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The Ship (source engine)


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για ριξτε μια ματια... φαινεται καλο...

 

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http://www.theshiponline.com/

 

The Ship is a unique multiplayer PC game developed by Outerlight Ltd., created using Valve's Source engine.

Set on a series of luxury, art deco cruise ships built by Mr X, this devilish game challenges you to kill or be killed.

Once you're on board you're given the name of another passenger whom you must find and secretly murder.

Watch out for security unless you want to do some time in jail, take care of yourself and keep looking over your shoulder because somewhere out there is another hunter looking for you!

 

Take a look around the site for news on development, sign up to our mailing list for pre-order info and feel free to contact us with any suggestions...

 

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Single Player

Arcade Mode

An offline arcade mode allows players to play the Hunt against AI, and hone their skills for the multiplayer arena.

 

Multiplayer

 

Multiplayer modes are set by the server and offer support for 8 - 16 players with the potential for 32 players on the larger maps.

Hunt

In Hunt Mode the game is divided into rounds, once anyone kills their quarry a timer counts down to the end of the round, before everyone is assigned a new quarry and the next round begins. The winner is the one with the most money in their bank account at the end of the game.

Elimination

In Elimination Mode you are knocked out of the kill loop if you are killed by your hunter. If you kill your quarry, you get a new quarry. The winner is the last one left alive.

Duel

In Duel Mode you can challenge another hunter to a duel, without the interference of other players, to settle arguments, or to prove who is the best hunter.

 

Deathmatch

In Deathmatch Mode players can kill anyone but must still avoid security and take care of their needs. High paying weapons can be found on the 'Money For Kills' table.

Environments

The game is set on a number of luxury cruise liners. There are 6 multiplayer maps, each with different layouts, and each catering for differing numbers of players, and to allow for fast paced or slower games.

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