Scans_Tons_Of_New_Wii_Info_On_Zelda_Wii_Interface/ Einai mia perilhpsh oswn exoun kukloforhsei teleutaia.
Braveheart1980 Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 Αυτο το περιοδικο , το Nintendo Power , κυκλοφορει στην Ελλαδα;; Στον Παπασωτηριου ισως;
Braveheart1980 Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 New Wii promo trailer Coming to us from the official Nintendo magazine of Mexico. Seeing Red Earlier this month, Ubisoft held a press event in Paris to promote Red Steel, a launch title for the Nintendo Wii. In fact, it's one of seven Wii titles Ubisoft is publishing in December - and as EMEA executive director Alain Corre noted in a speech at the event, that's the most support the publisher has ever given a new console at launch. Having had the chance to give Red Steel a go, GamesIndustry.biz sat down with Corre to find out more about Ubisoft's commitment to Nintendo's new machine. We also got to discuss the current console transition, the European PS3 delay, and those rumours concerning a possible acquisition by EA... Read on to find out more. GamesIndustry.biz: How do you think Red Steel is shaping up against the other titles in the Wii launch line-up? Alain Corre: Red Steel is now the most awaited Wii game after Zelda. When we do polls on the websites, Red Steel is really the one that everyone is looking forward to. Why? Because it's different, it's a different approach. When you play an FPS with a regular pad, it's more or less the same. With Wii, it's fresh, and also I think in terms of graphics, Red Steel is more polished than the other Wii games coming to market. I think we put more energy in early on in the development process, and our competitors started maybe one year after we started. Do you think Red Steel could beat Zelda to the top of the Wii charts this Christmas? I would love it to, but I'm not sure. Zelda, with Mario and a few other brands, is the biggest icon for this market, and the one that everybody's looking forward to. There haven't been any Zelda games for a few years, and I think it will be number one by far. But the number two spot, I think, will be for Red Steel. Are you going to support the PS3 to the same degree you're supporting the Wii at launch? We have five games planned for launch in March on PS3, so we're also very prolific there. A bit less than the Wii, because it's more expensive to develop for PS3. It takes a lot of time to understand the tools, but we believe that Sony is of course a major force. They have a huge market share, PlayStation is a fantastic brand, and it will go on. As for what will be the level of PlayStation and 360 versus Wii - we think it will be a bit more balanced in the years to come. We think also that the market will grow and expand, so the three manufacturers will do very good business, and so will we. We like the idea of three powerful systems coming to market because it's good for everybody in this industry. GamesIndustry.biz: So are you predicting an evenly split market share for the three platform holders, or will there still be a clear leader? It's very difficult to say now, because the Wii hasn't launched, the PS3 isn't out in Europe until March, the 360 was alone last Christmas but won't be alone this Christmas... So it's very complicated. I think the key will be Christmas 2007, when all the machines will be on the market. It will very much depend on which games are available and on their quality. So it's very difficult to answer now. How well do you think your company is competing with other big third parties such as Electronic Arts at the moment? There's been more talk lately about the question over whether EA is looking to buy out Ubisoft... The plan is for us to go on developing the business ourselves. What we have proven over the last 18, 20 months after EA got into our capital is that being independent, keeping our own strategy, was very lucrative and was the right thing to do. We have the capability, the management, the brands, the studios and the energy to go on alone. I think it would be dangerous for a company like Ubisoft to get together too much with a company like EA, because it could kill creativity - and in our industry, I think that's key. Does Ubisoft plan to acquire any more studios at the moment? The idea for us is to tap into the genres we're not in. We did that last summer with the acquisition of Driver and the Reflections studio, so we're now into racing more. We want to go down that route and get the skills to develop sports and RPG games in the future. Red Steel is an original IP, but you also have a lot of tried and tested franchises such as Splinter Cell. How would you describe the balance you're trying to strike between new properties and old brands? We have a target - we want to create three new brands every two years. We are here to create brands; that's the real asset of the company, the real value. It's about creating brands and keeping them high. Our job is to create new sequels for existing franchises and to do them better, so there are more and more gamers interested in them. We're trying to push the limits of the next-gen machines, as we've done with Ghost Recon. We're just trying to concentrate on quality, whether that's new brands or old brands. How much of an effect has the news that the PS3 is being delayed for Europe had on your plans going forward? We had three PS3 games down for Christmas. I would have preferred the PS3 to come in, but it wasn't a big part of our business plan this year, and it can easily be replaced by the extra sales we'll do on 360 games that would have been cannibalised by PS3 games. So all in all, it will benefit the Wii and it will benefit the 360 this side of Christmas - we're not losing anything. How big a problem is it for Sony that their potential market this Christmas will now go to Microsoft and Nintendo? I think that Sony giving an extra Christmas to Microsoft is an issue because the more 360 is established in homes, the less PS3 will be. The PS3 and the 360 are not cheap, so once people buy a machine they won't neccessarily by a second one three months after that or even a year after that. So I think for Sony, the earlier the better now. Is the Wii's lower price point set to give Nintendo a much bigger advantage? I think it is. Thanks to this machine, Nintendo will convert a lot of non-gamers to the gaming community. Women, parents, gamers that used to play on NES or SNES and think games have got too complicated - the Wii might bring them into this business, which is good news for all of us. I think the market will grow no matter what, and it will grow depending on our ability to create innovative games and bring something new and fresh to consumers. The analysts are expecting our business to grow from between 30 to 100 per cent in the next five years. Do you believe we are seeing a bigger shift than we've seen with previous console transitions? The big difference is that before there were two and a half systems. This time we have three new consoles, which have each a strong possibility to perform and to achieve huge installed bases. That's the very first time that's happened in this industry. If you look back 15 or 20 years ago, we had two systems. This time we have three, and that's very good for all of us, because they will introduce new consumers, we'll have a bigger market to serve, and the chance to bring our games to more people.
xrest Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 Wii Virtual Console Lineup Wii Virtual Console Lineup UnveiledRetro fans, prepare for Zelda, Sonic and... Solomon? by Jeremy Parish, 10/31/2006 One of the more mysterious aspects of Nintendo's Wii has been the Virtual Console. Although it was demonstrated at E3 this year and some basic information has been available for a while -- games will be purchased via Wii Points and stored to the Wii's internal memory or an SD expansion card -- the most important factor has been unknown until now: the actual game selections. Finally, though, the VC lineup has been announced through the end of the year. While not every game listed below will be available for purchase at launch -- probably a good thing, given how many worthwhile games there are -- gamers will be able to download the following software by the end of December. The titles range from obvious hits (The Legend of Zelda, Super Mario 64) to wonderfully niche (Solomon's Key, Dungeon Explorer). Like the Wii itself, the Virtual Console looks like it should offer a little something for everyone: NES Games (500 Wii Points) * Mario Bros.: Mario and Luigi punch turtles. * The Legend of Zelda: The original Hyrulean adventure. * Donkey Kong: The game that put Nintendo on the map. * Donkey Kong Jr.: Not quite a classic, but its cameo in Yoshi's Island DS is pretty boss. * Ice Hockey: Fat guy, normal guy and skinny guy hit the ice. * Pinball: Mario moonlights as a paddle in this one. * Soccer: Another early NES sports title. About soccer! * Tennis: Simple but effective volley action. * Urban Champion: An early, and not particularly good, brawler. * Wario's Woods: A falling-block puzzle game starring Wario. * Baseball: Yet another early NES sports game. * Solomon's Key: A surprisingly difficult puzzle-action game. SNES Games (800 Wii Points) * F-Zero: A futuristic racer that reinvented the genre. * SimCity: Make your city awesome and you'll get a statue of Mario! N64 Games (1000 Wii Points) * Super Mario 64: The template for 3D platform gaming. Genesis Games (800 Wii Points) * Sonic the Hedgehog: Spiky guy, attitude, goes fast. You know this one. * Altered Beast: This bestial brawler will make you wise fwom your gwave! * Golden Axe: One of the best multiplayer brawlers ever made. * Columns: Before Bejeweled, there was Columns. * Ecco the Dolphin: Save the ocean in this beautiful (but difficult) adventure. * Gunstar Heroes: The action/shooter/platformer/brawler that made Treasure a hardcore fave. * Space Harrier II: A fast-paced shooter featuring super-scaler action! * Toe Jam & Earl: A funky and oddly mellow adventure. * Ristar: Sega's less popular 16-bit mascot. * Dr. Robotnik's Mean Bean Machine: (Psst, it's actually Puyo Pop.) TurboGrafx 16 Games (600 Wii Points) * Bonk's Adventure: Carnivorous caveman antics. * Super Star Soldier: Superlative space shooting. * Victory Run: Slick racing action. * Bomberman '93: Explosive multiplayer mayhem. * Dungeon Explorer: Classic RPG combat. Nintendo reportedly plans to make ten new games available every month, so retro fans may want to set aside a budget -- if future releases can uphold this level of quality, all those Wii games may become almost a secondary consideration. http://www.1up.com/do/newsStory?cId=3154811 Japanese Virtual Console games: Famicom (NES) -- 500 points (500 yen) each Ice Hockey (Nintendo) Urban Champion (Nintendo) Legend of Kage (Taito) Gradius (Konami) Go-moku Narabe (Nintendo) Soccer (Nintendo) Super Mario Bros. (Nintendo) Xevious (Bandai Namco) Legend of Zelda (Nintendo) Solomon's Key (Tecmo) Tennis (Nintendo) Donkey Kong (Nintendo) Donkey Kong Jr. (Nintendo) Ninja Jajamaru-kun (Jaleco) Pinball (Nintendo) Baseball (Nintendo) Mario Bros. (Nintendo) Wario's Woods (Nintendo) Super Famicom (SNES) - 800 points unless otherwise noted F-Zero (Nintendo) R-Type III (Irem) Super Castlevania IV (Konami) Contra III (Konami) Sim City (Nintendo): 900 Street Fighter II (Capcom) Donkey Kong Country (Nintendo) Super Mario World (Nintendo) Zelda: Link to the Past (Nintendo): 900 Fire Emblem: Monsho no Nazo (Nintendo) 900 Mario Super Picross (Nintendo) Nintendo 64 (1000 points or 1000 yen) Super Mario 64 (Nintendo) Mega Drive (Sega Genesis) - 600 points or 600 yen Ecco The Dolphin (Sega) Gunstar Heroes (Sega) Golden Axe (Sega) Columns (Sega) Shadow Dancer (Sega) Altered Beast (Sega) Space Harrier II (Sega) Sonic the Hedgehog (Sega) Toejam and Earl (Sega) Puyo Puyo (Sega) Ristar (Sega) PC Engine (TG-16, 600 points) Bonk's Adventure (Hudson) Necromancer (Hudson) Super Star Soldier (Hudson) New Adventure Island (Hudson) Dungeon Explorer (Hudson) Battle Lode Runner (Hudson) Victory Run (Hudson) Bomberman '94 (Hudson) http://blog.wired.com/games/2006/10/...gets_way_.html
wiimaniac Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 mporei kapoos na moy exigisei kati? exw syndesei me otenet kai modem oy gia na mpo sto internet prepei na kanw klisi kanonika opws kaname kai stin dial up. me to wi pws tha syndeomai? mono mesw wifi? giati diaforetika, ensyrmata, pws tha kanw klisi mesw toy wii?
heyou Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 mporei kapoos na moy exigisei kati?exw syndesei me otenet kai modem oy gia na mpo sto internet prepei na kanw klisi kanonika opws kaname kai stin dial up. me to wi pws tha syndeomai? mono mesw wifi? giati diaforetika, ensyrmata, pws tha kanw klisi mesw toy wii? Δηλαδη αν κατάλαβα καλά έχεις adsl? Αν έχεις κάρτα δικτύου και το modem σου είναι usb θα περιμένεις να κυκλοφορήσει απο τη Νιντεντο ο αντάπτορας USB-Ethernet που θα τον συνδέεις στο Wii. Στη συνέχεια με ένα καλώδιο Crossover θα συνδέσεις το Wii με το PC σου. Τα Windows έχουν επιλογή για να μοιράσεις τη σύνδεση internet και σε άλλα μηχανήματα (πχ Wii). Δες το επόμενο ποστ: http://www.insomnia.gr/vb3/showpost.php?p=1313445&postcount=2189 αλλά μην ανησυχείς όταν κυκλοφορήσει το Wii θα συζητήσουμε μέσα στο φορουμ πως θα αλληλοσυνδεθούμε όλοι
Braveheart1980 Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 mporei kapoos na moy exigisei kati?exw syndesei me otenet kai modem oy gia na mpo sto internet prepei na kanw klisi kanonika opws kaname kai stin dial up. me to wi pws tha syndeomai? mono mesw wifi? giati diaforetika, ensyrmata, pws tha kanw klisi mesw toy wii? Να φανταστω οτι εχεις καποιο μπακαλο-μοντεμ σε usb Για να συνδεεται το wii στον internet πρεπει οπωσδηποτε το pc να ειναι ανοιχτο Εχεις 2 τροπους (1) Παιρνεις καρτα wifi , τη βαζεις στο pc και δινεις ετσι ασυρματα το internet στο wii (2) Συνδεεις μεσω ethernet με καλωδιο το pc με τον usb to ethernet ανταπτορα της Nintendo στο wii (αν δεν εχει ethernet το pc σου με 5-8 ευρω παιρνεις μια καρτα ethernet) Ολα αυτα αν θες να κρατησεις το crypto modem σου Αν οχι εχεις και αλλες επιλογες
heyou Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 Νέες εικόνες απο το Zelda:Twilight Princess πηγή Virtual Console games available in December 2006 Virtual Console games will be available to download using Wii Points. For the titles available in 2006, NES games will be available for 500 Wii Points (approximately €5), Super NES games will available for 800 Wii Points (approximately €8) and N64 games will be available for 1000 Wii Points, (approximately €10). SEGA MEGA DRIVE games will be available for 800 Wii points and Turbografx (PC Engine) games will be available for 600 Wii points. Wii points required for titles available in 2007 may vary. Wii Points Cards are available to buy in retail stores and are estimated to retail at around €20 for 2000 Wii Points. πηγή
heyou Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 Aπό arstechnica.com για τον επεξεργαστη του Wii: http://arstechnica.com/news.ars/post/20061031-8112.html Aν ισχύσει τελικά ότι ο επεξεργαστής του Wii είναι μια μετατροπή του PowerPC 750 CL τότε αναφερόμαστε σε ίδιο επεξεργαστή με αυτόν του GameCube με επιπλέον: * μικροτερο μεγεθος * μικροτερη καταναλωση ενεργειας (20%) * μεγαλυτερη ταχυτητα (733 MHz) * ταχύτερο system bus (200-240 MHz) * ειδικά κυκλώματα για video-games (δεν γνωριζω αν ειναι ιδια με αυτά που έχει το GC)
panther_512 Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 Aπό arstechnica.com για τον επεξεργαστη του Wii: http://arstechnica.com/news.ars/post/20061031-8112.html Aν ισχύσει τελικά ότι ο επεξεργαστής του Wii είναι μια μετατροπή του PowerPC 750 CL τότε αναφερόμαστε σε ίδιο επεξεργαστή με αυτόν του GameCube με επιπλέον: * μικροτερο μεγεθος * μικροτερη καταναλωση ενεργειας (20%) * μεγαλυτερη ταχυτητα (733 MHz) * ταχύτερο system bus (200-240 MHz) * ειδικά κυκλώματα για video-games (δεν γνωριζω αν ειναι ιδια με αυτά που έχει το GC) Ναί βρε, έχει πολύ καιρό που το λέμε τώρα αυτό το πράμα. Ο xrest (αν δεν κάνω λάθος) μας είχε δώσει το manual της IBM για τον 750 και τα πράματα ήταν ξεκάθαρα. H CPU του Wii είναι κατά 99,99999% ίδια με του GameCube, με μόνη διαφορά την ταχύτητα χρονισμού. Ίσως να έχει και λίγα έξτρα instruction sets και αυτό είναι όλο. Wii: 62 Games in First Five Weeks Nintendo says 32 new Wii titles and an additional 30 Virtual Console classics will be available this year. Nintendo of America today announced that 62 games - 32 of them Wii titles and another 30 Virtual Console classics - will be available for its new generation console in the first five weeks of launch. "Developers worldwide have enhanced Wii's launch library of new games with countless new ways to play," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications, in a statement. "Whether you pick a completely new property or a classic franchise, the Wii experience draws you in." Before the end of December alone, these games will be available for Wii: * Call of Duty 3 * Marvel: Ultimate Alliance * Rapala Tournament Fishing * Tony Hawk's Downhill Jam * World Series of Poker: Tournament of Champions * Dragon Ball Z: Budokai Tenkaichi 2 * Trauma Center: Second Opinion * Madden NFL 07 * Need for Speed Carbon * Happy Feet * Rampage: Total Destruction * The Grim Adventures of Billy & Mandy * The Ant Bully * Elebits * Super Monkey Ball: Banana Blitz * Metal Slug Anthology * Super Swing Golf * Avatar: The Last Airbender * Cars * SpongeBob SquarePants: Creature from the Krusty Krab * Far Cry: Vengeance * Red Steel * GT Pro Series * Monster 4x4 World Circuit * Rayman Raving Rabbids * Open Season * Tom Clancy's Splinter Cell Double Agent * Ice Age 2: The Meltdown Για λίστα των Virtual console παιχνιδιών, πάτε μερικά πόστς παραπάνω.
panther_512 Δημοσ. 1 Νοεμβρίου 2006 Δημοσ. 1 Νοεμβρίου 2006 Ubisoft revises Wii software pricing Not too long ago we reported on the pricing of Ubisoft, and other third party developers Wii games. Most titles were coming in at around $110 AUD, which was just a tad hard to swallow for Aussie gamers. This story is proof that if enough people get together for a cause, and let their voices be heard, change can happen. Ubisoft has announced that their Wii titles will retail for a new price of $99.95 AUD. They would not comment on why they dropped the price, but I think we know why. To παραπάνω αποτελούν περίτρανη απόδειξη ότι ο καταναλωτής μπορεί αν το θέλει να ασκήσει πίεση για την τελική διαμόρφωση των τιμών.
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