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PS3 Ειδήσεις {News Topic}


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PS3 Virtua Tennis 3

 

At its press event in Tokyo yesterday, Sega revealed, or rather boasted, that Virtua Tennis 3 runs in 1080p on the PS3. Displaying the game on slick HD sets with 1080p placards next to them, it looked absolutely glorious in high-res.

 

This makes Virtua Tennis 3 the second PS3 title confirmed to run in 1080p, next to Gran Turismo HD, and demonstrates that third party publishers are able to achieve what's been dubbed the holy grail of full HD on PS3. Sony has touted the PS3's ability to render 1080p images as a large benefit over the Xbox 360, which is incapable of generating them at such a resolution.

 

http://www.1up.com/do/newsStory?cId=3153716

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Universal Studios Shuns Blu-Ray

 

The Blu-Ray has now been dismissed by Universal Studios, Craig Kornblau explains why the HD-DVD will win the next-gen DVD war.

 

Another day and another news article on the PS3 and sadly for Sony its not good news. Today Craig Kornblau (president of Universal Studios home entertainment) stated that the HD-DVD will be the 'hands-down' winner in the next-gen DVD wars.

 

He went on to say the following - "Look at the blogs, look at the reviews by the early adopters and even look at the mainstream media – HD DVD has maintained its first-to-market advantage and delivered on the promises of providing the best high definition image and sound quality at the best value for consumers today,"

 

HD-DVD and Blu-Ray recently went head to head and screened three different DVD's (Training Day, Kiss Kiss Bang Bang and Rumour has it...) and in terms of image quality HD-DVD came out ahead of Sony's Blu-Ray. Also the Blu-ray cropping issues, increased noise or artifacting and darker overall color casting.

 

Kornblau puts up a good fight talking about the HD-DVD's pricing and availability, as for which one is the best in terms of quality well that still remains to be seen.

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No online in Tony Hawk PS3

 

Developer Neversoft has dropped online play from the PlayStation 3 version of Tony Hawk's Project 8, a key third-party launch title for Sony's next-gen console.

 

The developer has only recently received development kits for the PlayStation 3 and has not had time to implement online play ahead of the consoles' US and Japanese launch in November, according to an article on IGN.

 

"Neversoft is confident the PS3 version of the game will ship at launch in November, but it still hasn't received all of the software libraries and has no indication of how the online components will work on PS3, so it's not offering them," detailed the report.

 

 

With online play a major battleground for all the next-generation consoles, the loss of online features for a key third-party franchise could prove to be another blow for Sony - already dealing with the aftermath of a delay to the European launch of the console.

 

Neversoft was the first developer to offer online play for the PlayStation 2 with the launch of Tony Hawk's Pro Skater 3 in October 2001, well ahead of Sony's official online service.

 

Tony Hawk's Project 8 for the Xbox 360 will support up to eight players online, as well as other features over the Xbox Live service.

 

Publisher Activision was unable to offer comment at the time of writing.

 

http://www.eurogamer.net/article.php?article_id=67694

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Heavenly Sword PS3 Interview

 

GailyGame got the chance to speak with Heavenly Sword's Mat Hart about Ninja Theory's PS3-exclusive launch game. He speaks about the comabt system in HS, which Ninja Theory has been working on for over two years apparently. The game's battlesequences will be its strong point, and the game itself is very visuals-driven.

 

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Eye of Judgment Demonstration

Mr. Watanabe lets us in on Sony Japan's most compelling PS3 title.

 

Now playing over at Sony Computer Entertainment's Play Beyond PS3 preview portal, an interview with Mr. Watanabe. You know, good old "The Eye of Judgment" Watanabe. The site lists his first name as "Senior Game Designer," but we did a search (right here at IGN) and found out that it's actually Yusuke.

 

Since the interview with the Eye of Judgment game designer is entirely in Japanese, we've provided a quick, dirty translation/summary of his 7 minutes of commentary.

 

Mr. Watanabe begins with a discussion of how Eye of the Judgment uses technology to spice up the card game genre. "Eye of Judgment is a title that will deliver a brand new experience to the user. It's a difficult concept, and we believe that it is something that can only be achieved on the PlayStation 3."

 

At around the 30 second mark, Watanabe points to some squares on a couple of cards. "We use technology that can read 2D bar codes called cyber codes. The cards carry codes in this fashion. If the user lays it out in front so that it's picked up by the camera, it recognizes the code and can call out the character that's associated with the card's ID."

 

Watanabe then pulls of the impressive feat of moving the card around with his hand and having the game reflect the movement in real time. Even better, he shows how you can touch the card's creature directly, as if petting it.

 

"PlayStation 3 reads the card and automatically handles the game progress and decisions, so anyone can enjoy a deep card game."

 

Coming onto the 1:55 mark, as part of a section titled "The barrier between real space and virtual space is gone," Watanabe explains the games versus mode, in which two players face off on a 3 x 3 grid and attempt to become the first to take command of five squares. The game will be split into two main modes. Including this versus mode single players will be able to enjoy a catalogue mode where you can view cards interact with creatures. "We're also currently considering something where players battle over the network against overseas players."

 

Watanabe's team hopes to appeal to everyone with Eye of the Judgment. "For people who've not played card games until now, we believe there are many who will take an interest from the visual impact and will want to try out the game. Also, we're making a real card game, so it will be something that core gamers can get a lot out of."

 

Now at the 3:32 second mark, the subject changes to "Reality from the mix of CG and real photography." The battle scenes make use of technology and techniques like jet brushes and normal maps, as well as some serious particle effects, Watanabe notes.

 

"The player selects the card, and puts it in a place where it can be placed. That's it. The controller is not used at all. Only cards. The cards are what you'd call the input interface."

 

The interview turns, at the 5:01 mark, to a section titled "A community that expands through the network." Watanabe feels that the game's network versus mode will be one of its big selling points. He believes that as players compete with other players throughout the world, the game's community will expand, and that players will be able to explore new worlds and develop new interests. "I believe the players' breadth of play will expand."

 

Asked about the PlayStation 3 in general, Watanabe has this to say. "The PlayStation 3 can be a new segment of digital entertainment that goes beyond the framework of previous consoles. We're at the point where designers, myself included, can realize ideas that we joked about before."

 

Finally, Watanabe is asked to respond to the statement that closes up all the PlayBeyond interviews, "The PlayStation 3 according to you." Noting that developers will have to work to keep up with the new technology presented by the PlayStation 3, Watanabe says, "Game creators evolve along with the hardware."

 

The Eye Toy interface shown in the video is the same prototype that was shown at E3. We're hoping to get a closer look at the final version The Eye of Judgment later this week at the Tokyo Game Show, and will let you know how far Watanabe and his staff have evolved.

 

the-eye-of-judgment-20060824113327907.jpg

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Ninja Gaiden for the PS3?

 

Mia endiaferon anakalipsei apo enan forumiti tou teamxbox.twra ti simainei auto o xronos tha deiksei..

 

LINK

 

sorry kids, that was on our rumored/speculative list for TGS that accidentally got published when it shouldn't have. not saying one way or another if it's true or not, but we'll find out in a couple days.

 

http://www.neogaf.com/forum/showpost.php?p=4356433&postcount=73

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