privateer Δημοσ. 30 Ιουνίου 2007 Μέλος Share Δημοσ. 30 Ιουνίου 2007 Deflated Pigskin: PS3's Football Troubles How Madden, All-Pro and NCAA ain't looking so good on PS3. We have confirmed the Xbox 360 versions of Madden NFL 08 (August), All-Pro Football 2K8 (July), and NCAA Football 08 (July) will run at 60 frames per second, whereas the PS3 editions are locked at just 30fps. In the simplest of terms, this means that the 360 versions will run smoother and faster, and you'll have an easier time noticing subtle animations. While we haven't had the opportunity to see the difference with EA's titles (the publisher hasn't sent us PS3 builds of either), All-Pro Football 2K8 definitely runs better on Xbox 360. http://www.1up.com/do/newsStory?cId=3160709 Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
privateer Δημοσ. 30 Ιουνίου 2007 Μέλος Share Δημοσ. 30 Ιουνίου 2007 Beautiful Katamari Skips PS3, Goes Wii Rumor: Sources allege publisher has quietly canned the PS3 build of the quirky title; started work on Wii effort instead. http://wii.ign.com/articles/800/800761p1.html Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
privateer Δημοσ. 1 Ιουλίου 2007 Μέλος Share Δημοσ. 1 Ιουλίου 2007 The first 10 minutes: The Darkness http://www.playsyde.com/news_4517_en.html Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
Επισκέπτης Δημοσ. 1 Ιουλίου 2007 Share Δημοσ. 1 Ιουλίου 2007 Sony & Epic Developing an Exclusive PS3 Game. Last week we reported that, Sony was going to help Epic make the Unreal Engine work better on the PS3. The latest 1up yours podcast has added a bit more fire to that rumor. On the 1up yours podcast they have revealed that Sony is working with Epic on an exclusive game. Apparently this is in conjunction with the rumor we reported with Sony and Epic working together on the unreal Engine. We are speculating that more details will be unveiled at the game during this years E3. What Genre could this possibly be ? Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
Daredevil Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 This Uncharted video takes our breath away This video, captured at the IDEF in Cannes, shows almost six and a half minutes of gameplay footage for Uncharted: Drake's Fortune. From a graphics and animation standpoint, this game look amazing. The jungle reminds us of a much more photorealistic Jak and Daxter (the first one, before it sold out and became a GTA clone), which would make sense considering they're both by Naughty Dog. The main character's movements are fluid and nimble. This game promises to be a true feast for the eyes. Whether the story can live up to expectations is another matter. Though with Amy Hennig (writer for the Legacy of Kain series) directing, we have high hopes. Check out the video for yourselves and see what you think. Read Does Uncharted play as good as it looks? You probably read about and watched the incredible video for Uncharted: Drake's Fortune earlier today, but we're going to take a more critical look at the actual gameplay from a demo released to some individuals, like IGN. This side of the story isn't all roses and chocolate boxes, we're afraid. While the game looks gorgeous and fluid, there seems to be an issue with some mechanics. Luckily, combat is saucy and fun, the AI is boasted as being smart and difficult, so those aren't a concern. What was IGN complaining about? Some pretty important stuff, if you ask us. While the demo they played was an early, but polished graphically, build, there are a few concerns worth noting. First, they mentioned a strange sort of linearity in a jungle. Sure, it's probably made that way on purpose for demo reasons, but we hope there isn't a linear "jungle path" you have to stay on, or invisible walls will nudge you along. Grabbing onto things was hit or miss, and Drake had difficulty judging which action to take when two objects of different sizes were close to one another. Also, timing your jumps isn't a problem, but the game often did the wrong thing and allowed Drake to plummet to his doom. It sounds like pain, we know, we wanted this game to be perfect, too. But that's why it's an early build and these kinks can be ironed out with ease. Hopefully we'll be back in another month with more hands-on impressions about how the game has turned itself around and everything works beautifully Read Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
GabrielConnor Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 Sony & Epic Developing an Exclusive PS3 Game. Καλά νέα για το PS3 καθώς όπου βάζει το χεράκι της η Epic, κάνει θαύματα Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
xrest Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 Resistance Multiplayer Upgrade Drops Today Multiplayer portion is totally free. New maps? Not so much. http://www.1up.com/do/newsStory?cId=3160691 Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
privateer Δημοσ. 2 Ιουλίου 2007 Μέλος Share Δημοσ. 2 Ιουλίου 2007 Sony: PS3 in full production http://www.gamesindustry.biz/content_page.php?aid=26285 Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
xrest Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 Gran Turismo 5 could be delayed to late 2008 The release of the highly-anticipated Gran Turismo 5 on PS3 could be pushed back as far as late 2008 says director Kaunori Yamauchi, who wants the game to be absolutely perfect before it's released. Speaking with US-based Car and Drive magazine (via Gamers-Creed), Yamauchi touted spring 2008 as the earliest that the game could see release, but affirmed that Sony is more than willing to push that date back to the end of the year should his team need more time. Yamauchi made reference to the cars as being one of the key time-consuming aspects of developing the game. It's taking 180 days for someone to build a car in the levels of detail required for GT5, as oppose to 30 days for GT3 and just one day for the original GT on PSone. Crash damage has also once again been ruled out, Yamauchi saying that some companies don't want their cars smashed up in the game (despite damage featuring on the licensed cars of PGR, Forza and other games). He also says adding the perfect damage system would mean changing the physics model of the game, and modelling each panel of every car separately, both normal and crumpled, with different lighting and shadows. Again, if other games can do it, why can't GT? They're not exactly short of time. He did say, however, that crash damage could possibly be delivered as a post-release download, and that downloadable cars were a certainty. Meanwhile, you'll have to make do with the minimalist offerings provided in GT HD for another year or more. Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
telegamesvg Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 Gran Turismo 5 could be delayed to late 2008 Πφφφφ...σιγα την ειδηση .... Ειδηση θα ειναι για την Sony να βγει κατι στην ωρα του ... ;-) Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
privateer Δημοσ. 2 Ιουλίου 2007 Μέλος Share Δημοσ. 2 Ιουλίου 2007 Nintendo Wii outsells PS3 6 to 1 in Japan in June http://www.boston.com/news/world/asia/articles/2007/07/02/nintendo_wii_outsells_ps3_6_to_1_in_japan_in_june/ Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
MiltoZ Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 Gran Turismo 5 could be delayed to late 2008 He did say, however, that crash damage could possibly be delivered as a post-release download, and that downloadable cars were a certainty. Δε ξέρω αν πρέπει να κλάψω ή να γελάσω. edit: προς το παρόν κλαίω από τα γέλια... μπα σε καλό σας, σε καλό να μας βγει :lol: Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
p3tran Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 Gran Turismo 5 could be delayed to late 2008 The release of the highly-anticipated Gran Turismo 5 on PS3 could be pushed back as far as late 2008 says director Kaunori Yamauchi, who wants the game to be absolutely perfect before it's released. Speaking with US-based Car and Drive magazine (via Gamers-Creed), Yamauchi touted spring 2008 as the earliest that the game could see release, but affirmed that Sony is more than willing to push that date back to the end of the year should his team need more time. Yamauchi made reference to the cars as being one of the key time-consuming aspects of developing the game. It's taking 180 days for someone to build a car in the levels of detail required for GT5, as oppose to 30 days for GT3 and just one day for the original GT on PSone. Crash damage has also once again been ruled out, Yamauchi saying that some companies don't want their cars smashed up in the game (despite damage featuring on the licensed cars of PGR, Forza and other games). He also says adding the perfect damage system would mean changing the physics model of the game, and modelling each panel of every car separately, both normal and crumpled, with different lighting and shadows. Again, if other games can do it, why can't GT? They're not exactly short of time. He did say, however, that crash damage could possibly be delivered as a post-release download, and that downloadable cars were a certainty. Meanwhile, you'll have to make do with the minimalist offerings provided in GT HD for another year or more. αν μη τι αλλο, εχει potential προς το παρον απλα φαινεται πως επιβεβαιωνεται αυτο που λεγαμε, δηλ. οτι αυτα που κανει το forza He also says adding the perfect damage system would mean changing the physics model of the game, and modelling each panel of every car separately, both normal and crumpled, with different lighting and shadows. Again, if other games can do it, why can't GT? They're not exactly short of time. δεν προκειται να τα κανει το grαn turismo 5, εκτος βεβαια κι αν καποιος ειναι τοσο αφελης να πιστευει οτι εφʼοσον δεν εχουνε κανει τιποτα ακομα σχετικα με τις αλλαγες που περιγραφει ο yamautchi πιο πανω ή δεν εχουν κλεισει συμφωνιες με τις αυτοκινητοβιομηχανιες, στο απωτερο μελλον θα βγει καποιο "downloadable patch" <---- LOL επισης φαινεται πως το game παει για κυκλοφορια στις γιορτες ʼ08- '09 (χριστουγεννα-πρωτοχρονια) δηλ. αρκετα μακρια. οποτε τα περι υποθετικου "downloadable damage" (<--LOL) ειναι καπως ...φουμαρα, μιας και χρονολογικα θα το τοποθετουσε κανεις στο μισο του 2009 και βαλε (στην καλυτερη) το πιο ενδιαφερον και παραλληλα ανησυχητικο, ειναι οτι μιλαει για υποθετικες αλλαγες στο physics engine, σαν να ειναι αυτο τελειωμενο ηδη. (!) ....εγω απλα ελπιζω να μην εχει σχεση το τελικο physics model με αυτο του demo.... Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
p3tran Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 ....ισως θελουμε να παιξουμε καποια στιγμη πριν πεθανουμε και gt.... και ισως θελουμε να ειναι και καλο, και οχι να διαβαζουμε βλακιες περι downloadable damage system μετα το τελος του 2008 κλπ κλπ Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
Επισκέπτης Δημοσ. 2 Ιουλίου 2007 Share Δημοσ. 2 Ιουλίου 2007 Δεν ειναι υποχρεωτικο (σαν το στρατο) να παιξει κανεις GT,oποιος δεν γουσταρει,απλα δεν παιζει. Εdit:Το προηγουμενο μηνυμα σβηστηκε γιατι προκαλεσα μαλλον:???::roll: Συνδέστε για να σχολιάσετε Κοινοποίηση σε άλλες σελίδες άλλες επιλογές
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