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Devil May Cry 4 devs may talk

Hiroyuki Kobayashi and Hideaki Itsuno discuss the series' new hero, hint at surprises in store for the game.

 

Devil May Cry protagonist Dante is being replaced for the fourth installment in the series, a move the game's developers explained in the new Famitsu PS2. The magazine interviewed Devil May Cry 4 producer Hiroyuki Kobayashi, whose credits include Basara 2 and the GameCube version of Resident Evil 4, and Devil May Cry series veteran Hideaki Itsuno.

 

Itsuno revealed some of the reasons why Dante was replaced with his younger look-alike Nero. "First of all, Dante sort of peaked out in the last game. Also, the introduction of the new protagonist, levels the playing field for veterans and new players," Itsuno told the magazine.

 

As for the similarities in appearance between Dante and Nero, Kobayashi gave a couple of reasons for that design choice. "The silver hair and coats are symbols that make it easier to recognize the series' protagonist," Kobayashi said. "There is also a deeper meaning [to their similarities]..."

 

Nero is a member of a religious group called the Kyoudan Kishi, or "Order of Knights." Kobayashi said he will have some new powers, including the abilities to pull enemies toward him or throw them. The awakening of these powers in Nero will apparently make up one of the plot elements in Devil May Cry 4. Regarding Nero's ability to pull or repel enemies, he said: "Nero's right arm uses a new system we're calling the 'Devil Bringer.' This system could have been done on the current hardware, but due to problems with the PlayStation 2's specs, it would have looked primitive. However, with the PlayStation 3 we were able to get the visual aspects right."

 

A close examination of the screen shots provided in Famitsu PS2 reveals a strange, life-bar-like graphic in the upper left-hand corners. Itsuno explains, "This is like the throttle and clutch on a motorcycle... The sword has a sort of will of its own. Nero has tuned it himself, turning it into a very powerful weapon. I can't talk about the specifics of the system, but we'd created a new style of game-play for the sword."

 

Despite the focus on Nero, it seems that he may not be the game's only playable character. When asked if it would be possible to play as Dante, Kobayashi replied with another question. "Do you want to be able to play as Dante," he laughed. "In order to proceed through the story, the player's point of view will change but...who knows?"

 

Expect more details about the game to be revealed later this month at the 2006 Tokyo Game Show. Kobayashi noted that in addition to the playable demo of the game at the show, "the stage event will include a real-time demonstration of the game... There will also be some surprise announcements!"

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Video: PS3 Region Free?

A small quote from the video implies that the PS3 WILL be region free. A question is asked if a Japanese system can play an American disc and the response received was 'as far as we know, yeah'. Even if the console itself is region free, developers will most likely have the option to lock out regions as they wish...

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viper exei ksanaginei post..safws k tha arxisoun oi trampes opws les.opws panta allwste.

sxetika me to an einai region free to ps3 einai ena erwtima.profanws milame gia region locked taineies alla tha games region free?isxiei auto telika?mpas k parthei import

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Xfire a Subject in PS3's Dark Kingdom

The gaming network takes a smaller role with Sony than rumored.

 

 

According to Xfire CEO Mike Cassidy, however, the 1UP article contained some inaccuracies. "We do have future announcements," Cassidy told IGN. "For now I can only tell you Xfire is not part of PS3's PNP."

 

A representative from Sony explained to IGN that Xfire was contacted and that "some of their [Xfire's] tech will be included in the PS3 launch title Untold Legends: Dark Kingdom."

 

:mrgreen: :mrgreen:

 

http://ps3.ign.com/articles/732/732382p1.html

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Resistance: Fall of Man Preview

 

During a recent visit alongside Electronic Gaming Monthly to Insomniac in Burbank, CA, we were stunned to find the game running as smoothly as something we'd find in stores. While many developers are working to get their PS3 projects up to the level of their 360 counterparts at this point, we experienced hours of Resistance gameplay -- across all major modes -- and did not once see a performance error that suggested this couldn't be released as is.

 

Our day at Insomniac started with a look at the game's multiplayer. Recently revealed as a 40 player affair (up from 32), the mode is broken down into various subsections. Beyond the standard Deathmatch and Team Deathmatch, players will be able to participate in Breach and Meltdown game types (as well as some that have yet to be revealed).

 

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