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PS3 Ειδήσεις {News Topic}


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OutRun Online Arcade announced (PSN/XBLA)

 

FEEL THE WIND IN YOUR HAIR AS YOU POWER YOUR WAY ALONG THE HIGHWAYS IN OUTRUNTM ONLINE ARCADE

 

SEGA’s classic arcade racer returns, but this time it’s in stunning HiDef and available via PlayStation® Network and Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft®. Developed by acclaimed Sheffield studio Sumo Digital, OutRun Online Arcade, will be available early 2009.

 

Test your time, speed and handling ability as you race through vibrant, colourful stages and rediscover the 15 glorious OutRun courses. From the steep streets of San Francisco to the beautiful beaches of California, it’s mile after mile of unrelenting acceleration, thrills and action. Feel the kick as you put your foot to the floor in one of the 10 high-performance, fully licensed Ferrari cars as you race your way across the U.S. to a killer soundtrack.

 

For the first time on PlayStation® Network and Xbox LIVE®, OutRun Online Arcade delivers online multiplayer racing for up to 6 players, with fast paced OutRun, Heart Attack and Time Attack modes, the draw to the open road has never been so appealing. OutRun Online Arcade on Xbox LIVE® will feature achievements and voice; and on PlayStation® Network will include trophies, voice over IP and leaderboards.

 

Which route will you choose on your drive for the highest possible score?

 

OutRun Online Arcade will be released on Xbox LIVE® Arcade and PlayStation® Network early 2009. For assets please visit http://www.sega-press.com.

 

Release: beginning of 2009.

 

http://www.gamersyde.com/news_7414_en.html

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Playing the Fool

How Sony inadvertently helped a competitor and lost position in the videogame market.

 

When the companies entered into their partnership in 2001, Sony, Toshiba and IBM committed themselves to spending $400 million over five years to design the Cell, not counting the millions of dollars it would take to build two production facilities for making the chip itself. IBM provided the bulk of the manpower, with the design team headquartered at its Austin, Texas, offices. Sony and Toshiba sent teams of engineers to Austin to live and work with their partners in an effort to have the Cell ready for the Playstation 3's target launch, Christmas 2005.

 

But a funny thing happened along the way: A new "partner" entered the picture. In late 2002, Microsoft approached IBM about making the chip for Microsoft's rival game console, the (as yet unnamed) Xbox 360. In 2003, IBM's Adam Bennett showed Microsoft specs for the still-in-development Cell core. Microsoft was interested and contracted with IBM for their own chip, to be built around the core that IBM was still building with Sony.

 

All three of the original partners had agreed that IBM would eventually sell the Cell to other clients. But it does not seem to have occurred to Sony that IBM would sell key parts of the Cell before it was complete and to Sony's primary videogame-console competitor. The result was that Sony's R&D money was spent creating a component for Microsoft to use against it.

 

Mr. Shippy and Ms. Phipps detail the resulting absurdity: IBM employees hiding their work from Sony and Toshiba engineers in the cubicles next to them; the Xbox chip being tested a few floors above the Cell design teams. Mr. Shippy says that he felt "contaminated" as he sat down with the Microsoft engineers, helping them to sketch out their architectural requirements with lessons learned from his earlier work on Playstation.

 

The deal only got worse for Sony. Both designs were delivered on time to IBM's manufacturing division, but there was a problem with the first chip run. Microsoft had had the foresight to order backup manufacturing capacity from a third party. Sony did not and had to wait another six weeks to get their first chips. So Microsoft actually got the chip that Sony helped design before Sony did. In the end, Microsoft's Xbox 360 hit its target launch in November 2005, becoming its own success. Because of various delays, the Playstation 3 was pushed back a full year.

 

http://online.wsj.com/article/SB123069467545545011.html

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GET ON BOARD EARLY WITH THE SKATE 2 DEMO ON XBOX LIVE MARKETPLACE AND PLAYSTATION NETWORK

 

 

 

 

 

REDWOOD CITY, Calif. – January 7, 2009 – Black Box, an Electronic Arts Inc. studio (NASDAQ: ERTS) announced today that the Skate 2 demo will hit Xbox Live Marketplace on January 8th and the PlayStation Network on January 15, 2009. The demo introduces players to the city of New San Vanelona where they can skate with style and individuality via access to the enhanced character customization tools. Gamers will get a first glimpse of the deep single-player story and exciting challenges in all-new locations. The Skate 2 demo will also feature two of the game’s online Party Play modes: Thrasher’s Hall of Meat and Spot Battle.

 

 

 

Skate 2 ups the ante in delivering all the grit, creativity and culture of skateboarding. Equipped with double the bag of tricks, players are tasked to rebuild their career and revive the skate scene. Now with the ability to get off-board and move objects, gamers can create their own epic spots and challenges, which can then be uploaded, shared and experienced by others around the world.

 

 

 

Skate 2 hits retailers in North America on January 21st, and worldwide on January 23, 2009 – making it one of the first must-have games of 2009. Skate 2 is developed by Black Box, a studio of Electronic Arts in Vancouver, British Columbia and will be available on the Xbox 360® video game and entertainment system and the PLAYSTATION®3 computer entertainment system. The game is rated “T” for Teen by the ESRB and is rated 16+ by PEGI.

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NPD Sales Results for December 2008

 

PS2 410K

PS3 726K

PSP 1.02M

X360 1.44M

Wii 2.15M

DS 3.04M

 

 

WII PLAY W/ REMOTE 1.46M

360 CALL OF DUTY: WORLD AT WAR 1.33M*

WII FIT W/ BALANCE BOARD 999K

WII MARIO KART W/ WHEEL 878K

WII GUITAR HERO WORLD TOUR 859K*

360 GEARS OF WAR 2 745K*

360 LEFT 4 DEAD 629K

NDS MARIO KART 540K

PS3 CALL OF DUTY: WORLD AT WAR 533K

WII ANIMAL CROSSING: CITY FOLK 497K*

 

 

*Includes Collector's, Limited, Legendary, and Bundled Editions

 

 

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Top selling games of 2008

 

WII PLAY W/ REMOTE 5.28M

WII MARIO KART W/ WHEEL 5.00M

WII FIT W/ BALANCE BOARD 4.53M

WII SUPER SMASH BROS: BRAWL 4.17M

360 GRAND THEFT AUTO IV 3.29M*

360 CALL OF DUTY: WORLD AT WAR 2.75M*

360 GEARS OF WAR 2 2.31M*

PS3 GRAND THEFT AUTO IV 1.89M*

360 MADDEN NFL 09 1.87M*

NDS MARIO KART 1.65M

 

 

*Includes Collector's, Limited, Legendary, and Bundled Editions

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