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PS3 Ειδήσεις {News Topic}


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Soulcalibur IV

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What's the game about: It's the latest episode in Namco's super-popular Soul Calibur series, and the first one on the PS3/360 hardware generation. The one-on-one 3D weapons-based fighting action that has always been the distinguishing characteristic of the series remains unchanged. Check out the latest issue of EGM for a cover story on the game, revealing much more.

 

What's new for E3: The addition of online fighting means that Soul Cali...er, Soulcalibur joins the other three 3D Japanese fighting franchises (Tekken, Virtua Fighter, Dead or Alive) in the online match-up arena, moving competitive combat out of the arcades and into living rooms everywhere, opening the field for players of all skill levels to meet and compete. Now, instead of padding your record by whupping your baby sister's ass, you can bring your A-game to the masses to see how you really stack up. The game wraps up with new characters, bigger stages (for fewer ring-outs), and the possibility of all-new game features that haven't been decided on, but could include anti-ringout measures. http://media.1up.com/media?id=3173724

http://media.1up.com/media?id=3344719SCREENS: Click the image above to check out all Soulcalibur IV screens.http://media.1up.com/media?id=3173725

 

 

What we like: Not only is online play good for gamers, but it's good for the genre, which despite the popularity of the final four, has been shrinking despite itself over the last half a decade. With more people playing together online, it's possible that the fighting game genre may see a resurgence in popularity, which could inspire more sequels and, hopefully, more innovation. What we dislike: Ivy's been going back for seconds, as evidenced by the first promotional renders we've seen. Another thing is that the PS3 and Xbox 360 versions seem like they will be the first releases of the game, with no arcade release preceding them. That factor led to balance issues with Soul Calibur 3 (since an arcade release often supplies the dev team with valuable feedback in this area) and could become an issue here.

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Παδιά καλημέρα.Μου έρχεται να κλάψω με όσα βλέπουμε και θα απολαύσουμε σε λίγο καιρό .:wink::mrgreen:

 

Xrest , privateer και λοιποί , συνεχίστε να μας ενημερώνετε/πορώνετε!!!

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E3 2007: Killzone 2 Impressions

Yes, it's real.

 

Tonight, Sony Computer Entertainment finally pulled the curtains back from its highly-anticipated first-person shooter, Killzone 2. The console giant has been entirely mum on the game since its debut at E3 2005, and though it started with tremendous hype, gamers have grown more and more weary over its status as time has gone on. The issue up until now has been that as impressive as the trailer was, it was all pre-rendered, and being that no one has really heard about the game in nearly two years now (aside from an SDK demo at this year's GDC which was in no-way indicative of the actual title), gamers everywhere have simply had to speculate as to whether or not it would live up to the extremely impressive trailer. And perhaps more so, whether or not said pre-rendered footage would doom the game to become a disappointment.

 

Tonight's demo opened very similarly to what we saw two years ago. Clouds canvassed the screen until a soldier's head crept into view. He and others on his "cargo" vessel converse in short and abrupt sentences about how they're on their way to certain death. The scene is extremely similar to the lead-up to the invasion on Normandy Beach - certain hell is ahead, and the soldiers can't help but hold on to their helmets and hope to make it to the war zone intact and actually have a fighting chance.

 

A couple more vessels come into view, engines kicking below their flat surface while soldiers can only crouch and hold on to the thin railing. There's no protection here, nor even seats. Just as the clouds begin to part, one of the vessels is hit by incoming fire and begins plummeting to the very expansive city below. After falling for what seems like an eternity, it finally lands in a ball of flame as soldiers on the other vessels talk about how they're certain to die. Their commander tells everyone to lock and load...

 

The opening was once again fantastic, but we couldn't help but sit there and think, "When are we finally going to see some in-game footage?" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, "Holy hell, all of that was in-game?"

 

Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.

 

While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that. Power lines, boxes, railings, window sills, trash... it's all there. While there aren't as many effects going on as we've seen in some UE3 gamers, there's unmistakably more detail to everything.

 

The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model. The art direction, what with its dark colors and overly-gritty feel, keep the game from looking "real", but that doesn't mean it isn't absolutely immersive. I will personally say that I can't remember seeing a more impressive lighting model than this. More realistic? Maybe. But more impressive? No.

 

E3: Sony meant to set Killzone expectations high - Harrison

High bar set at E3 2005 "was not accidental", and Sony aims to clear it

Phil Harrison has told GamesIndustry.biz that Sony intended to set expectations incredibly high with its controversial E3 2005 trailer for Killzone 2 - and plans to exceed them with the finished product.

 

"It's a very important game because the anticipation was set so high, which we were conscious of - it was not accidental," Harrison told gi.biz following a presentation of the game in Santa Monica.

 

"It was important to demonstrate clearly that we have a real-time playable game that exceeds the expectations that we set for it."

 

Harrison said that Killzone 2 conveyed "the technical capability of the platform and the creative capability of the platform", and paid tribute to developer Guerrilla Games' "incredible skill and talent".

 

Killzone 2 would, he said, "deliver their original vision" when it launched exclusively on PlayStation 3. "For many reasons, it's an important product for us," he concluded.

 

The game, whose first in-game screenshot generated enormous interest when it was unveiled today, casts the player into a non-stop war against the semi-human Helghast, with Guerrilla telling journalists that the demo shown on Tuesday evening drew upon virtually all of the PS3's many important capabilities - including Blu-ray discs, which it said were necessary for the game to offer visual detail in depth.

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Killzone 2

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If you would like a number to go with that, try 2GB. That's how big the single level was on disc, to which the Guerilla rep noted that the game's level of detail would not have been possible without Blu-ray.

Want to see the game for yourself? Head to the PlayStation Network at 3pm PST on Wednesday and you'll find a brand-spanking-new trailer waiting there for you.

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Παθανε πλακα ολοι οι παρευρισκομενοι....ο αλλος νομιζε οτι εβλεπε βιντεο και του λεει ο αλλος κοιτα παιζω....KILLZONE STRIKES BACK....Για να δουμε σημερα...

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Πειράζει που και τα νέα screens του KZ2 δεν μου λένε κάτι; Αυτό είναι το killer app που περιμέναμε; Αυτό είναι που ξεπερνά ακόμα και τα στάνταρ που έθεσε το E3 2005 ψέμα;

 

Ναι καλά!

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Πειράζει που και τα νέα screens του KZ2 δεν μου λένε κάτι; Αυτό είναι το killer app που περιμέναμε; Αυτό είναι που ξεπερνά ακόμα και τα στάνταρ που έθεσε το E3 2005 ψέμα;

 

Ναι καλά!

 

Παρακολουθω τοσο καιρο και δεν γραφω , αλλα ο κομπος εφτασε στο χτενι....:twisted:Κατηγορεις αλλους για τρολαρισμα ενω ο ιδιος εισαι το χειροτερο τρολ προσπαθωντας συνεχως να μειωνεις οτιδιποτε αφορα SONY ...

Γιατι δε μοιραζεις εισητιρια? θα βγαλεις τρελα φραγκα....:mrgreen::mrgreen:

 

Γιατι αυτος ο πολεμος δεν μπορω να καταλαβω, εχω ολες τις κονσολες και ειμαι ευχαριστημενος με ολες.

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Ρε συ exoskeletor, έχουμε 4 in-game screenshots από το παιχνίδι στο post #5466 και τις σχολιάζω. Κακό έκανα;

 

Με το καλό να έρθει το βιντεάκι και να με κάνει να αλλάξω γνώμη. Εγώ περίμενα πολλά από το Killzone. Δεν θέλω να απογοητευτώ.

 

Παρακολουθω τοσο καιρο και δεν γραφω , αλλα ο κομπος εφτασε στο χτενι....:twisted:Κατηγορεις αλλους για τρολαρισμα ενω ο ιδιος εισαι το χειροτερο τρολ προσπαθωντας συνεχως να μειωνεις οτιδιποτε αφορα SONY ...

Γιατι δε μοιραζεις εισητιρια? θα βγαλεις τρελα φραγκα....:mrgreen::mrgreen:

 

Γιατι αυτος ο πολεμος δεν μπορω να καταλαβω, εχω ολες τις κονσολες και ειμαι ευχαριστημενος με ολες.

 

Αν είναι τρολλάρισμα να λές αβίαστα την άποψη σου τότε ΝΑΙ, είμαι από τα χειρότερα. Δηλαδή εσένα τα 4 screens σε τρέλλαναν έτσι; Ρε έχετε ξεφύγει λέμε.

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αυτο που βλεπουμε ειναι πολυ alpha tis alpha.to οπτικο αποτελεσμα με αφηνει πολυ μα πολυ ικανοποιημενο.γενικα παιζει φοβερο clarity.βεβαια θελει καποια δουλεια στα textures αλλα οπως ειπα ειναι πολυ πολυ νωρις.well done guerilla!αναμονη για το videaki να δουμε πως παιζει κλπ κλπ.επιτελους

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