xrest Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 an k oi fotos tou splinter cell einai mikres thewrw oti auto mazi me to red steel exoun ta kalitera grafika gia to wii.exontas termatisei to splinter cell sto 360 k blepontas tis parapanw fotos exw na pw oti den einai makria i ekdosi tou wii.bebaia live thelw na to dw k ekei krineis kalitera
Daredevil Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 paidia to DA einai 360 exclusive gia next gen konsoles, ta paixnidia pou 8a bgalei h ubi gia wii einai edw opws ki edw einai h epishmh selida tou paixnidiou pou leei gia poies konsoles einai available.
xrest Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 katse to epomeno splinter cell den einai exclusive gia 360?
Daredevil Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 tsou h anakoinwsh htan gi ayto gia to epomeno den 3erw.
Pytzamarama Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 εχω την εντυπωση οτι η ανακοινωση μιλουσε για το επομενο SplinterCell...
xrest Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 The next Splinter Cell game is console-exclusive to the Xbox 360 -- meaning handhelds and the PC are still fair game. Fewer people are upset by this than those who realize Splinter Cell: Double Agent isn't available on anything yet. apo tin XO6.nomizw oti einai to epomeno.dioti einai gia release sto wii sto splnter cell DA
heyou Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 paidia to DA einai 360 exclusive gia next gen konsoles, ta paixnidia pou 8a bgalei h ubi gia wii einai edw opws ki edw einai h epishmh selida tou paixnidiou pou leei gia poies konsoles einai available. http://www.amazon.co.uk/Tom-Clancys-Splinter-Cell-Double/dp/B000INWT58/ref=pd_ts_vg_h__17/026-0255275-6754805?ie=UTF8&s=videogames
Daredevil Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 mallon to elysa to mysthrio The Wii version of Splinter Cell Double Agent is based on both the PlayStation 2 and GameCube builds, with enhancements made to gameplay and graphics. Ubisoft confirmed to IGN Wii that the game will lack some of the missions in the forthcoming Xbox 360 build, but will boast all-new controls specifically catered for Nintendo's console. http://wii.ign.com/articles/731/731810p1.html opote sthn ousia mou fainete 8a nai h GC ekdosh me alla controls fysika to ar8ro einai prin thn exclusive anakoinwsh, kai den 3erw giati den yparxei sto site tis ubi, eidwmen PS. heyou kai h ubi 3exase na balei to paixnidi tis sto site afou to amazon to xei kai dated? dyskolo
heyou Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 Θα μπορούσε κάποιος να τονισει και αυτήν την πλευρά.8) The Wii version of Splinter Cell Double Agent is based on both the PlayStation 2 and GameCube builds, with enhancements made to gameplay and graphics. Ubisoft confirmed to IGN Wii that the game will lack some of the missions in the forthcoming Xbox 360 build, but will boast all-new controls specifically catered for Nintendo's console.
Daredevil Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 e nai eipa kati diaforetiko? otan basizeis ena paixnidi se mhxanh gia past gen games ti improovments na kaneis sta graphics ante na ftia3eis ligo tis yfes kai na to kaneis na gyalizei perissotero, physics, leptomereies klp klp pane peripato. Gi ayto kiolas to anaferoun
heyou Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 e nai eipa kati diaforetiko? otan basizeis ena paixnidi se mhxanh gia past gen games ti improovments na kaneis sta graphics ante na ftia3eis ligo tis yfes kai na to kaneis na gyalizei perissotero, physics, leptomereies klp klp pane peripato. Gi ayto kiolas to anaferoun Aρα αυτό σημαίνει οτι πολλά παιχνίδια τα δημιούργησαν στα γρήγορα, προκειμένου να προλάβουν τις ημερομηνίες κυκλοφορίας. Αλλωστε αναφέρθηκε οτι οι σχεδιαστές παιχνιδιών πήραν στα χέρια τους τα developer kits του Wii τον Ιούνιο. Πάντως αν έχει τοσο εντυπωσιακά γραφικά το Zelda για το GameCube, φαντάζομαι τι θα γίνει όταν οι σχεδιαστές εκμεταλλευτούν πλήρως το hardware τoυ Wii (που είναι 2 με 3 φορές πιο ισχυρό από του Gamecube).
Braveheart1980 Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 Red Steel Multiplayer Trailer We've got the first footage of the shooter's split-screen deathmatch mode in motion. October 26, 2006 - Ubisoft has for months said that its forthcoming Wii first-person shooter, Red Steel, would feature a robust multiplayer mode. Now, the publisher has released a first trailer of the mode in action -- and we've got it for you
Braveheart1980 Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 Interview : Suda 51 Capcom's Killer 7 was critically acclaimed for having a gritty storyline, a unique art style, and an odd sense of gameplay. We chat with Goichi Suda, better known as Suda 51 about his next project for Wii – Heroes, how he got involved in the industry, and the rumors about a project with Konamiʼs Hideo Kojima. Game Informer: Were you pleased with how Killer 7 turned out? Suda 51: It was a very new experience for me, and yes for everyone in the U.S. talking about it it was very exciting, and I was very happy about that. There were some things that I didnʼt like about the game after it was released and I was sad about that. But for me it was a new job, and a new experience working as a game designer. The scenario and graphic style was new for me as well. In Japan the style was very different than traditional games, but on the opposite side in America, Russia, Europe there were a lot of good comments on it so I was really happy about that. After Killer 7 I wanted to make another game that was suitable for the western market, so thatʼs why I chose to do Heroes. GI: What did you do before you went into game development? Suda 51: I did a lot of different jobs. I was an undertaker, sold real estate, graphic designer, and I sold womenʼs hand bags. GI: How did you get into game development? Suda 51: I love Pro Wrestling, there was a company called Human that has already gone bankrupt, and they were making some very popular pro wrestling games in Japan. They were looking for some new people for a new Pro Wrestling game. I didnʼt really have any game experience, but I really loved Pro Wrestling, so I just applied and I got it. Since then Iʼve been in the game industry. GI: Howʼd you hook up with Capcom? Suda 51: Itʼs true I didnʼt have the normal title that Capcom is used .to hiring. They were looking for a title for a worldwide release. Itʼs a really active company. GI: Why did you choose to work with the Wii for Heroes? Suda 51: Itʼs sort of a different reason. The president for Marvelous Interactive - Mr. Wada - he was really pushing to have a Wii title because he really likes Nintendo and the Wii. So I showed Mr. Wada the game concept with the light saber idea, and this was around the same time Nintendo was working on the Wiiʼs remote controller, and Mr. Wada knew about the remote for the controller for the Wii. We didnʼt know at the time that Nintendo was working on the Wii remote controller, and we didnʼt understand why Mr. Wada was pushing so hard for us to make this game for Wii. When I found out about the remote controller I understood why he was pushing so hard for Wii. The final reason is that people at Nintendo are really nice people, too. And since we are a small development team Nintendo was really happy and supportive of us. This is our first time developing on Wii, and weʼre happy with it. GI: This is the first time a lot of people are developing on Wii. Suda 51: (laughs) Yes. GI: We saw the first visuals of this game just after E3, and youʼre using another intriguing art style with Heroes. Was this inspired from Killer 7? Suda 51: Yes, there are some inspirations from Killer 7ʼs art style. But our plan is to make it more of an illustration style. More of an illustration instead of like a photograph. This will be a new art style. GI: Could you explain the game concept and what gamers can expect from Heroes? Suda 51: The hero is Travis Touchdown, and heʼs a professional killer. There is a sort of killer association where the killers are ranked, and Travis wants to get from the 10th rank to the 1st – Travis wants to be the top killer. Travis will have to kill each of the 10 killers that are ranked higher to become the best killer. For example in Kill Bill she (ed: Uma Thurman's character - The Bride) had to kill the other killers that she knew, but in the case of Heroes, Travis doesnʼt know who the other killers are. By killing the other professional killers heʼll become more popular and rank higher. GI: How can a professional killer become a hero? Suda 51: He is a hitman. Heroes is the working title and there might be some amendment to the title, but we want to keep "Heroes" in the main title some how. GI: As far as the gameplay is concerned is the game first person or third person. Suda 51: Itʼs third person. The left stick is going to move the character, and the Wii remote controller will control the actions. Itʼs pretty basic.
Daredevil Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 Aρα αυτό σημαίνει οτι πολλά παιχνίδια τα δημιούργησαν στα γρήγορα, προκειμένου να προλάβουν τις ημερομηνίες κυκλοφορίας. Αλλωστε αναφέρθηκε οτι οι σχεδιαστές παιχνιδιών πήραν στα χέρια τους τα developer kits του Wii τον Ιούνιο.exei anafer8ei 3ana oti to wii exei panw katw thn idia domh se hardware me to 360, 8a mporousan loipon na kanoun downscale thn 360 ver apla kai oxi upscale thn GC Πάντως αν έχει τοσο εντυπωσιακά γραφικά το Zelda για το GameCube, φαντάζομαι τι θα γίνει όταν οι σχεδιαστές εκμεταλλευτούν πλήρως το hardware τoυ Wii (που είναι 2 με 3 φορές πιο ισχυρό από του Gamecube).me sygxwreis m8 alla ta grafika tou GC exoun papsei na me sygkinoun otan ton teleytaio xrono exw pai3ei paixnidia san to PGR3 kai to SC DA sto 360 ta grafika tou zelda einai poly kala gia past gen alla oxi kati to e3wpragmatiko.
xrest Δημοσ. 27 Οκτωβρίου 2006 Δημοσ. 27 Οκτωβρίου 2006 Ontws akoma na katalabw pws einai fobera ta grafika tou zelda.thimamai pws itan to fable k de blepw kati toso apisteuto.
Προτεινόμενες αναρτήσεις
Δημιουργήστε ένα λογαριασμό ή συνδεθείτε για να σχολιάσετε
Πρέπει να είστε μέλος για να αφήσετε σχόλιο
Δημιουργία λογαριασμού
Εγγραφείτε με νέο λογαριασμό στην κοινότητα μας. Είναι πανεύκολο!
Δημιουργία νέου λογαριασμούΣύνδεση
Έχετε ήδη λογαριασμό; Συνδεθείτε εδώ.
Συνδεθείτε τώρα