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PS3 Ειδήσεις {News Topic}


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August 2008 NPD

 

Hardware Unit Sales

 

PlayStation 3 185.4K

PlayStation Portable 253.0K

Playstation 2 144.1K

Xbox 360 195.2K

Wii 453.0K

Nintendo DS 518.3K

 

Top 10 SKU's August 2008

(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

Publisher Release Date Rank # Units

 

360 MADDEN NFL 09 ELECTRONIC ARTS Aug-08 1 1.0mm

PS3 MADDEN NFL 09 ELECTRONIC ARTS Aug-08 2 643K

PS2 MADDEN NFL 09 ELECTRONIC ARTS Aug-08 3 424.5K

WII WII FIT NINTENDO OF AMERICA May-08 4 394.9K

WII MARIO KART NINTENDO OF AMERICA Apr-08 5 328.7K

WII WII PLAY W/ REMOTE NINTENDO OF AMERICA Feb-07 6 200.2K

360 SOUL CALIBUR IV NAMCO BANDAI GAMES OF AMERICA Jul-08 7 174K

360 TOO HUMAN MICROSOFT Aug-08 8 168.2K

WII MADDEN NFL 09 ELECTRONIC ARTS Aug-08 9 115.8K

NDS GUITAR HERO: ON TOUR ACTIVISION BLIZZARD Jun-08 10 111.2K

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Φιρί φιρί το πάνε να μην το ανοίγω ούτε τις Πέμπτες :>. Άι σιχτίρ πια.

 

Χαχαχα!!Μου αρεσε πολυ αυτη η φραση. :P

 

Παντως και με το Xbox Live υπηρχε στην αρχη ενα μικρο προβλημα με το demo του FIFA 09 αλλα λυθηκε γρηγορα νομιζω.

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Μόλις έγινα beta tester του Motorstorm Pacific Rift.Εύχομαι να γίνω και στο home σύντομα.2 προσκλήσεις σε 2 ημέρες χωρίς να είμαι συνδρομητής του Qore τι ψυχή έχει άλλη μια;

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Μόλις έγινα beta tester του Motorstorm Pacific Rift.Εύχομαι να γίνω και στο home σύντομα.2 προσκλήσεις σε 2 ημέρες χωρίς να είμαι συνδρομητής του Qore τι ψυχή έχει άλλη μια;

 

Congrats. Πες μας εντυπώσεις όταν το παίξεις.

 

Φημολογείται ότι το Wipeout HD θα βγει συντομα και η τιμή του θα είναι γύρω στα 15-20 ευρώ.

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PlayStation 3 video DRM: two strikes and you're out

 

ars_sonypresser_video.JPG

 

It's hard to know if this limit is Sony's doing, or if content providers have demanded this level of DRM on the movies sold through Sony's online service. Nonetheless, this could cause customers to be very cautious with their hardware or space managements; no one would dare free up the space knowing that after the one redownload their purchase is gone forever. It's also unknown what will happen with these files when you purchase a PS4—if you'd like to look that far into the future.

 

Sony's policy is a sobering reminder that DRM can turn your purchases into rentals at anytime, with Sony and the content providers tightly holding onto the key.

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Edge: Resident Evil 5: Evolution of Horror

 

re5_1.jpg

 

By now you may well have taken part in discussions concerning the fact that Resident Evil 5 retains the control system from Resident Evil 4 more or less unchanged. At the same time, you probably havenʼt forgotten that Resident Evil 4 was one of the best games of the last generation, and has arguably yet to be surpassed as a thirdperson actioner.

 

After all, controls are only as good as whatʼs been built around them. And our most recent experience with Resident Evil 5 has done a lot to reassure us that the seriesʼ essential attributes outside of the joypad are well represented, along with some significant additions to the formula that alter the feel of what youʼre facing. The most obvious is the number of the infected. The first area of two weʼve played through is relatively open (though slightly more enclosed than Resident Evil 4ʼs Ganado village) and filled with enemies. At times, up to 15 infected will be running at you, and concentrated use of blockades, fences and gaps, combined with base fleeing, is the only way to stay ahead and gain enough time for a few pinpoint headshots.

re5_2.jpg

The other significant change is the addition of Sheva. Fighting through such crowds with AI assistance is a completely new dynamic for the series, and it splits the attention of the seemingly insurmountable numbers of enemies, opening gaps where you might not expect them, and allowing you to set up traps relatively easily. It also means that your progression (a constant, given the continual threat of being overwhelmed) has to always take into account her position: youʼll need her help, and sheʼll need yours. The command function isnʼt yet as fully featured as we hoped to see, but will eventually allow you to influence her actions more directly.

 

There are moments during this extended battle when youʼll be surrounded, cut off from your partner, and standing still to shoot seems like a suicidal option, since the limitations of the control scheme come into play. Itʼs certainly true that it can feel clunky, mainly thanks to aiming speed, but strategy will allow you to prevail against the hordes. Though it may seem a little like trying to make a silk purse from a zombieʼs ear, the nuances of the control system at least add to the panic as two infected split from different sides of the mob and charge you.

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Aside from these basics, there are all the series staples you might expect. Crates and explosive barrels return, with the latter packing significantly more oomph. A slightly slimmer version of RE4ʼs chainsaw-toting Ganado pops up at one stage, and will happily slice through his compatriots to get to you, while a hulking monstrosity with an axe is destined to end many unwary playersʼ lives. Add in some neat cinematic touches, such as Chrisʼ communication with a helicopter pilot, and the hope is that the tight pacing and twists of Resident Evil 4 can be carried over into a more expansive setting. In short, Resident Evil 5 is going to be like Resident Evil 4, but bigger, much better looking, and with many more enemies. Which isnʼt a bad prospect.

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