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PS3 Ειδήσεις {News Topic}


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TGS:RSX Details

 

As for the graphic tip/chip of PS3 as for the NVIDIA GeForce 7800 GTX base it was widely conveyed, but according to collection of data, as development advances at each studio, filling rate efficiency insufficiency has started being appealed from some of the developers of PS3.

 

At the beginning, prototype of graphics for PS3 title is made in the PC base and the development studio which has been packed says, performance without occurring to the occasion where it keeps having to the PS3 apparatus, that it was suitable and suffered hardship. On site of each studio, rendering resolution is lowered, passing the デチƒ…ーン process of the specification that, シェーダ is peeled, it kept having in the PS3 apparatus, it seems.

 

Although it is the same GeForce 7800 based GPU, whether why this kind of thing occurred...... the cause of that is listed about 3.

 

As for RSX of PS3, although the design says the GeForce 7800 GTX base, as for video memory with 128 bit bus connection to tell the truth the subordinate model 7600 we have become suitable, it is narrow video memory zone (by comparison with 7800 systems). You can think this one of the cause of that.

 

As for second, the specifications of RSX which is released in 2005, the point which was lowered. Core clock 550MHz, video memory 700MHz it is RSX of PS3 which is published at the time 2005, but with E3 2006 the うっ て changing, that it became "secret", with the final sale model core clock 500MHz, was lowered to video memory 650MHz it has been transmitted.

 

The fact that 3rd ROP unit is only the half of GeForce 7800 GTX.

 

RSX are same 24 ピクセルシェーダ as GeForce 7800 system, but really you write the output from here to video memory as the data (pixel is portrayed), "ROP unit" (Rasterize OPeration Unit. Even レンダーバックエンド says), as for RSX are only half 8 bases vis-a-vis being 16 bases of GeForce 7800 type. This exactly GeForce 7600 suitable of the subordinate model has become same. Rather than the stingy っ it is...... with being ROP unit, the video memory bus is decided 128 bits first, this and ROP unit was designated

 

Einai metafrasi apo japanese site

 

http://www.watch.impress.co.jp/game/docs/20060925/3d_tgs.htm

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Willing to shell out $85 for a PLAYSTATION 3 game?

 

IGN reports that Japanese PS3 game prices will likely be between 8,800-9,800 yen range($75-85 USD).

 

Japanese site Impress Watch has also reported that the reason behind the projected prices, which are high compared to the cost of the average PS2 game in Japan (6,800 yen), is due to slower-than-expected third party development for the upcoming platform.

 

In addition, the article projects that Sony will try to de-emphasize the 60 GB model of its newest console and shift focus onto the 20 GB SKU, which may explain a recently-announced price decrease for that model in Japan.

 

So far, this has no impact on the American pricing for the system or software, at least not at the present time. Exact shipping numbers for either region have yet to be released.

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Core clock: 500MHz (down from previous target of 550MHz)

Memory clock: 650MHz (down from previous target of 700MHz)

8 ROPs (other 8 disabled)

128bit bus to memory

24 pixel shader pipes

Δηλαδη μια 7600 GT....

τα λεγα...τα λεγα...

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Kojima: MGS4 Story Not Finalized but Gameplay Is

 

Legendary producer Hideo Kojima has revealed a lot of new Metal Gear Solid information across the board. He says MGS4's is linked from MGS2, however MGS4's storyline isn't ready to be finalized but the gameplay aspect is pretty solid and Konami and Sony will make a special edition PSP bundle with Portable Ops Included. Lastly he refers to a great website concept whereby MGS fans can help contribute the storyline of MGS 5 - let's just get the fourth one out please, we can't wait for it already :).

Regarding other MGS4 connections, Kojima said about the PSP Metal Gear Solid Portable Ops, " If you change the Ops story, you have to change 4. If you change 4, it also becomes necessary to change Ops. Until Ops is finished, 4's story can't be finalized."

 

While the MGS4 storyline isn't ready to be finalized, gameplay is apparently a different matter. "The gameplay systems are in a pretty much fixed state, and now all that remains is to add more content," said Kojima.

 

Kojima also shared details on a few Metal Gear related products and services. First up, regarding Portable Ops, Konami and Sony are teaming up to bundle the game with a standard black PSP unit. The specially prepared box will also include pins and a case.

 

Moving outside the game realm, Kojima announced that in December, Kojima Productions will start up the Metal Gear My Page portal site. "Here, fans will be able to create a Metal Gear database and write original stories," explained Kojima. "I think that around ten years from now it would be great if we could make Metal Gear Solid 5 with the support of fans."

 

News Source: IGN

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More on Gran Turismo HD

 

Following last week's contentious Gran Turismo HD announcement, Sony America and series creator Kazunori Yamauchi have shed more light on Polyphony Digital and Sony's plans for the racer's first PlayStation 3 outing.

 

Due out this December in Japan, Gran Turismo HD consists of two game modes: Premium and Classic. The offline Premium mode will feature high-fidelity content - the sort you'd expect in a PS3 GT game - and will start with 30 cars and two tracks. Classic is a head-to-head online game, with no content at launch - the idea being to download the cars and tracks you want from the PS3's online shop. The team is aiming to introduce 770 cars, 51 tracks and 4,500 "items" on an ongoing basis for Classic, with 30 extra cars and one more track available to download at launch for Premium, and more to follow. Classic cars will cost 50-100 yen each (22 to 45 pence), while tracks will go for 200-500 yen (90p to £2.25). Phew.

 

A subsequent press release from Sony America during the Tokyo Game Show added that Classic's online mode will allow you to "manage race regulations, online competition and communities, and organise race events", while TGS itself revealed the inclusion of Ferraris in GT HD, and the introduction of "Normal" and "Professional" driving model options.

 

 

So anyway, speaking to members of the Japanese press, Yamauchi explained some of that. According to Japan's Impress Watch, translated by IGN, he said that Sony hopes to make GT HD available for a very low price - as little as the cost of the game disk and instruction manual - as most revenues will be made through the digital distribution model. It'll be interesting to see whether other heavily digi-dist-based games, like SingStar, adopt a similar approach.

 

He said that "Professional" mode would offer a more realistic driving experience, although we'll presumably have to wait for a bit to gauge exactly how, while he also added that the 770 car/51 track/etc. figure is a "target" rather than a specific number. He also said that he hopes to make content downloaded for GT HD available for use in Gran Turismo 5, which is due out exclusively on PS3 in 2008.

 

GT HD will also see the much-desired introduction of car damage, Yamauchi said, although not immediately. Given the online game element, Yamauchi says he prefers to start small and then build the game up as the player-base matures, and so that will see damage-modelling introduced in 2007, while the first half of 2007 will also see more advanced opposition AI routines made available. Both updates will be downloadable, although there's no word on whether you'll have to pay for them.

 

Another reason we're having to wait a bit longer for all of this is simply how complicated the development process is, he said. "Creating a car for GT4 took approximately one month. This time, it takes half a year. The amount of data for each car is approximately 20 times that of GT4." Ouch.

 

Not content with all that, Yamauchi also noted that Polyphony Digital is "of course" considering connectivity between PS3 Gran Turismo (he wasn't specific) and Gran Turismo Mobile on PlayStation Portable, which was recently put on hold while work was completed on PS3, although he said he couldn't comment on it.

 

One thing he did have time to do though was mention that "Gran Turismo for Boys" is still in development for PS2, and not - as IGN noted - just something he'd drunkenly made up at the GT4 launch party.

LINK

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Pytzamarama 24 pipes εχει το 7600 gt μαλλον 12 εχει ...... για ανοιξε τα ματακια σου......τα clocks αyτα kai ta pipelines 24 τα εχει μια 7800 gtx

 

Οχι για να μην παραπληροφορουμαι τον κοσμο με αναληθιες...........ακομη και εαν ισχυει ειναι πλυ δυνατη και μην ξεχναται υπαρχει ο cell....

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Nai einai global.i hdmi tha iparxei se ola ta ps3 twn 500e.auto pou akoma den exei anaferthei i epibebaiwthei einai an to 600e ps3 thaxei k deuteri hdmi.

 

There is some good news though - as well as a Japanese price drop, Kutaragi also revealed that both versions of the console would incorporate an HDMI slot, and the company has confirmed that this will also apply across the globe.
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Spown εγω θα εβαζα το RSX μεταξυ των 7600 και 7800...

Δεν λεω πως δεν ειναι δυνατο τσιπακι αλλα καμια σχεση με τα τρελα TFlops που μας ελεγε η Sony στην Ε3 του 2005.

Αλλωστε θα πρεπει να σε προβληματιζει που 50 μερες πριν την κυκλοφορια του PS3 δεν εχουμε ακομα μαθει πολλες λεπτομερειες για το RSX....

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