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Microsoft: Free Xbox 360 Game Dev Tools (ΓΙΑ ΟΛΟΥΣ)


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Προσοχή! Δεν μιλάω για beta έκδοση του 2005. Μιλάω για το τελικό προϊόν! Έχω το δικαίωμα από το πανεπιστήμιο να το κατεβάζω από την M$ και δεν υπάρχει περίπτωση να έπεσα σε beta ή σε προβληματικό cd. Το 2005 είναι μακράν η χειρότερη έκδοση του VS. Η τελευταία έκδοση του διορθώνει πολλά αλλά άψογη δεν είναι. Δεν θα ξεχάσω ποτέ τι τράβηξα για να τελειώσω μία απλή σχετικά εργασία με το "άψογο" πρόγραμμα της Μ$. Το αστείο στην υπόθεση είναι να ακούς τον καθηγητή σου να μιλάει για killer application και να μην έχει δει ποτέ του το XCode και την Objective-C. Άψογο δεν είναι, καλύτερο όμως είναι.
ti na sou pw egw to pro pou douleyw sthn douleia mou einai apsogo, den 3erw sta unis ti dinoun (nomizw ta express edt). Den 3erw na exeis dei kai diabasei docs gia thn c#3.0 an den o xeis kanei melethse thn.
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There are many questions left unanswered after the announcement from Microsoft to release XNA Game Studio Express for free and allow to build indie games for the Xbox 360.

Below are the most interesting parts from the official "Microsoft XNA Frequently Asked Questions", that should clear up a few things:

Q: Can I use the XNA Game Studio Express or XNA Framework to build a commercial Xbox 360 game?

A: XNA Game Studio Express will enable you to create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We will be releasing XNA Game Studio Professional next spring which will allow developers to create commercial games for Xbox addition to Windows.

 

Q: Isn't managed code in the XNA Framework interpreted and therefore slow?

A: No, it is not interpreted. The IL is just-in-time (JIT) compiled into native code when it is initially loaded by a process, prior to execution. This allows hardware-specific optimizations unique to the PC and Xbox 360 architectures.

 

Q: Why isn't there any Xbox 360 support in the beta?

A: Microsoft does not release beta software on the Xbox 360 for security reasons. Thanks to the design and implementation of the XNA Framework on both Windows and Xbox 360 however, games developed using the XNA Game Studio Express beta starting August 30th will be easily adapted to run against the Xbox 360 retail console upon availability of the finished tools later this holiday.

 

Q: How exactly can I share my 360 game to other 360 users? Will my game only be available to people with the XNA "Creators Club" subscription? Will it be available to all 360 users that have an Xbox Live account?

A: There is currently no supported way to share binaries on the Xbox 360. Currently, there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express.

1. The individual you are planning to share the game with must be logged in to Xbox Live and have an active subscription to the XNA Creators Club

2. The receiving user must have downloaded the XNA Framework runtime environment for the Xbox 360

3. The receiving user must have XNA Game Studio Express installed on their own development PC

4. The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.

 

Q: Can I store my XNA Game Studio Express game on my memory card and share it with a friend?

A: No. Games developed using XNA Game Studio Express cannot be shared through a memory card at this time.

 

Q: Do I need a hard drive to run XNA-based games on my Xbox 360 console?

A: Yes. The XNA Framework runtime environment for Xbox 360 requires that a physical hard drive be present on your Xbox 360 retail console.

 

Q: Can I create non-gaming applications (such as a Media Center/Player) with XNA Game Studio Express?

A: On Windows this is possible, but the initial release on Xbox 360 is tuned to writing games. This is an area we are actively looking to the community for feedback on the types of applications they want to write for their Xbox 360.

 

Q: Does the XNA Framework include the ability to use Xbox Live?

A: The initial release of the XNA Framework on the Xbox 360 will not have any support for networking. We realize this is a big area of interest for game developers and are actively working on a solution for the next release.

 

Q: How can you debug XNA-based games running on the Xbox 360?

A: Debugging on the console is supported through a remote debugging connection from a Windows desktop running XNA Game Studio Express.

 

Q: How will the XNA Framework be available to developers?

A: The XNA Framework will be made available to Windows game developers via a free download. In order to develop for the 360, developers will need to join the XNA "Creators Club" which includes everything a developer needs to build non-commercial games for an Xbox 360 retail console.

 

Q: How exactly will I be able to run a game built with XNA Game Studio Express on my Xbox 360?

A: On Windows, you'll be able to develop, test and distribute software created with XNA Game Studio Express for free. When you sign up for the nominally priced annual subscription to XNA Game Studio Express for Xbox 360, you'll be able to write a game on Windows, then send it to your Xbox 360 to test and enjoy. Eventually, you'll be able to distribute that code to other Xbox 360s, opening up a unique publishing avenue which will democratize game development on consoles.

Read all the Q&A: http://msdn.microsoft.com/directx/xna/faq/

 

A bit more details about how it will actually run on a retail Xbox360 was posted over at quartertothree.com:

The beta released at the end of the month will be just on the PC. The release version (at the end of the year) will let anyone with a "creator's club" membership ($99 per year) create builds on their PC to run on their Xbox 360. You'll basically take your Xbox 360 on the same local network as your PC, set it to listen for a code dump from your PC running the Game Studio Express, and then on your PC you hit the 'ol "compile and run on 360" thing. Very similar to the actual pro development environment, only it works on retail 360s (on the same local network, provided you have a creator's club membership activated on that console).

 

You can share your games to anyone else in the creator's club. Just send the XNA project to them in email, on a memory key, put it up on your site for download, whatever. They load it up on their PC in their copy of XNA Game Studio Express, and send it to their Xbox.

 

The goal is that, in the future, they'll have a channel for people who are not members of the creator's club to download and play the homebrew games. Like, there's Live Aracade, and there will be Creator's Arcade or some such. Anyone in the creator's club would theoretically be able to submit to Creator's Arcade and MS would examine it to make sure it's not really a pirate game or won't harm your Xbox, then they put it up for everyone to download and check out. That aspect of it is a little further out (think next year) and they're still working on details like ownership and copyright, how they'll examine submissions for safety, etc.

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