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Wiiva la Revolution!! {News Topic}


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Δημοσ.

Harvey Birdman: Attorney at Law

 

H Capcom ετοιμάζει ένα interactive adventure game στο ύφος του Phoenix Wright!

 

In Harvey Birdman: Attorney at Law players step into the shiny wingtips of Harvey Birdman, a third-rate superhero turned third-rate defense attorney charged with exonerating parodied classic cartoon characters.

In order to prove his clientʼs innocence, Harvey must peruse the scene of the crime, gather evidence, talk with other cartoon characters, occasionally have drinks with opposing council, and of course, tear holes – no matter how ridiculous – in the testimony provided by the witness for the prosecution. Harvey must bring the whole story together to defend his client in a court where anything can happen…

 

Το παιχνίδι θα θα κυκλοφορήσει και σε PS2 και PSP. Στην Αμερική κυκλοφορεί 13 Νοεμβρίου.

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Συχνή συμμετοχή στο θέμα

Δημοσιευμένες Εικόνες

Δημοσ.

Ίσως τελικά να δημιουργηθεί νέο Castlevania για το Wii..

Μετά από συνέντευξη του δημιουργού του, Koji Igarashi ειπώθηκε το εξής:

 

As for a Wii version, I still think people would be exhausted if they had to swing it as a whip the entire time, but I am coming around to the idea -- I like the concept in theory, but I'd just have to make sure it could be done without players getting all tired.

 

...

Δημοσ.

Εύχομαι ένα ενδεχόμενο Castlevania, καθαρούς 2D χαρακτήρες με το απίστευτο 3D backround! Και ας παίζουμε με το wiimote πλαγιαστά σαν τα virtual console games! Θα τα σπάει! :D

Δημοσ.

Ένα ωραίο αρθράκι από τον Rob Fahey στο GamesIndustry.biz:

 

 

As the Wii threatens to overtake the 360, what now for third-party publishers?

 

The vagaries of sales figure reporting across the world's major territories make it quite hard to establish where, exactly, the tipping point lies - but it seems likely that at some point around now, Nintendo's Wii will become (or has become) the top selling home console of the next generation.

 

It's entirely possible that this lead will change hands a few times in the coming months, as games like Halo 3 drive a sales spike for the Xbox 360 - but the trajectory of the Wii's sales curve suggests that even a moderately successful holiday season should bring it out comfortably on top when the bells ring on New Year's Day.

 

Obviously, this is wonderful news for Nintendo - a firm which has gone from dominating the videogames industry to being seen as an innovative underdog, and suddenly finds itself on the path back to being the market leader. However, it's also likely to lead to many tough questions being asked in the boardrooms of third-party publishers across the industry.

 

To put it bluntly, there are many people in third-party development and publishing who won't be terribly happy to see Nintendo out in front. There is a perception in the industry that the success of a Nintendo platform is not necessarily followed by success for publishers who support that platform - and as a result, many would prefer to see the continued dominance of the PlayStation platform, which is perceived as more conducive to third-party success.

 

It's not an entirely unfair view to hold. History relates that the most successful titles on Nintendo platforms are almost always Nintendo's first-party products - a stark contrast to Sony's ecosystem, where the biggest winners on the software front have traditionally been third-party publishers such as EA, Take Two and Square Enix.

 

It's not just the headline titles that count, however - it's the overall market share which is held by first-party titles. The huge success of brands such as Pokemon, Mario and Zelda have meant that in recent years, Nintendo's platforms have been dominated by sales of its own games. The Wii is continuing this trend, with over half of all software sales on the platform being first-party.

 

Nintendo recognises this as a problem, with president Satoru Iwata telling Newsweek this week that he believes that third-party publishers want Nintendo's share of the software market to drop to one-third.

 

Iwata reckons that next year, third-party software will be more prevalent on the Wii, taking with it the widely held perception that the firm is too powerful on its own platform. In the meanwhile, however, there's a strong argument that this is a great problem for a firm like Nintendo to have.

 

The incredible success of the Wii console has been driven, and will continue to be driven, by first-party software. The most important titles in the future line-up for the system are almost exclusively first-party titles, and despite Iwata's positive noises regarding the future of third-party software on the Wii, it's likely that for the next 12 months at least, third-party game sales will largely be picked up in the wake left behind by the hugely successful first-party titles.

 

Nintendo, however, can hardly be blamed for making good games. Indeed, while publishers and developers may bite their bottom lips at the ongoing success of the Wii, the simple fact is that this is a challenge which they must knuckle down and meet head-on.

 

Nintendo is turning up to the party with millions of consumers and a platform which is almost uniquely cheap to develop for. The opportunity to make money is very clear, and the signs all suggest that Nintendo's targets for the platform (16.5 million units sold by March 2008 ) are likely to be limited by the firm's ability to manufacture consoles fast enough, not by demand. No publisher can afford to ignore the platform.

 

However, success on the Wii will require something many publishers aren't very good at - innovation, and its attendant partner, risk. Developing products for the Wii is cheap, no more expensive than developing for the PS2. However, it is risky, because the console demands new styles of gameplay, new types of user interaction, and new forms of content that appeal to an audience more diverse than those found on other console platforms.

 

As such, it is only to be expected that the Wii will be home to some high-profile failures as well as high-profile successes. Many publishers have become experts at avoiding risk on conventional console platforms, but those strategies will prove ineffective on the Wii - where a low-risk strategy of multi-platform porting and focusing on franchise sequels is likely to be a commercial disaster.

 

The Wii's success is undeniable - but for third party publishers, the challenge posed by the console is equally clear. The gauntlet is on the floor; it's not up to Nintendo to haul third-party firms up by the lapels. Rather, it is up to the third parties to demonstrate that they, too, can deliver innovation and fresh content. If Nintendo's market share of Wii software remains this high next year, it's important to remember that it is the third parties, not Nintendo, who will have failed to rise to the opportunity before them.

Δημοσ.

Ωραίο φαίνεται, όσο μπορούμε να δούμε στην μικρή αυτή οθονίτσα.

 

Αλλά μου φαίνεται ότι το έπαιξαν με τα default settings γιατί το στρίψιμο ήταν αρκετά αργό.

Δημοσ.

Το Sin & Punishment (game της Treasure για το Ν64 που δε βγήκε ποτέ εκτός Ιαπωνίας) έρχεται ως VC game πιθανότατα και στην Ευρώπη!

 

The much sought after Japanese-only N64 classic, Sin & Punishment, may finally see a Western release thanks to Nintendo's virtual console service. The Australian Classification Board has rated the title, virtually ensuring a European release.

 

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πηγή: cubed3

Δημοσ.

Eternity's Child

 

Ένα 2d platform game σχεδιασμένο με το χέρι, που ετοιμαζόταν για το Live Arcade του Χ360, αλλάζει τελικά δρόμο και κατευθύνεται αποκλειστικά στο Wii και μάλιστα σαν retail release. Το αρχικό game ήταν αρκετά μεγάλο για το Live Arcade, οπότε και ο δημιουργός του Luc Bernard αποφάσισε να το αναπτύξει πλήρως για ένα retail release στο Wii.

 

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Δημοσ.
Eternity's Child

 

Ένα 2d platform game σχεδιασμένο με το χέρι....

 

Και μόνο γι'αυτό το λόγο το παιχνίδι αξίζει της προσοχής μας.

 

 

Hands-on: Medal of Honor Heroes 2

 

Ένα ακόμα preview του Medal of Honor 2 για το Wii, έρχεται να μας μιλήσει για χειρισμό στα ίδια επίπεδα με το Metroid Prime, κάτι το οποίο μας ενθουσιάζει ευχάριστα, μιάς και μέχρι το Metroid Prime δεν είχε βγεί ένα FPS παιχνίδι της προκοπής.

 

Ορισμένα καινούργια σχόλια που προστίθονται σε αυτό το preview είναι τα παρακάτω:

 

- Το on-rails σενάριο του παιχνιδιού έχει την ίδια βαρύτητα με το κανονικό παιχνίδι. Σαν 2 παιχνίδια σε ένα δηλαδή.

 

- Στο κανονικό παιχνίδι, ο χειρισμός είναι εξαιρετικής ακρίβειας και ανταπόκρισης, στα ίδια επίπεδα με το Metroid Prime. Επιπρόσθετα, υπάρχει δυνατότητα για επιτόπια στροφή 180 μοιρών. Η χειροβομβίδες θα πετιούνται με μίμηση της κίνησης με το Wiimote, ενώ το χειριστήριο θα χρησιμοποιείται ενεργά για την ανίχνευση ναρκών.

 

- Το παιχνίδι έχει Anti-Alliasing στα γραφικά του.

 

- Το Zapper δεν του άρεσε καθόλου. Προτιμάει να κρατάει Wiimote και nunchuck στο κάθε χέρι.

 

- Το online δεν χρειάζεται friend-codes

 

Πατήστε το link παραπάνω για να διαβάσετε το πλήρες preview.

 

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