privateer Δημοσ. 16 Μαρτίου 2007 Μέλος Δημοσ. 16 Μαρτίου 2007 Clive Barker Interview http://www.gamesradar.com/us/pc/game/previews/article.jsp?sectionId=1001&articleId=200703149305934022&releaseId=2006071916474955078
Sanctu82 Δημοσ. 16 Μαρτίου 2007 Δημοσ. 16 Μαρτίου 2007 Ego eimai poli aisiodoxos pos tha mas kollisei oso kai to Undying... kai to perimeno pos kai pos! Alla argei... poli argei
Str Δημοσ. 17 Μαρτίου 2007 Δημοσ. 17 Μαρτίου 2007 trelo klasimo sto undying!!! kai o mazoxas to epaiza epitides vradi monos me xamilomena fota enas kai monos logos pou eginan ta grafika twn games kalitera: gia na einai akoma pio kala ta paixnidia tou Barker
kostacurtas Δημοσ. 19 Απριλίου 2007 Δημοσ. 19 Απριλίου 2007 Clive Barker's Jericho Hands-on, plus new shots and trailer. Famed gore and horror writer Clive Barker has come up with plenty of twisted plots in his time and the storyline for Jericho is classic Barker stuff. Codemasters showed off the Xbox 360 version of its stunning-looking horror game at its recent Code 07 event, where CVG got its hands all bloody killing some, er... nasty creatures. The twisted premise casts the player in a gore-filled venture into Al Khali, a Middle Eastern town built over the ruins of several lost civilisations. So it is told, the evil forces of these civilisations break through a temporal rift into the overworld, which is never good. But the government isn't taking it lightly, and sends in the Jericho team (that's you) to deal with the matter. The Jericho team has to hack its way through different time rifts, tackling hellish demons in the layered sections of the town before reaching the core of the evil at the town's centre. The Jericho team is a special government strike-force that deals with paranormal threats - like Moulder and Skully, we suppose, but much harder. Each team member has their own lethal weapons and special psychic skills, from alchemy and exorcism to clairvoyance and telekinesis. The most interesting thing is that you have the ability to swap control between any of your team members at any point in the game. During our hands-on we took control of three of the seven characters in the game, our favourite being a ninja girl named Sgt. 'Billie' Church. In one hand she carries a razor sharp samurai sword that she uses to slash enemies upwards into the air - a deadly strike that can kill enemies in one swift blow. In her other hand she wields a small but powerful machine gun which gives her a great long-range alternative attack. She's got some crazy magic skills too. At the tap of a button you see her take out a metal tool and cut an engraving into her hand, drawing blood. This strange ritual is how she casts powerful spells that devastate enemies with flames and other death-dealing matter. We also used a fat bloke called Fank Delgado who has one of the coolest powers we've seen so far. He apparently did a deal with some flame spirit, offering his arm in sacrifice of its help. When Delgado wants to deal out some pain, you see him hold his arm out and the protective shell covering his arm peels away to expose his flame-covered, demonic hand. Moments later the flame demon emerges, it's glow lighting up the dark caves around you - and following Delgado's commands it flies over to his foes and roasts the thing. Nothing survives. If that's not powerful enough for you, Delgado's other arm clutches a mini gun that fires hundreds of bullets at a flesh-shredding speed. He's one tough dude. Abigail Black was the other character we saw, a sniper with telekinetic powers so strong she can steer her bullets - which you get to do, of course. She can also push away incoming projectile attacks and uses her power to manipulate the environment, pushing away rocks that blocked our way in one section. Other characters include a reality hacker that can manipulate time and space (slow-motion anyone?), a seer with the psychic ability to see elements other characters cannot, an ex-military exorcist that uses special forces weapons enhanced by luck charms and talismans, and a ghost that has the power to heal. The game has you cleverly skipping between characters during game, with the CPU taking control of the characters you aren't. As well as swapping to tackle various environmental obstacles, the gruesome, blood-covered monsters you encounter have different weaknesses and it'll be up to you to figure out which slayer is best for the job. As gory as the enemies are, what really makes Jericho stand out above other horror games is the combination of stunning and equally disgusting visuals with a deeply absorbing and sinister ambience. It looks amazing. Lighting is used brilliantly to thicken the atmosphere, with every spell cast and every bullet shot illuminating the dark caves with moody light and causing the shadows of lurking enemies to appear on walls, sometimes before you can even see the enemy itself. If you like your games eerie, this as eerie as they come. The games sucks you in further by sticking to a first-person view at all times, whether you're climbing up a rocky cliff or scrambling through a narrow passage. Enhancing the realism of it all is the way the camera realistically shakes and leans with every action you make. Blood splatters on the screen as you slaughter the devils that attack you, and your screen darkens when one of them plants a blade in your face. Rain, mist and other environmental moistures also hit the camera, deforming the picture behind it. It's a done-before but still impressive effect. In one scene we were clambering down a narrow, dank well in an action cut-scene - as the cut-scene rolls you have to tap buttons to on-screen prompts to achieve success. Suddenly your view swings upwards as you notice a blood-covered skeleton-like creature launching himself down the well at you. You have to tap the buttons fast to make your character climb quickly down the well in an attempt to escape... But the beast still lands on top of you and you then have to deflect two of its attacks as it tries to knife your face, and return a deadly blow to his jaw. The whole cut-scene is intense, it leaves you pumped and you can hear the heavy breathing of your character too. It's small touches like these that make all the difference. Clive Barker's Jericho tries as hard a it can to be the most unnerving, uncomfortable game to play, and we got a sense of that even standing in an open hall full of on-looking journalists. Get this in a dark room with a big TV and some surround sound and we're sure it'll rattle your nerves. Check out these latest screens right here for a taste of the horrors to come later this year.
privateer Δημοσ. 20 Ιουλίου 2007 Μέλος Δημοσ. 20 Ιουλίου 2007 http://gametrailers.com/player/22510.html http://gametrailers.com/player/22513.html http://gametrailers.com/player/22519.html
{TDi}Dj2k..infc Δημοσ. 20 Ιουλίου 2007 Δημοσ. 20 Ιουλίου 2007 Ontos polu kalo alla me kourazoun ta games pou ta NPCs theloun kana gemistira gia na fukcin die...opos kai sy suxronos...
Galis Δημοσ. 20 Ιουλίου 2007 Δημοσ. 20 Ιουλίου 2007 θα το προτιμουσα πιο αργο.Οσο πιο χαμος γινεται τοσο λιγοτερο τρομακτικο γινεται ενα game
liopyr Δημοσ. 20 Ιουλίου 2007 Δημοσ. 20 Ιουλίου 2007 αν το χαρακτηρίσουμε horror game, το έχει χάσει το παιχνίδι τελείως.. εκτός από την ταχύτητά του που ανέφερε και φίλος από πάνω, κάτι hollywood ατάκες τύπου ''bullseye'', ''over here asshole'' και ''you want a piece of me'', μόνο ατμοσφαιρικό δεν το κάνουν...
panther_512 Δημοσ. 21 Ιουλίου 2007 Δημοσ. 21 Ιουλίου 2007 Για μένα το μόνο κακό του είναι η εναλλαγή των χαρακτήρων. Δημιουργείται πρόβλημα ταύτισής με τους ήρωες, κάτι το οποίο αφαιρεί από την εμβάνθυνση στην ιστορία...
privateer Δημοσ. 25 Ιουλίου 2007 Μέλος Δημοσ. 25 Ιουλίου 2007 http://gametrailers.com/player/22753.html
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