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Wiiva la Revolution!! {News Topic}


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Δημοσ.

Nintendo to Conquer Russia?

 

Company warms up to chilly Russian gamers.

 

Reuters, via daily Nihon Keizai Shimbun, is claiming that Nintendo are looking to open a Russian distribution office. This is great news for chilly, North European gamers looking to get their hands on Nintendo goodies in a timely manner. It also continues Nintendo's promise to expand the gaming market in new directions - tapping into a major market like Russia would be a shrewd move for the company.

 

Previously, Nintendo's European branch handled product distribution for that region. If the report is correct, the European branch has already appointed a new local agency to begin handling hardware and software distribution starting in November.

 

At this stage, no official comment has been released by Nintendo. The moment that changes, we'll let you know. As it stands however, a local branch for Russian comrades can only be a good thing for the market.

Δημοσ.

Dragon Quest Swords teaser site

 

The Japanese teaser site for Dragon Quest Swords has just been opened. There are no in game screens, character art, or any goodies to look at. That doesnʼt mean that there isnʼt any interesting info. Apparently the game will be on display in some form at Nintendoʼs “Nintendo World 2006″ events in Japan, which we learned about recently. I am eager to see if the game is shown in playable form, or via video presentation. Click over to check out the site, and bookmark it for future updates.

 

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Dragon Quest Swords teaser site (visit the site, and move your cursor over the letters)

 

 

 

 

 

RUMOR - Sega to announce new Wii project soon?

 

Babelfish translations from the Jeux-France page…

It should be noted that according to our sources, Sega should reveal a new play soon “that everyone waits” on Nintendo Wii.

 

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Start your speculation! Nights, Streets of Rage, Shinobi, Toe Jam & Earl, who knows what it is. I am REALLY pulling for a new Streets of Rage or Ristar…except many people donʼt want a new Ristar! Also, keep in mind that IGN told us to expect some Sega news on their site this week.

 

 

 

Torus Games Developing for Wii

 

In an interview with Australia-based PAL Gaming Network, Torus Games Producer Kevin McIntosh revealed his studio is planning to support Nintendo's next-generation console, Wii.

 

"Torus is currently working on an RPG title and a racing title for next generation platforms," McIntosh explained when questioned about Torus Games' plans for the next gen. "Torus currently supports approximately nine platforms, from mobile through to the Nintendo Wii."

 

McIntosh mentioned further that over the next year, Torus will release a number of titles for Wii, with two games already in development and "at least two others in discussion."

 

Torus Games, founded in 1994 and located in Victoria, Australia, has developed a number of games for various platforms, such as the Curious George, Carmeggedon, Stargate and Lost Vikings licenses, as well as original brands like Classified: The Sentinal Crisis.

 

The full PAL Gaming Network interview can be found here.

 

 

Itagaki: Wii Changes the Paradigm

 

Speaking to gaming site 1UP.com, Team Ninja Leader Tomonobu Itagaki discussed Wii, its influence on video games as a whole, challenges the console poses to developers and his thoughts about working on the platform.

-"The Wii is interesting because it turns around the paradigm of input and output in videogames on its head,"

 

-"The reason that videogames are fun is because you get a big output from a small input. You push a single button and the character does something amazing on screen, but the philosophy of the Wii is to make input as big a part of the experience itself."

 

-the output is reduced — instead of pushing a button to make a guy swing a sword, you have to swing the remote to see a guy swing a sword. I think in the wrong hands it could potentially be disastrous. You have to be really skilled to understand how to develop for that new paradigm."

-"I think the Wii is a platform where you have to be very serious and very dedicated and a very skilled designer in order to develop for that hardware. It will be about how you can find balance for the size of input versus the size of the output of the game."

 

 

 

iWin Supporting Virtual Console

 

Third-party software developer and publisher iWin noted in a Gamasutra job listing that the company is planning to support Wii's Virtual Console service.

 

iWin - responsible for Family Feud, Jewel Quest and Mahjong Quest, among other casual gamer-focused titles - did not state what games the studio wants to bring to Virtual Console. iWin's Web site, which hosts various downloadable titles, can be found here.

Δημοσ.

ama bgalei streets of rage to pira to wii mono gia auto to game k to metroid.tpt allo.ristar na mi bgalei.mou tin espage tin epoxi tou genesis pou ton eixan xrisei diadoxo tou sonic.k pote?ti epoxi pou ta sonic itan paixnidares.oxi twra,pou to kalitero sonic einai to rush tou ds...auto einai to true sequel apo epoxis sonic cd

Δημοσ.

Harker preview

 

At this year's Comic-Con, developer conglomerate Foundation 9 unveiled a comic book starring three original intellectual properties. Designed as a way to get feedback on early game concepts, the book included one story each from Backbone Vancouver, Backbone Emeryville, and The Collective.

 

So a month ago, when we first heard rumblings about a new game from The Collective, our mind jumped back to the sword-wielding cybernetic ninja epic from that book: Silencers. Had Comic-Con crowds liked this concept enough to trigger it into development? Well, we can't be sure, but that was not the game we were hearing about. In fact, it's pretty much as different as you can get from The Collective's contribution to that comic. Harker is a new next-gen vampire based survival horror title.

 

Now, we know what you're thinking: "The Collective making an original game? That's like Blizzard shipping on time." (It's happened before, but just seems weird.) But with Marc Ecko graffiti on the walls, Dirty Harry posters on the floor, and The Da Vinci Code's Mona Lisa staring at us from across the receptionist's desk, we entered the studio's walls a few weeks ago to check out Harker, and were excited to find something that's both original and builds on the company's past.

 

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Not exactly a sword-wielding cyber ninja, is he? But clearly, he's also not someone you want to mess with. Click here to check out all Harker screens.

 

"There's nothing wrong with licenses but we just wanted to say, 'You know what? We've been very successful as a studio. Let's experiment; let's try something new,'" says senior producer Nigel Cook.

 

Looking over the developer's history, it's a challenge to argue that 2002's Buffy the Vampire Slayer is not the best in show. For a short while there, it was the post-GoldenEye, pre-Riddick popular example of a licensed game done right, with great characters and story elements, solid puzzles, and some of the best hand-to-hand combat in existence at that point.

 

"The original two owners of The Collective... their heart is very close to Buffy the Vampire Slayer," says Cook. "They worked on the game themselves and [it was] very successful for the studio."

 

Harker is essentially what Buffy would have been in an alternate, more violent, universe. The heart of the game is split between survival horror adventuring and a unique combat system that puts a focus on intense individual battles. You may spend a few minutes tracking down a single enemy and using your various attacks to weaken and finish him off.

 

"This isn't about fighting hordes or big battles, Lord of the Rings style," says Cook. "It's about making pain personal, hunting that vampire down, taking the time to go to his lair... you get more satisfaction in my opinion [tracking] down one, two or three beasts at a time than you do 20, [where it would just be] 'bang,' 'bang,' 'bang' [and they're] dead."

 

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We're not sure, but we're pretty confident this is one of the execution scenes in the game. (Okay, we're sure.) Click here to check out all Harker screens.

 

The idea isn't to provide fewer enemies, but to make the encounters you have more intense and memorable. "If you're a vampire and I'm going to kill you and I get my stake out, you [won't] just stand there and let me plunge it in your heart," continues Cook. "There's going to be a struggle situation in gameplay and that's when the camera goes up super close and shows the next generation technology and modeling and more importantly the feeling of plunging it in... you're going to push back. You're going to rip it out slowly as I am pushing it in."

 

"Our game really focuses on making killing and pain personal," says Cook, "taking the ultimate revenge and vengeance against vampires by ripping off arms, breaking legs, gouging out eyes, opening up rib cages and ramming dynamite inside."

 

Harker isn't just one-on-one battles either. In many cases, there will be small groups of enemies surrounding you and each of them will require strategic decisions to defeat. You'll have to decide if you want to use a crossbow to keep certain enemies away while you finish off their friends, or use your cross as a defensive mechanism, or draw a rune in the air to create a shield. These types of strategies will be key for facing multiple enemies at once.

 

Adding to the drama of each fight, your attacks won't all be one-hit kills. If you pick up a crossbow in the game, it won't just act like a machine gun, taking out five guys in five seconds. Instead, as Cook explains, you have to take the time to load the ammunition before you can use it to nail an enemy into a wall. And that's only the beginning of the fight. "We've got vampires here, and they're not normal human beings; they are super human in that sense, so they have this way to dynamically heal," says Cook. "They'll pull themselves slowly off the wall, stand back up, heal up and suddenly they're back at 50% health. So you've got this dilemma... which one do I pin, which one do I use range on, and which one do I go in for an execution on?"

 

For Harker, "executions" can be set up with your weapon or via the environments -- pull out your fists, push someone slowly into a spike on the wall, throw someone into a spiked pit, etc. "It's not Buffy because she would just push them and walk away and they are dead," says Cook. "Harker -- no -- he goes up and looks in their face, grabs their hair and rips it out, and pushes them really slowly through this object."

 

"In Buffy it was really satisfying to throw a stake at a vampire, [or] to throw a vampire into a stake in the environment," says Harker lead programmer David Byttow. "These were really satisfying moments and we're just taking that a step further -- drawing it out. Making it more gruesome, more fun, more brutal."

 

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Harker is not just about one-on-one battles, as you can see here, but the plan is to make these fights more strategic than typical large scale battles.Click here to check out all Harker screens.

 

One of these executions in Harker involves sticking an enemy into a wine press, an idea that Cook says originated from location scouting. "That really was an original wine press right there," he says, pointing at concept art of one of the locations for the game. "Can you believe that happened? I don't think they were crushing vampires with it though. I think they were actually making wine."

 

For those familiar with Dracula's legacy, the story and setting for the game won't be a huge stretch from what you already know. "We start with Bram Stoker's novels, obviously, given Harker is a character," says lead designer Jason Allen. "But [that] doesn't necessarily mean that it's going to follow the story line. We don't necessarily mean that Harker's going start out in castle Dracula or hunt down and kill one of the brides... but we're using that as inspiration."

 

One idea being considered for the story is the concept of "purging the bloodlines," where various enemies you come across could be descendents of Dracula and you have to hunt them down over the course of the game. "The blood from a victim mixed in with a powdered potion [may] take you on a hallucinogenic journey where you uncover the information, where they've been and where they are going," says Allen.

 

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This is what Cook calls a "struggle situation," where Harker and an enemy push back and forth on each other. Click here to check out all Harker screens.

 

But this -- like many of Harker's less conceptual details -- has yet to be locked down. The game is only about five months into development at this point and does not have a publisher yet, so some of what's in the design plans may change before release. For example, the developers aren't locked in to a specific system at this point, with the demo we saw running on an Xbox 360 but the door open for PS3 and Wii versions. "We're actually considering all platforms at this stage," says Cook. "It doesn't mean we're going to develop on all. Any developer would like to say that they'd prefer to focus on one or two maximum and that will probably be the case." And then there are plans for multiplayer and all kinds of other ideas that are yet to be sorted out.

 

But what is set at this point looks extremely promising, and probably not quite as similar to Buffy as we've led on. It may run on the next-gen version of the "Slayer Engine" (which originally was created for Buffy, and today powers all of The Collective's games) and feature some surface level similarities, but if the combat system ends up as elaborate as it sounds at this point, it's easy to see these ideas turning into something pretty great.

 

And perhaps more importantly, something unique, which is always appreciated in a genre that has become stale over the years. "All the shooters, all the sci-fi games you saw at E3 -- you know all those types of games," asks Cook. "We're just trying something a bit different."

 

Απλα εκπληκτικο!

Δημοσ.
to preview gia wii einai?giati apo oti kserw einai gia 360

 

ΧΑΧΑΧΑ!!!

 

Σε πρόλαβα!

 

Του XBOX360 είναι, γι'αυτό και είπα ότι δεν ανήκει στο τόπικ αυτό (για την ώρα)....

Δημοσ.

na poso megali einai i sensor bar

http://wiimedia.ign.com/wii/image/article/740/740530/matt-blog-20061026074546319-000.jpg

 

kai i vasi tis sensor bar poy periexetai sto koyti

http://wiimedia.ign.com/wii/image/article/740/740530/matt-blog-20061026074601491-000.jpg

 

perase alla den akoympise...... poly tha thelane sti sony....

 

http://www.gameover.gr/photos/EYETOY_Play_Sports_02-thumb.jpg

Δημοσ.

Διάφορα νεα:

 

CNN has signed up with Nintendo as the provider of news content on tne News Channel in American and Japan.

 

Sega has moved a significant number of development staff from PS3 to Wii over the Summer

 

Nintendo intended to bring Wii to shop shelves in the UK and US for £150 and $200, but became influenced by pressure from the larger retail chains, which raised concerns over margins and low so-called 'basket value'

 

There are plenty of Wii Channel slots remaining to be filled

 

Edge says that Wii Sports will be to Wii what Mario 64 was to the N64. Says golf has the best single player mode (no surprise) and boxing is their favourite overall.

 

 

πηγή

Δημοσ.

Εdge Magazine Cover:

 

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Necro-Nesia site updates

 

A couple updates at the Japanese Necro-Nesia site. There is a screensaver up for download, but the real interesting update is a new trailer. Click on the house to visit the gallery, then click the link at the top of the new windown to switch from images to movies.

 

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Visit the site here

 

 

 

Target Wii scans (catalog pics, internal magazine)

 

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