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PS3 Ειδήσεις {News Topic}


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τελικα στο blog της sony ειπανε

 

Does the new 80gb PS3 bundle include a PS3 with backwards compatibility for PS2 games?

adeleon replied on February 26, 2008 at 12:44 pm

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Yes, similar to the Motorstorm bundle, the new MGS4 bundle features an 80GB PS3 with some PS2 backwards compatibility.

http://blog.us.playstation.com/2008/02/26/destination-playstation-news-mgs-ps3-bundle-kratos-psp-and-dualshock3-release-date-by/#comments

 

οποτε μαλλον ειναι το m/b με το software emulation, και οχι με το hardware.

αυτο το μοντελο που η sony ειχε πει οτι αποσυρθηκε δια παντος, οταν ειχε βγαλει το 40αρι χωρις καθολου b/c.

μαλλον αναστηθηκε :D

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Αυτό το είχε πάρει χαμπάρι κανείς τότε;

Φφφφφ άλλος ένας λόγος να χαμηλώνω το home cinema όταν παίζω cod :P

 

http://kotaku.com/361722/settlement-reached-in-ps3-police-shooting

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$499 80GB PS3 bundle includes MGS4, DualShock 3

 

If you haven't already purchased one, there's a hot new PS3 SKU coming in June to commemorate the release of Metal Gear Solid 4, confirmation of something we heard earlier today. The bundle includes the game, a DualShock 3 and an 80GB PS3 for the extremely reasonable price of $499. We're not sure of an exact date, but expect it sometime in late Q2, according the the press release.

 

We've heard plenty of predictions that 2008 is going to be the PS3's year, and if this extremely attractive SKU is any indication, the future could be very bright indeed.

 

SCEA will introduce the DUALSHOCK 3 wireless controller for the first

time in North America in April 2008 for $54.99 (MSRP). DUALSHOCK 3, which

incorporates both rumble and motion sensing SIXAXIS technologies,

maintains the award-winning design and precise, responsive features of

PlayStation controllers. The added rumble feature, combined with the

SIXAXIS system, enhances the gamer experience with more interactive,

intuitive and immersive game play experience and will work with more than

100 current PS3 titles.

 

Ακούγεται πολύ καλό.. και είναι official ανανκοίνωση.. :D

 

http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&STORY=/www/story/02-26-2008/0004762983&EDATE=

 

edit: Sorry, τώρα είδα οτι το αναφέρει και ο privateer στην προηγούμενη σελίδα..

 

edit2:

 

God of War III Ad

 

February 29, 2008 - Retail copies of God of War: Chains of Olympus on the PSP popped up in the office this morning and brought with them the promise of blood on the PlayStation 3.

 

God of War III is coming soon.

 

Just like the Chains of Olympus ad that was on the back of the God of War II instruction manual, the back of the Chains booklet shows the traditional Omega symbol with PS3 written inside of it. The three is quite large, and below it, the ad says "Coming Soon" and "PlayStation 3."

 

god-of-war-iii-20080229113349451.jpg

 

Άν και δεν φαίνεται φώς πρίν το 2009... είδωμεν.. :)

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MGS4: Kojima says "50GB BD Not Enough For MGS4"

 

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In an exclusive interview with Hideo Kojima, the creator of Metal Gear Solid series, has made complains about 50GB BD not been sufficient. The Metal Gear Solid producer considers the Blu Ray disc too small and that they had to make compromises in order to put the game on the 50GB BD. According to Hideo, the programmers had to compress some parts in the game

to save disc space.

 

Kojima: In me, the quality which still it can be satisfied - is not, it is.

Simply, capacity is not enough, it is, don't you think????

 

Obtaining, just a little please wait. Capacity saying being enough, being blue ray disk, it does?

 

Kojima: So is. It is not enough at all, (laughing).

 

.... Such a thing what you say perhaps is about Kojima director.

You have not heard so far.

Rather than with saying, most works have not consumed, the combining which it is not and is?

 

Kojima: Oh, it is not enough. However it is usual thing, it shaves where,

Because it becomes the story it compresses where.

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Burnout Paradise v1.2 Patch Notes

 

The Top 10 problems reported by you have been fixed, these are:

PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.

The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.

Disconnecting the controller before a race begines can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win

Repeatedly joining and leaving a game with 8 players can cause the game to hang.

Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.

East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.

Audio distortion when using 5.1 / DTS and looking rearwards.

Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.

Total time driven in player stats would stick at 145 hours :)

VoIP connection problems with 8 player games.

Game experience enhancements

We're going to be running road rule timers in all events and online challenges.

Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.

Increase online race timer timeout so players have a greater chance of finishing the race.

Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.

Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.

Surround sound fix

Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.

Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.

Increase the # of search results returned for online games.

Increase Picture Paradise timer so it doesn't kick in so quickly.

Other high priority issues being fixed

Some online race start points face the players in the wrong direction

Instances where Barrel rolls were not registering correctly in Stunt Run

Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away

Fixed instances where the counting of Boost Chains would drop out

Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.

Some instance where the Host couldn't change the game access if the game was created through an invite.

Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly

Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.

Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues

Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers"

NAT error

Rich presence on 360 didn't change correctly when there is a change in the game parameters.

Instances where Friends were not being displayed on the mini map.

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