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PS3 Ειδήσεις {News Topic}


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EA unveils Tiberium

 

Electronic Arts has officially unveiled Command & Conquer first-person shooter Tiberium, due out on PlayStation 3, Xbox 360 and PC in autumn 2008.

 

Developed by EA Los Angeles, Tiberium is a tactical FPS in which players control Forward Battle Commander Ricardo Vega, who must control infantry, armour and air squads to combat "a global crisis".

 

 

That crisis seems to be linked to an alien tower, standing over a wasteland where the Mediterranean used to be, which had been thought to be a relic of the Third Tiberium War but actually turns out to be some sort of staging post for an alien invasion. Ooh.

 

Vega will be able to call on a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes in an effort to sort things out, says EA.

 

There will be single- and multi-player modes, with executive producer Chris Plummer claiming that the team hopes to evolve the tactical shoot-'em-up "by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person".

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More Recent XVID Codecs Work On PS3

 

Try it yourself.

 

Download sample images.

http://www.stereomaker.net/sample/index.html

Use an SD card to copy the movie to your ps3 hard-drive.

You may also use TVersity, but you must cut transcoding off.

 

It appears that while Sony is allowing XVID's post 2002. The icon under the PS3 is still DIVX.

 

Image is titled to Gizmodo.

 

ClickOut.aspx?ObjID=93702

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Devs putting PS3 first - Tretton

Sony America boss Jack Tretton says that developers are beginning to create games primarily on PlayStation 3 and then port them to other formats, reversing the early trend of focusing on Xbox 360 and PC and dealing with PS3 as an afterthought.

 

"We are now starting to see developers creating games on PS3 and then porting them to other platforms such as EA's Burnout [Paradise]," Tretton said in an IGN interview.

 

"Developers are telling us that they are starting to create their games on PS3 first and take advantage of the hardware capabilities and then port down to other platforms so we are seeing tremendous progress from the third party community in terms of what they are able to do with our development kits."

 

If true, that will certainly come as good news to owners of PlayStation 3, who have been forced to endure quite a number of less-than-stellar PS3 ports of existing 360 and PC games over the console's first year on sale.

 

As we've been documenting in our PS3 and Xbox 360 Face-Off features, some developers are getting it right - most notably Infinity Ward with Call of Duty 4: Modern Warfare, as witnessed in the most recent roundup - but other titles like The Orange Box and Assassin's Creed have suffered on Sony's platform.

 

"You will see some very nice things in 2008 coming from our third party partners in addition to what you will see this holiday," Tretton concluded in his comments to IGN on the subject.

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Saints Row 2 preview

 

Firstly, Saints Row 2 is packing a lot of elements that should have been included in the first place, namely aircraft. Fixed wing aircraft and helicopters are in, as are motorbikes, jet-skis, speedboats and more, and most of them will have performance upgrades available. The addition of aircraft in particular is handy given that the Stilwater location in SR2 will apparently be 45% larger than that of the first game.

 

Character customisation, which was already quite deep in the previous game, has been enhanced to the point where you can customise your characterʼs sex, or in the words of the developers, “you can play as a man, a woman or anything in between”. Yes, your dreams of controlling an Uzi-toting transsexual are about to come true (you sicko).

 

Players will now be able to take hostages and use them as human shields, which will apparently be particularly useful during interior combat. You can also dual-wield ranged firearms, and rip things out of the environment such as road signs and mailboxes to use as melee weapons, Incredible Hulk style. In fact, nearly every object in the gameʼs sprawling environment can be interacted with in one way or another.

 

One massive inclusion in the game is the online co-op mode. Weʼre not talking the watered-down two-player component from the last game, this is a substantial co-op mode that allows you to play through the entire story and all the side missions with a friend over Xbox Live, ala Crackdown. Can you even imagine how cool that will be? The developers are also promising additional mission objectives specific to the co-op mode in order to put a greater focus on teamwork.

 

Not only is the city of Stilwater much larger in SR2 than it was in the original, itʼs also set to feature over 130 building interiors to explore and/or crash through, six new above ground districts and four underground, plus every district from the first game has been retouched and redesigned to make the experience seem fresh.

 

While Rockstarʼs GTA IV seems to be focussing on realism, Saints Row 2 is shaping up to be an enjoyable hyper-realistic alternative. Weʼll have more in the coming months, but for now weʼll leave you to ponder how much funnier throwing yourself in front of traffic during the Insurance Fraud missions will be with a friend.

 

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Pachter: Mass Effect may come to PS3

 

Remember when we did a feature on Mass Effects chances of coming to the PlayStation 3 console? It was a really optimistic feature that highlighted the many reasons why the Mass Effect trilogy could end up landing on the PlayStation 3. PSU is not the only one to think this, as it has been a topic of debate ever since EA purchased Bioware a while back.

 

Michael Pachter, Wedbush Morgan Securities Analyst, has taken his stance on the entire situation by stating he believes that Mass Effect will not remain an Xbox 360 exclusive.

 

Speaking with a panel of others on Gametrailers, Pachter commented, "Trust me, Electronic Arts, when they threw out the 300 million that is multiplatform that is not 360 only.” And when asked if it will come to the PS3, he finished with, "It has to, I wouldn't be shocked if Mass Effect 1 came to PlayStation 3."

 

Currently Bioware still labels Mass Effect as an Xbox 360 exclusive. The first game in what is planned as a trilogy is already released with great reviews. Perhaps when it is time to reveal more on Mass Effect 2, will Bioware be able to talk more freely in relation to ME on the PS3.

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Kazunori Yamauchi talks about Gran Turismo 5

 

Kazunori Yamauchi talks about car damage (some cars will have it, some won't), Xmas 2008 release for GT5 (not GT5 Prologue), how he would be frustrated with the Wii, and that the 360 to him is not a true full HD console.

 

Regarding Damage:

 

-They are testing car damage, but they have to reach a compromise. He put as example after the curve in Daytona, touching with the back of the car against the laterals can literally destroy the car, because it reaches a force of 150G! Yamauchi doesn't want to destroy cars like that, but he understands that fans want car damage, because it's part of reality. Some car makers don't mind car damage, others forbid it, so there will be cars with damage and cars without damage.

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Heroes over Europe coming to next-gen systems

Red Mile Entertainment has today announced the development of Heroes over Europe, the sequel to the 600,000 selling 2005 PlayStation 2 Xbox and PC game Heroes of the Pacific.

 

The game is in development at Transmission Games for Xbox 360, PS3 and PC and is powered by an all-new game engine promising cutting-edge visuals. The game will revisit the action in the key European air battles of WWII and follows the story of three allied pilots and their actions in the war. This includes the invasion of France and the devastation of Berlin in 1945.

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....και κατι ανησυχητικο για την sony και τα exclusive της

 

 

απο την κυριακατικη αναλυση του NPD, προεκυψε αυτο το πινακιο:

ltdsalesnewsonyip1107.jpg

συγκεντρωτικες πωλησεις μεχρι και τον Νοεμβριο για τα νεα IP's της sony

 

οι αριθμοι ειναι πιο απογοητευτικοι απο οσο φαινονται, διοτι ειναι συγκεντρωτικοι

δηλ. το resistance μετραει κατω απο 500.000 κοπιες απο την πρωτη μερα του ps3 στην αμερικη μεχρι και σημερα.

τα δε υπολοιπα ακριβοπληρωμενα exclusives, καλυτερα να μην τα σχολιασουμε καθολου....

 

 

απλα για να καταλαβει κανεις το μεγεθος της αποτυχιας τους,

ας πουμε οτι το cod4 πουλησε μολις σε ενα μηνα (Νοεμβριο) πανω απο 440.000 κοπιες στο ps3,

δηλαδη σχεδον οσο το resistance μεσα σε περισσοτερο απο ενα χρονο(!)

θα ελεγα οτι φανταζει σχεδον αδυνατον.

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