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PS3 Ειδήσεις {News Topic}


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Ta probs tou interface tou ps3 gia emena einai 2. Prwton den exei thn dikia tou proswpikothta afou einai idio me ayto tou psp kai deyteron den ekmetaleuetai olh thn o8onh. Genika perimena apo thn sony kati poio entypwsiako.

 

gia ti microsoft to proto pou les eine thetiko giati k kala tha to exoume sinithisi aptou psp.

Emena na po thn alithia de me xalaei katholou. Mou fenete ligo ftoxo alla ego ayto pou thelo eine na exei oreo tropo gia na kaneis browse arxeia, eikones video ktl. Ean eine kalo eine tote gia mena eine teleio. Alla ean exo 1000 eikones k prepei na katebeno mia mia gia na bro ayth pou thelo... ekei kahkame. alla mou fenete xlomo na to kanoun to athlio sto na kaneis browse re gmto.

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Ca$H and Carnage Come$ to PS$

Sony Online preps new run and gun actioner for launch.

 

 

October 19, 2006 - Though you may remember a similar announcement for the PSP made a few months back, Sony Online Entertainment's new e-Distribution title, Ca$h Carnage Chao$ DLX (working title), is headed for the PlayStation 3 this November.

 

http://ps3.ign.com/articles/740/740257p1.html

 

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The PS3 HDMI cable will sell for $49.99

 

In conjunction with its Gamers Day event being held in San Francisco today, Sony revealed the first accessories for the PlayStation 3. The initial batch of add-ons for the next-generation console, which launches in the US on November 17, will be relatively modest, consisting of just four devices.

 

First up is the PS3 HDMI cable, which many high-definition televisions require to display graphics in 1080p resolution. The omission of the cable from the basic PS3 package caused a bit of stir when it was first revealed in August, and its price probably won't help matters. The PS3 HDMI cable will sell for $49.99, higher than most HDMI cables on eBay (which can go for as low as $9.99), but lower than "generic" PS3/360 HDMI cable that was listed on GameStop for $99.99. However, since the PS3 has a standard HDMI port, any HDMI cable should work with the console.

 

Far more affordable is the PS3 Memory Card Adapter, which will retail for $14.99. Though not necessary for saving PS3 games, the adapter is required for loading game saves from old PlayStation 2 and PlayStation memory cards. The PS3 is fully backwards-compatible with both consoles, and PS2 and PlayStation games will be made available for download Xbox Live Arcade style via the PlayStation Network Platform.

 

Sony will allow gamers to purchases extra units of the PS3's Sixaxis controller for $49.00 each. With its built-in Bluetooth wireless connectivity, the PS3 will support up to seven controllers at once, without a next-gen equivalent of a multi-tap extension.

 

As it did with the PlayStation 2, Sony is selling the media remote for the PS3 separately. The Blu-Ray Disc Remote will go for $29.99, and will provide single-button controls for most of the PS3's media functionality.

 

Speaking of Blu-ray, Sony is planning to include a single movie on the high-definition format with each PS3 for a limited time, much like it bundled a UMD movie with the PSP in 2005. However, while the UMD film was the Spider-Man 2, whose comic book roots and special effects had undeniable gamer appear, Sony's choice for the PS3's BD movie, the Will Ferrell NASCAR comedy Talladega Nights: The Legend of Ricky Bobby, will puzzle many.

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Sony (Unfairly) Compares Xbox 360 to PS3?

 

According to 'Vg Core' Sony compared the price of the PS3 to that of the 360 and Wii. The PS3 20GB is denoted as nearly $200 than an Xbox 360 (core) with all the goodies on top, the difference is that the Xbox 360 is allowing users to get the set up they WANT not FORCED to have. Throwing in the cost of a 360 Wireless Controller (included free in Premium) is more than a low blow! Again, the website which shows this date fails to name an exact source of event from which the following information arised from....

 

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Sony today made an interesting move by comparing the PlayStation 3 to its competition: Xbox 360 and Nintendo Wii. Although all the information in this article is factual, it is important to realize that it was compiled by Sony and not a 3rd party. If you are undecided about the next generation, we recommend researching the three consoles on your own and deciding what works best for you individually.

News Source: Vgcore

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Gran Turismo HD Update

We take another look at Polyphony's first PlayStation 3 racing effort.

 

October 19, 2006 - Gran Turismo HD made an appearance at Sony's Gamers' Day in downtown San Francisco, a pre-launch event of sorts designed to give us a look at most of the PlayStation 3's launch window software. Will GT HD isn't scheduled for release until sometime in the Spring, Sony once again brought out its premiere racing franchise for another go around.

 

 

The build on display looked to be the same we'd played at TGS, with a selection of around 10 cars available to choose from and a single track to race on, the Eiger Nordwand, a Swedish course located around the mountain of the same name. It's an extremely technical course with lots of first gear turns that force you to take them below 20mph. It's also really fun though, with lots of slalom sections and a couple short straightaways for picking up time.

 

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The game was running in its Premium mode, a Gran Turismo 5 preview of sorts. The cars and tracks available in this mode are all extremely detailed models that show of the in-progress GT5 engine pretty well. The lighting is incredibly smooth and the shaders used to represent the paint jobs on the vehicles is exquisite. The tracks themselves (or single track as the case may be) isn't quite as detailed as we hope to see in Polyphony's first fully next-gen release, with foliage and such a little more scarce than we'd hope to see, but it's still quite nice to look at.

 

The biggest difference between the presentation today and what we've seen before is that due to space concerns, we used the SIXAXIS controller to play the game rather than Logitech's Driving Force Pro (which will in fact be supported in the final game). Obviously, using a hand-held controller doesn't provide quite the same level of precision or realism of a steering wheel, but as most folks will use the standard first-party controller to play the game, this gave us a good chance to see how well it'll work.

 

The main drawback of the SIXAXIS with regards to Gran Turismo is its lack of rumble functionality. Because you can't feel the feedback of the road beneath your tires or the rumbling of the engine, cars seems to be a little more flighty than before. As we've played the game numerous times with a wheel, we know that they feel just as good as they ever have, but without rumble it does take away from the experience a bit.

 

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Having said that, the SIXAXIS' improvement of the Dual Shock 2 is its fully analog L2 and R2 buttons. While the game was still set up to use the right analog stick for gas and brakes, toying with these buttons let us realize that they will work much better than having to delicately manipulate the X button to keep from spinning out for those of you who don't like to use the right analog stick.

 

Aside from this, we've seen it all before. That's not to say that we weren't happy to see it again, because hell, it's Gran Turismo after all, but we're itching to get our hands on the final release so that we can take to the tracks over and over again without a time limit.

 

PS3 Menu Examination

Simple. Powerful. That's the story behind XMB. Full details unveiled within.

 

Hands-On Virtua Fighter 5

One of the most compelling reasons to own a PS3.

 

 

October 19, 2006 - Virtua Fighter 5 is an extension of one of the greatest fighting series ever created. This alone means that you should be excited about the title but once you see it running in true high definition you'll start putting aside money for that shiny new console. Today we had the chance to play as the two new characters El Blaze and Eileen.

 

 

Eileen fights using a Chinese Monkey Kung-Fu style that we used to explore the offensive and defensive moves. Defensive is used to quickly dodge an attack with a side-step and then counter. An offensive move allows players to press punch, kick, and guard to perform a double dodge and then slam your opponent for more damage. Eileen's style can be very fluid when her combos are linked together and she is easily one of my new favorite fighters in the series.

 

Attacking the same area of a character will eventually cause them to stagger, opening up the opportunity to chain yet another combo while they are dazed. We suffered this ourselves when trying to execute El Blaze's more difficult throws. This character is a wrestler more in line with Wolf's style of fighting than anyone else. He's all about up-close and powerful attacks, but he executes them with more flare than the other wrestler.

 

Visually the most impressive part of Virtua Fighter 5 are the backgrounds and water effects. The environments are gorgeous and we were especially awed by the canyon level. It's going to take a few more play sessions to ignore the beauty of the visuals enough to pay attention to focus on the fight. Having recently played this game in the arcades in Tokyo I can easily say that the translation to the PS3 is excellent and far cheaper than purchasing the cabinet. We'll have more information on Virtua Fighter 5 as we get closer to its release.

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Linux M.I.A. at Gamers Day

It's still happening, but we'll have to wait for launch to see how this feature works.

 

 

October 19, 2006 - At Sony Computer Entertainment's Gamers Day, the company promised to answer all of our questions, and also answer a few we didn't know we should have been wondering. That's a big promise, of course, and we gamers are filled to the brim with questions regarding PS3. The company delivered a lot of info and play experiences at the event, but a few answers are still up in the ethos.

 

One of the biggest questions still remaining for a certain subset of PlayStation fans is how exactly Linux will work on PlayStation 3. SCE released a Linux Kit for PlayStation 2 years back, and it announced that a version of Linux would be released with the PlayStation 3 as well. However, SCE has not said much about the feature since, and it has not been shown as in place on any of the test units demoed at PlayStation events. Linux was again absent at this Gamers Day event, leaving us to expect that the feature won't be available until launch. The news of no previews will be disappointing, but there's no reason to expect Linux to not be released for PS3 -- in fact, Terra Soft announced earlier this week that the brand new and powerful Yellow Dog Linux v5.0 will in fact be released for PlayStation 3 in November. This downloadable update will be able to be installed on your PS3, turning your system into a full-fledged PC system on the Linux OS. Where exactly this will fit into the PS3's menu is unknown at this point. (Is this a Network feature? Does it fit under Games? Will SCE add an Applications menu to PS3's XMB?)

We'll bring you impressions on PS3 Linux as soon as it's available this November.

 

Sony Reveals PS3 Launch Window Software Lineup

 

Alongside the full revelation of its hardware launch details given at its Sony Gamer's Day (more breaking news and commentary can be found at our live press conference coverage), the company gave a complete list of its first- and third-party launch window lineup.

 

Explaining that 10,000 development kits have been shipped to 208 companies in 11 countries, the full list of launch window games will include 22 retail titles, apart from those that will be available through its online Playstation Store service.

 

The full list of launch window titles follows:

 

First Party titles:

- Resistance: Fall of Man

- NBA 07

- Genji: Days of the Blade

 

Third Party Titles:

- Blazing Angels: Squadrons of WWII (Ubisoft)

- Call of Duty 3 (Activision)

- EA Sports: Fight Night Round 3 (Electronic Arts)

- The Elder Scrolls IV: Oblivion (Bethesda Softworks)

- F.E.A.R. (Vivendi Universal Games)

- Full Auto 2: Battlelines (Sega)

- Madden NFL 07 (Electronic Arts)

- Marvel: Ultimate Alliance (Activision)

- Mobile Suit Gundam: Crossfire (Namco Bandai Games)

- NBA 2K7 (2K Sports)

- Need For Speed Carbon (Electronic Arts)

- NHL 2K7 (2K Sports)

- Ridge Racer 7 (Namco Bandai)

- Sonic the Hedgehog (Sega)

- Tiger Woods PGA Tour 07 (Electronic Arts)

- Tom Clancy's Rainbow Six Vegas (Ubisoft)

- Tony Hawk's Project 8 (Activision)

- Untold Legends: Dark Kingdom (Sony Online Entertainment)

 

Though no firm pricing details were given for any of the launch titles, Sony explained that the majority would be priced at "under $60."

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Opinion: Sony Shows Its Online Stripes

 

Despite significant skepticism that its online infrastructure was unfinished, incomplete, or otherwise deficient, the PS3 Gamer's Day in San Francisco showed an essentially robust PlayStation Online service - but will it be enough to compete with Microsoft?

 

The first thing to note about Sony's initial presentation is simple - it was informative, straightforward, streamlined, and massively improved from the haphazard-seeming E3 PlayStation 3 press conference. For whatever reason, the E3 coming-out of PS3 suffered from overlong product demonstrations (often with the demonstrator talking at the same time), shaky staging, and an overall bad vibe.

 

The Power Of Specifics

 

Not so this time - bar Kaz Hirai's microphone not being turned on at the start of the presentation, and some slightly inane banter between Phil Harrison and SOE's John Smedley about the size of Harrison's credit card limit for PlayStation Online, the press conference delivered.

 

We got 'launch window' (close enough, right?) games named, we got peripherals specified, we got the PS3's XMB GUI outlined, and most of all, we got the PS3 Online service demonstrated in real-time, complete with downloadable games. All of this expressed in a confident manner which intimated (and was even directly expressed by Hirai in his conclusion) that PS3 "was ready" for the big-time.

 

Of course, one might argue that Sony having to come out front and state: "Yes, we're ready!" is a bit of a defensive position for the firm to arrive at. But the company, which had just that morning announced a projected profit decline, brazened it out with some style in terms of hardware, GUI, and online services. Sure, the consoles are still $499 and $599, and any amount of free Ricky Bobby Blu-ray discs aren't going to change that fact. But the photo, audio, and movie capabilities of the system do indeed make it feel like 'more than a game system'.

 

Potential Stumbling Blocks?

 

So, with 22 PS3 games in the 'launch window' (an unclear amount available on launch day), and with multiple downloadable games also coming down the pipeline (including free game demos, as the Xbox 360 has been doing so successfully), where are the gaps in Sony's armor? What's between it and a perfect launch, at this point - besides supply, of course?

 

Well, there's the semi-surprise showing of a built-in PS3 friends list option, for one, and what it implies for the completely separate use of Xfire for certain launch games. Usable as a feature within the XMB, Phil Harrison clearly demonstrated the concept - you can have friends, message them, see their icons, and even ban people from playing against you. But how does this friends list tie in with Xfire's completely separate, networked in-game friends list? Will some people be forced to use different names on the different services? This sounds potentially very messy.

 

Separately from that, a number of the third-party games are clearly lacking networked features, due to the apparent lack of an SDK until very late in the game. For example, the very pleasant Neversoft employee demonstrating us Tony Hawk's Project 8 mentioned the location-specific trick leaderboards which will be available in the Xbox 360 version - but not, apparently, the PlayStation 3 one.

 

Some games do have oodles of multiplayer: Resistance: Fall Of Man in particular, which apparently boasts 40 players in the same map. Insomniac's Ted Price was quick to reference the large amount of complex online features, including clans, in-game experience points, and tournament match-ups in his presentation.

 

Unified Online 4 Ever?

 

Here's the rub - Insomniac can clearly afford to do a lot of this from scratch. But networked high scores and matching work so well on the Xbox 360 because it's a free service with reasonably complex infrastructure already in place - and it's a lot of fun, too - since all games have it, it's universally accepted and appreciated. By giving developers 'freedom', Sony has also (at least for now) limited the ease with which complex online interaction on PS3 can take off.

 

And how about the PS3 equivalent of achievements? Harrison and others have mentioned this before in passing (generally in the course of the 'everything X360 can do, we can do better' spiel), but there was nary a mention of it in the presentations today.

 

There was this, and the PS3 'friends' functionality (which is good on a basic level, but really feels like it's not built in a rock-solid way into the PS3's OS), and the fact that it sounds like PlayStation 3 emulation of PS1 games won't be up and running on launch day (you'll be able to grab them straight to PSP). All of these things point to a machine which is, indubitably, up and running and together, but feels slightly, just slightly, designed by committee. But hey, with PS3 OS updates downloadable over the network, the good news for Sony is that they have a good few years to smooth over any cracks.

 

It All Comes Together

 

So, to conclusions. PS3's hardware, OS, and online functionality is all present and correct, and though it feels a little conjured together at the last minute, it's in the box on November 17th. What of the rest of the launch? There will be a modicum of great games available at launch (Resistance: Fall Of Man in particular - a number of the other launch titles look competent and solid, if a bit jaggy in places, rather than overwhelmingly exciting). And there will be some pretty good downloadable games available somewhere around launch (Blast Factor is a competent Geometry Wars/Mutant Storm style title, with a Sixaxis controller-flinging twist, and fl0w is still endearingly abstract).

 

But one of the most eye-opening moments of the conference was David Jaffe being ushered onstage to demonstrate Criminal Crackdown, his in-progress PlayStation 3 downloadable title. It's a testament to the revolutionary power of Xbox Live Arcade that the creator of God Of War was completely happy to show off a small, addictive-looking multiplayer game that was created by just a few Sony employees (and which owed more to a super-deformed version of Twisted Metal than perhaps he realized).

 

As for the approach of handing Jaffe the equivalent of an Xbox Live Arcade title to make - it's oddly illogical, but it worked. Indeed, that could be said of Sony's entire approach to the creation of the PlayStation 3, which has led to a more potent product than many detractors could have imagined. It's not there, but - you know what? It's close enough.

 

[Gamasutra covered full Sony's PlayStation 3 announcements live as they happened in San Francisco, including a full report on the press conference and the confirmed launch window games for PS3 - consult these for more detail.]

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Phil Harrison Talks Downloadable PS1 Games on PS3

New details on how backwards compatible games will work.

 

Following today's PS3 press conference in which Sony demonstrated its online PlayStation Store, 1UP was able to speak with Sony's Phil Harrison regarding the PS1 and PS2 titles that will be available for download (though don't expect to see downloadable PS2 games for a while).

According to Harrison, unlike how the PS2 would enhance PS1 games with texture smoothing and what not, the PS3 will offer no such visual enhancements (including resolution enhancements) for the previous generation titles. "They are as exactly as they were," said Harrison, who claims Sony preferred to rather deliver them in their original state.

 

Sony's intention is to eventually have its entire back catalogue of PS1 games available for download through the online PlayStation Store, barring any titles that can't be released because of legal issues (such as licenses for talent or music tracks having expired). "Unfortunately, when these games were originally developed, licenses weren't negotiated with this sort of future distribution in mind," said Harrison. He mentioned particularly looking forward to being able to offer people games that are essentially impossible to find, such as Motor Toon Grand Prix or Vib Ribbon. At the launch of the PS3, titles such as the original Syphon Filter and Twisted Metal will be available.

 

Harrison also explained how the PS1 downloads will initially be for play only on the PSP, but will later work on the PS3 when the emulation software is available. The beauty is that one download will be playable on both PlayStation machines, console and portable. According to Harrison, we can expect the games to be playable on PS3 by year's end. Of course, actual PS1 and PS2 games (not downloaded) will play on the PS3 right from the start.

 

As mentioned in the press conference, a piece of content such as a PS1 game can be downloaded on up to five PS3s, meaning that when you log into your profile on someone else's PS3 you have the rights to download it there as well

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PS3 Interface

 

http://ps3.ign.com/articles/740/740601p7.html

 

Quote:In demonstration, the feature is surprisingly basic and easy -- you have a Friends List, similar to AIM, with either a blue box for showing them online or a red X for when they're off.

 

 

Quote:How this will all work in a game, unfortunately, is still a mystery. We've seen the PS3's version of the in-game menu (which is a condensed version of the standard menu with most features turned off but with the Friends feature very prominently placed), but the current 1.01 version of PS3 shown at this event instead popped up with a less useful menu when you hold down the big PlayStation button that just let you turn off the PS3, disconnect the controller, or quit the game. No blade, no Friends List, no backgrounded download progress updates ... we're assuming this was either the state of the early PS3 test units or else a factor of the PS3s here not being online, but this in-game menu will be critical to PS3's purposes.

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