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PS3 Ειδήσεις {News Topic}


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Η epic ειχε κανει μαχη για να εξασφαλισει τα 512 στο 360 κατα τη διαρκεια της κατασκευης του.Εχει ποσταριστει και εδω...

PS3

Τα 256mb vram ειναι οπως και να ειναι λιγα για αυτη τη γενια...

Τα 90mb που εικαζεται οτι δεσμευει το PS3OS ειναι πολλα

360

Τα 10mb EDRAM του 360 ειναι αποτελεσματικα

Το unified memory μοντελο ειναι μαλλον το μελλον (και στα PC)

To GOW δεν θα βγει σε PS3

Το UT θα βγει.

Συμφωνω οτι τα μηχανηματα θα ειναι ισοδυναμα απλα απο οτι φαινεται το 360 ειναι καλυτερο σε GPU hungry games...

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Sony Announces PS3 Download Content - Arcade Games, Downloads, PS1 for PSP Games

 

Sony has finally gone officially into the details of the downloadable content that will be appearing on the PS3. During 2006, Sony plans to make available Blast Factor, flOw, Lemmings, Kazuo, Puzzle and Mainichi Issho. Free demo downloads will also be available at the Playstation store, with Ridge Racer 7 being the only title confirmed thus far. The downloadable Playstation 1 games for use on the PSP will be hitting in late November, with Sony having the intent to release 10 new games per month.

 

Downloadable original generation PlayStation games will be available starting late November. Included are some mega hits that should be familiar to any PlayStation gamer:

-
Resident Evil Director's Cut
(Capcom)

 

-
Konami Antiques MSX Collection Vol.1
(Konami)

 

-
Konami Antiques MSX Collection Vol.2
(Konami)

 

-
Bishi Bashi Special
(Konami)

 

-
Arc the Lad
(SCEJ)

 

-
Jumping Flas
h (SCEJ)

 

-
Minna no Golf 2
(aka Hot Shots Golf 2, SCEJ)

 

-
Silent Bomber
(Bandai Namco)

 

-
Tekken 2
(Bandai Namco)

 

-
Mister Driller
(Bandai Namco)

 

These games will initially be playable only on the PlayStation Portable. Sony plans on adding 10 titles per month to the service. Pricing was not announced today.

 

News Source: IGN

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GoW have pushed the 360 to the limits.

 

PS3 can't handle GoW

 

apo ta legomena tous dld to ps3 einai pio adinamo apo to 360.gia auto to logo lew oti ola auta entassontai sto PRing.na thimisw oti kati antistoixo eixe pei k i Factor5 gia to Lair,oti dld de bgainei i engine auti sto 360..

de mporw omws na kserw o kathe developer pws tha xreisimopoiei tin mnimi tou ps3 k 360 k pia tha ton boleuei perissotero.apla to 360 einai pio easy going mixanima

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BM's Jim Kahle on CELL

 

Thursday, October 26, 2006

The PlayStation 3: An Interview With Cell Architect Jim Kahle

 

Dean Takahashi, 12:01 AM in Dean Takahashi, Gaming

 

Jim Kahle is the chief architect of the Cell microprocessor and the visionary behind the multiprocessing beast that is the heart of the PlayStation 3. He led IBM's side of the chip alliance with Sony and Toshiba. He has been designing microprocessors since the 1980s and was one of the founding members of the Somerset Design Center, the chip design house formed by Apple, Motorola and IBM at the onset of the Power PC alliance. He was also the chief architect of IBM's Power 4 microprocessor which was used in IBM servers and Apple's G5 Macintosh machines. I caught up with him after his recent keynote at a Cadence Design Systems conference.

 

DT: It seems like you finished the Cell chip designs early. The first prototypes came out in 2004 and this is 2006. Did you still need a lot of development time after that first tape out?

JK: We used that first tape out to get the initial software up and running. There were modifications we did to the chip over time. The design center is still active and participating. Our roadmap shows we are continuing down the cost reduction path. We have a 65 nanometer part. We are continuing the cost reductions. We have another vector where we are going after more performance. We have talked about enhanced double-precision chips. Architecturally we have double precision but we will fully exploit that capability from a performance point of view. That will be useful in high-performance computing and open another set of markets.

 

DT: That sounds like itʼs not a PlayStation 3 chip?

 

JK: Yeah, it is a different vector. For us to extrapolate. We will push the number of special processing units. By 2010, we will shoot for a teraflop on a chip. I think it establishes there is a roadmap. We want to invest in it. For those that want to invest in the software, it shows that there is life in this architecture as we continue to move forward.

 

DT: Right now youʼre at 200 gigaflops?

 

JK: Weʼre in the low 200s now.

 

DT

: So that is five times faster by 2010?

 

JK: Four or five times faster. Yes, you basically need about 32 special processing units.

 

DT: AMD bought ATI Technologies and they signaled that a combined CPU and graphics processor is not so far off. They are going to do an initial crack at it for emerging markets in 2007. Is that something you see coming and is Cell anticipating this world already?

 

JK: If you look at a gaming system, there is obviously a close relationship between graphics and the main processing elements. Over time we will look to see how effectively we can make the main processor and graphics tie together. I wonʼt go beyond that.

 

DT: With Cell and PlayStation 3, was there a lot of thought about whether you needed a graphics chip?

 

JK: We explored that to understand the bounds of what we could do with the architecture. If you look at some of our ray tracing, ray casting techniques, they are very effective. People have worked on some software caches to help out the ray tracing. I wouldnʼt say that is graphics processing because ray tracing is a little different. Weʼve explored the bounds on this to understand where it can contribute with pure graphics processing. Over time, we have been exploring that.

 

DT: With Mooreʼs Law, is it inevitable that they will wind up on one chip?

 

JK: If you look at the PlayStation 2, eventually the graphics did get integrated into the Emotion Engine. Sony has talked about that. Definitely from a cost reduction view. Now we have to look at it from a performance point of view too. That is something we have to study for the future. Even beyond PlayStation 3. I donʼt know if it is inevitable. We have to understand the pros and cons of it.

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Τι αρρωστο πραγμα ειναι αυτο?? Τους βαρεσε το The Ring στο κεφαλι μαλλον εκει στην Sony και δε ξερουν τι κανουν :-?

 

Και το slogan Play Beyond δε μου αρεσει. Δε εχει νοημα και σιγουρα δε σε πειθει να θες να το αγορασεις μονο και μονο ακουγωντας το...

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Ε ρε γαμώτο προσπαθώ να είμαι αντικειμενικός αλλά αυτή η SONY είναι λές και το κάνει επίτηδες. Μα τι (μην την χαρακτηρισω) διαφήμιση ήταν αυτή; Ξέρουμε που έγινε aired? Η λογική μου μου λέει Japan αλλα ξέρω γω. Τι να πώ... Αν αυτή η κονσόλα δεν ειναι η ταφόπλακα της SONY θαύμα θα είναι.

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dot_clear.gifHori Ready to Rumble with PS3?

 

dot_clear.gif

In an interview with Famitsu, peripheral maker Hori revealed that they have some ideas up their sleeves to add rumble to the PS3, however it would require backing from software developers. Will developers go behind Sony's back and add rumble compatibility?

 

conas.jpg

 

dot_clear.gifArmored Core 4 Online Details

 

dot_clear.gif

In speaking to Japanese publication Famitsu , producer Toshifuma revealed new details on the online plans for Armored Core 4 for the PS3. Eight players will be able to get together for network battles but the game will not be able to utilize the motion sensing function on the SIXAXIS controller.

 

Eight players will be able to get together for network battles in Armored Core 4. The game will offer battle royal and team-based combat. Nabeshima expects some intense fights as player counts go up, and he encourages all gamers to try out an eight player battle at least once.

While From is using the PS3's networking capabilities to their fullest, the same can't be said about the Sixaxis. AC4 won't make use of motion sensing controls. According to Nabeshima, his team looked into the possibility, but decided against it due to doubts that motion controls would work well with the game.

 

 

News Source: IGN

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μονο που ο cell ειναι δυο φορες το xeon......

cell 218 g flops

xeon 110 g flops

Ο cell ειναι ανωτερος και θα παρΕΙ το παιχνιδι μονος του.....απλα πραγματα....

 

ναι, σωστα.

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μονο που ο cell ειναι δυο φορες το xeon......

cell 218 g flops

xeon 110 g flops

Ο cell ειναι ανωτερος και θα παρΕΙ το παιχνιδι μονος του.....απλα πραγματα....

 

O ορισμός της συνθετικής σκέψης, της αντικειμενικότητας και της κοινής λογικής σε ένα post! Απίστευτο!

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