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StarCraft II Zerg Fact Sheet Zerg Reveal - March, 2008

Welcome to the Zerg press tour for StarCraft II; you are among the first in the world to see the Zerg faction in StarCraft II. This fact sheet will serve as a basic overview to the Zerg units you'll be playing with during today's hands-on multiplayer sessions. Please keep in mind that StarCraft II is still in development. This means that all of the units and abilities you see described below are subject to change over the course of development.

Drone

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Drone is the Zerg's worker unit, used to gather resources such as minerals or Vespene gas. They are also used to morph into various Zerg structures.

Zergling

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Zergling is the most basic combat unit for the Zerg faction. Zerglings are fast-moving ground units with a melee attack, and are typically used en-masse. They can be morphed individually into Banelings.

Overlord

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Overlord is the Zerg's basic command and control unit. As in the original game, it is a slow flying unit with no attack, but as your army grows, you'll need to create more Overlords and keep them protected. What's new to this unit in StarCraft II are a couple of special abilities. The slime ability allows the Overlord to disable resource nodes and neutral observatories. Overlords can also create a small, temporary patch of creep for the Zerg to build on.

Overseer

Classic StarCraft unit, or new to StarCraft II?: New

Description: Individual Overlords can be upgraded by the player to Overseers, which serve as airborne detector units. Overseers lose the slime and creep abilities of the Overlord, but gain a larger sight radius and give the player the ability to see cloaked and burrowed enemies.

Queen

Classic StarCraft unit, or new to StarCraft II?: New

Description: The original StarCraft had a units called Queens, but the Queen in StarCraft II is so different, that its form and function do not at all resemble the Queens from the original game. The two units merely share a name.

In StarCraft II, Queens are birthed directly out of the Hatchery, and you can only control one at a time. The Queen is a powerful fighting unit, but more importantly, she orchestrates the defense of Zerg bases by using a number of unique abilities. Queens can create special structures that expand the base of creep, or act as stationary defense turrets.

Also, as Queens evolve, they can gain new abilities such as Deep Tunnel, which allows the Queen to instantly move to any of your buildings on the map. The Toxic Creep ability makes a small area of creep damaging to enemy ground units standing on it. Swarm Infestation lets the Queen temporarily turn any Zerg building into a defensive turret that shoots at enemies, while Regeneration lets the Queen quickly heal any damaged Zerg structures.

Hydralisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: As in the original StarCraft, Hydralisks serve as basic foot soldiers for the Zerg, with the ability to shoot at ground or airborne targets. Hydralisks can also morph into Lurker units.

Roach

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Roach is a specialized ground unit with the unique ability to very quickly regenerate damage. Used properly, Roaches can absorb tremendous amounts of damage and can only be killed with concentrated and heavy fire from enemies.

Mutalisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: Mutalisks are the Zerg's primary flying unit. As in the original game, they use a special Glaive Wurm attack that bounces twice from its original target, doing damage to up to three units with each shot.

Baneling

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Baneling acts as a rolling bomb that explodes on contact with an enemy unit or building. Groups of Banelings can quickly cut a swath through enemy infantry and even take down structures when fielded en masse. Banelings can be morphed from Zerglings.

Lurker

Classic StarCraft unit, or new to StarCraft II?: Classic from StarCraft: Brood War

Description: Lurkers make a return in StarCraft II. As in StarCraft: Brood War, Lurkers are morphed from Hydralisks and can only attack while burrowed. They can devastate packed groups of infantry as they attack in a line with their subterranean spines.

Nydus Worm

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Nydus Worm puts a new twist on the Nydus Canal mechanic from StarCraft II. Nydus Worms can move to create an entry/exit point anywhere on the map, allowing the Zerg army a means to almost instantly funnel ground troops from one side of the map to the other.

Infestor

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Infestor is the primary support unit for the Zerg in StarCraft II. It doesn't possess a direct attack but its unique abilities make it a fearsome sight on the battlefield. Dark Swarm creates a smokescreen for units to hide under, protecting them from ranged attacks. Disease targets a single enemy, giving it a damaging aura that hurts surrounding units. The Infestor also has the Infestation ability, which temporarily infests an enemy structure, causing it to produce Infested Marines. Finally, the Infestor has the ability to move while burrowed, making it useful for sneaking in under enemy base defenses.

Infested Marine

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Infested Marine is produced by any enemy structure that's been afflicted with the Infestation ability. Infested Marines move slowly but act and shoot much like a regular Terran Marine.

Corruptor

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Corruptor is the Zerg's dedicated air-to-air unit. Corruptors don't immediately destroy their targets. Instead, the targeted enemy becomes corrupted, becoming a stationary turret that fires at other nearby enemies. In this way, Corruptors can quickly overcome large groups of enemy fliers, turning them against one another.

Ultralisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: Arguably the Zerg's most intimidating unit, the Ultralisk is back in StarCraft II. Ultralisks can engage and attack multiple ground units in front of it with its scythe-like Kaiser Blades. They also possess a large number of hit points, allowing it to absorb lots of damage as they lead Zerg charges.

Swarm Guardian

Classic StarCraft unit, or new to StarCraft II?: New

Description: As with the Guardian in the original StarCraft, the Swarm Guardian in StarCraft II is morphed from the Mutalisk, and serves as the Zerg's aerial siege weapon. The Swarm Guardian possesses a long-range, air-to-ground attack that hits for a good deal of damage and also spawns small broodlings that can attack for a short period of time.

 

και το trailer

 

Δημοσ.

Q: How far in development is SC2? And how much of it will be included in the final version?

 

A: Nothing's for certain. It took us such a long time because we were developing other games. Because of our perfectionism we can't say for sure when SC2 will be released.

 

Q: I heard there were immense changes to Battle.net. What are these changes?

 

A: Unfortunately we can't give away too much on this right now. I can only tell you it's going along well. Expect great changes!

 

Q: There's no Kerrigan in the video. Is the Queen Kerrigan? If not, how is Kerrigan represented? Also the Roach looks like a... roach. People called Paladins from WoW Roaches so is that the reason?

 

A: The Roach has nothing to do with the Paladin. Kerrigan is a unique unit and will only be playable in the single-player campaign.

 

Q: How many Starcraft 1 developers are involved in SC2 right now? I heard some developers of C&C were brought over and therefore was not a real sequel to SC1.

 

A: There are about 12 original developers. It also sticks to the original and is therefore a sequel! We've worked hard to make this a fun game and tried to satisfy picky players on multiplayer.

 

Q: How is the balancing process going?

 

A: The balancing process is very complicated! Thatʼs why us devs are always playing and balancing the game. Fortunately we have great talents here. Weʼre planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We canʼt tell you much now but you will be able to experience it soon.

 

Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics?

 

A: Iʼm not a graphics expert, but I can tell you we have several advanced graphics techniques being used.

 

Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?

 

A: The storyline is still under development. We canʼt give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.

 

Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so whatʼs become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.

 

A: We canʼt tell you anything for certain in the game right now. The Queenʼs not really a superunit but really a specialized unit. Itʼs weak when not defended! Itʼs not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.

 

Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content?

 

A: Weʼre still discussing the best approach to testing. Because SC1 was so loved weʼre trying to capture the feel of SC1. However we are adding new content.

 

Q: Zergʼs Infestor. In SC1 Infestation wasnʼt used much. How much will this be used in SC1? Do the infested units count toward population?

 

A: Infestation is still being tested. Weʼve only shown our work in progress. Weʼre trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but thatʼs subject to change.

 

Q: SC1ʼs AI was a bit weak. Howʼs pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg donʼt seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?

 

A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We canʼt tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. Weʼre aware of the problem with securing user-made maps and are considering options to resolve this issue.

 

Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack (spelling?) said it'll be out soon. About when will SC2 be released? And what will happen to SC1's sales and marketing once SC2 is released?

 

A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.

 

Q: As of today, all 3 races have been announced. Each race has strengths and weaknesses. What do you think, as a developer, are the strengths and weaknesses of each of the three races?

 

A: Us developers don't focus too much upon strengths and weaknesses. That's why we don't add so many unnecessary features. The player is left to decide what the strengths and weaknesses are.

 

Q: SC1 is more popular in Korea than anywhere else. Will there be any plans to be made with Korea in mind?

 

A: We know about the popularity in Korea. Because Koreans love competitive gaming we're trying to make this an e-Sport game. Just revealing the game in Seoul should tell you how much we love the Korean market.

 

Q: Will there be an event where people can play SC2 in Korea? Also the Observer mode in SC1 was rather lacking. Will SC2 have new features? For other RTS'es the game's site hosts tournaments and leagues. Will this be done for SC2?

 

A: It was very important for us to announce the game through WWI and Blizzcon. Therefore we're planning on having more such conventions. The e-Sports department is doing all that they can to create the best multiplayer experience. This can change depending on the players' opinions, however. On a side note we're preparing a WC3 tournament and are expecting to host similar leagues for SC2. However this doesn't seem like the right time to talk about leagues or tournaments just yet.

Δημοσ.

Impressions from pros from TeamLiquid:

 

Moon:

Now I've tried all three races. The interface isn't that different from war3, so I'll be able to adjust easily. I think zerg fits my playstyle the best.

 

Pusan:

It's very similarto SC1 in general, but the graphics are a lot better.

The new units make it look lik a lot of fun. I'm sad that the 3d takes away the feel of 'finesse' SC1 had, though. Playing vs zerg should be fine in sc2.

If you start from the same place, the person who tries harder should win, right?

 

Nada:

It's similar to SC1. Terran in particular is very similar. I'm disappointed they don't have many new things compared to other races. Zerg looked pretty fun. They have a lot of variety in units and upgrades. The queen comes out so quickly, so maybe TvZ will be hard."

 

Nal_rA:

It looks fun. For a game to be popular, isn't that the most important thing? I think it will do well when it's released. It's too early to talk about balance. Each race has new, powerful units, so it should be fun.

upmagic:

It's really fun. I tried to look for strategic play as I tried it out. You can do some cool things with terran supply depots. The ability to raise and lower the depots has good walling possibilities.

 

The nydus canal is a lot stronger now, you can use them instead of drops to attack the enemy's main.

 

Luxury(?):

It seems very different from SC..

The queen is a lot better, and comes out very fast, so I like it. It's good for zerg that nydus canals are more useful now.

Overlords lost their detecting (I think he missed the upgrade for it), but zerg looks better overall

 

Savior:

I was expected a lot from the queen, but it wasn't as strong as I hoped.

There are a lot of new units and buildings, and I haven't figured them out yet.

There are many powerful spells, and they should effect the game strongly if used correctly.

 

Bisu:

I tried SC2 for the first time today. There are quite a few changes. Zerg magic might be difficult to deal with, but we'll have to see. I'll try hard to be strong PvZ, if I play SC2!

 

Hwasin:

Zerg is stronger. The fact that all units can burrow is difficult. Their new, strong magic makes it so it won't be easy to play vs zerg

 

Fomos - How was the game?

JaeDong - The graphics change to 3D made it difficult to get use to. But actually playing it I don't think much changed. It's similar to StarCraft 1 and I don't think there'll be any problems for the fans to enjoy it. If you get use to it I think it'll be very fun.

 

- How has zerg changed?

JD - The unit's characteristics changed. Adding new units and making them stronger, I believe if you concentrate on that the zerg will be powerful.

 

- The Queen was introduced.

JD - There were a few units not used in StarCraft. The Queen was an exmaple but in SC2 a lot of new abilities were added to make it better. I like the fact that there are a lot of new casters for zerg.

 

- Have you used the mutalisks.

JD - The mutalisks aren't much different from SC1. But the muta control has become more difficult. It's possible to clump them up as one but hitting and running control was impossible.

 

- How were the other units.

JD - I tried out the Nydus Worm and it creates canals while moving. It will become very useful. The zerglings were bigger so they seemed stronger. But in actuality they weren't much different. It only felt like that.

 

- If you play StarCraft 2.

JD - If I play StarCraft 2 (I assume they mean professionally?) I'll keep playing with zerg. In SC1 the zerg was a macro-specific race but in SC2 macro was obvious, but I think it requires more strategic and skillful techniques.

 

Fomos - How was the game?

Stork - I played protoss mostly and I was satisfied. The graphics were much better and I really liked the Mothership. But I think the mothership's blackhole ability was removed and she required a lot of mana so I wasn't able to test them out. The zerg became more gross and messy, but powerful.

 

- How's the protoss?

Stork - I didn't find it too difficult to play with protoss. The zerg felt similar to the previous game, but the buildings were a bit confusing because they looked the same.

 

- Do you think the fans of SC1 can easily adapt to SC2?

Stork - I think it depends on personal preference. It will probably depend on if you prefer 2D or 3D. It's probably because the game's still under development but I still like SC1 better.

 

- How were the new zerg units?

Stork - The Queen could be made straight from the hatchery. I didn't really understand because it was written in english, but when used correctly I think it will be a useful unit. A new unit called Roach was added and it had 90 HP. But unless you deal 90 damage to it, it will heal extremely fast to 100%. It was pretty cheap (unfair).

 

- The greatest difference of Protoss?

Stork - The units all look really cool. If anything changed it's that the Dark Archon was removed. Whether you morph Dark Templars or High Templars they all come out as archons. Queueing units and buildings were possible so it felt like things were easier.

 

- Out of the units you tried today, which did u like the most?

Stork - I tried the psionic storm but it wasn't that cool. I liked the carrier the most but it won't be easy concentrating on control. The scout and arbiters were removed.

Δημοσ.

αντε φερτε μας το SC2 επιτελους ρε ! Σταματησα το WoW βαρεθηκα τα παιχνιδια του 360 δεν ξερω τι να κανω φερτε το SC2 να βρουμε λιγο νοημα πριν κολησουμε με την τηλεοραση !

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