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PS3 Ειδήσεις {News Topic}


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Square-Enix's Wada: 360 And PS3 'Over-Engineered'

 

A new interview with Square Enix CEO Yoichi Wada has seen the influential executive emphasis the importance of the handheld market, particularly the Nintendo DS and describe the Xbox 360 and PS3 as “mismatched” to emerging new demographics.

 

Speaking in a new article by the Financial Times, Wada suggested that the Xbox 360 and PlayStation 3 were poorly suited to the current market and that handheld consoles would continue to dominate sales this year, as the demographics of consumers fundamentally alters following the success of the Nintendo DS and Wii.

 

Referring to the decision to release Dragon Quest IX only on the Nintendo DS, instead of a Sony format, Wada said: “We chose the Nintendo DS because the widest array of people use it, including people who previously did not play games before.”

 

“There is a new breed of gamers in the market – we have to make games for all kinds of people,” added Wada. “In the old days, we could just focus on the PlayStation or the Game Boy, but the environment has changed completely.”

 

Wada also accused the Xbox 360 and PlayStation 3 of being over-engineered, saying; ““There are too many specs – and you also need a high-definition TV, a broadband connection and a deep knowledge of gaming – these consoles are mismatched to todayʼs environment. In a year or two years they will fare better.”

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Soul Calibur IV 'Debut' teaser HD

Exclusive: new in-game character models

 

 

Soul Calibur 4 Official

Coming to PS3 and Xbox 360

 

Namco's announcement of Soul Calibur Legends for the Wii a few weeks back was a big surprise for fans of the legendary swords and souls fighting series. But the big announcement was yet to come.

 

Today in Japan, Bandai Namco Games announced Soul Calibur IV for the PS3 and Xbox 360. This true fighting sequel in the series is expected to see Japanese, North American and European release in 2008.

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Sony threatens to pursue legal action against PS3 hackers

 

Following reports that hackers have cracked PlayStation 3's anti-piracy softare, SCEA has declared that it will "aggressively pursue" anyone caught engaging in such activity with legal action.

 

"Unfortunately, hackers will try to exploit any hardware system software," SCEA spokesperson Dave Karraker told GamesIndustry.biz.

 

"The best we can do as a company is to make our security that much stronger and aggressively pursue legal action against anyone caught trying to use an exploit in an illegal manner."

 

As reported by CVG.com, hackers have cracked PS3 firmware versions 1.10 and 1.11 - thereby forcing the console to boot illegal copies of games.

 

Booting games and playing them are two different things, however; so far, hackers have not been able to get any of the copied games to run, nor have they been able to run homebrew software.

 

Every hardware launch brings with it a race for hackers to defeat the system's protections, whether for the technological challenge, to run copied software, or to allow for homebrew games.

 

Despite Sony's attempts to prevent its emergence, the PSP has a strong homebrew community - and hackers are doubtless hoping to establish a similar base for PS3.

 

If legal consequences are not a deterrent, there are other risks involved. Like Microsoft, which has banned some modded Xbox 360 consoles from Xbox Live, Sony could easily stop PS3 units from accessing the PlayStation Network. Hackers also risk 'bricking' their consoles.

 

"Naturally, any use of an exploit on the system software does void the warranty on the PS3 system... Which could be a costly mistake to see if you can run an old SEGA CD game on it," said Karraker.

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Team Ninja to do more PS3 titles

 

Ninja Gaiden Sigma director Yosuke Hayashi has spiritedly defended the PlayStation 3 in an exclusive interview with Eurogamer - and all but confirmed that Team Ninja will be working on further titles for the platform.

 

Speaking in London yesterday, Hayashi slammed developers who complain that the PS3 is difficult to create games for - saying that "if they think it's difficult, they should get out of the ring."

 

 

Responding to a question about whether the team had found it difficult to transition from working on the Xbox to the PS3, Hayashi said, "there are some developers who have complained about the difficulty of developing for PS3. But, I am a creator, a developer - and by making a product, we receive money from the players. We shouldn't complain about the difficulty."

 

In other words, it's their job, and they're just getting on with it.

 

Hayashi responded in similar terms when asked if the team, which has recently focused most of its efforts on Microsoft's platforms, plans to extend its support for the PS3 in future.

 

"As I said, people who complain about the difficulty of creating games for PS3 should get out, right?" Hayashi commented. "While I'm saying that kind of thing, if I get out myself, then what I say doesn't mean anything! So, I should stay - right?"

 

Given some of his earlier comments about plans for the SIXAXIS controller in future games, it seems almost certain that Team Ninja has plenty more in store for Darth Vader's George Foreman Grill down the line. We'll have the full interview with the outspoken Yosuke Hayashi, as well as our impressions of Ninja Gaiden's PS3 outing, available for your reading pleasure in the coming days.

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New PS3 games at E3 - SCEA

 

Sony Computer Entertainment America president Jack Tretton has said to expect new PlayStation 3 games to feature during the company's E3 conference next month - and says that Sony has "more than 15" titles from internal studios coming this year alone.

 

In his first post on the Sony America's new blog, Tretton says that with the hardware now in place, Sony is "putting all our efforts into insuring that we help create the best games possible for you to enjoy". Offering a brief overview of the PlayStation brand history, including early criticisms, he implicitly draws parallels between the current state of PS3 and the burgeoning PS1 and PS2 businesses, which ultimately went on to top 100 million hardware sales each.

 

However it's the short term that you and we - the PS3 owners - will be focusing on, and for that Tretton had this to say: "We have more than 15 games coming from our own internal studios alone this year for PS3. Our third party partners will weigh in with a host of great games giving us more than 100 titles by year-end on that system alone. [...] Right now, we are working on a slew of games and game packs that will be offered through the PlayStation Store in the coming months."

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And with E3 just around the corner, Tretton indicates that the show's diminished profile (limited invitations and booth sizes, most notably) hasn't diminished Sony's enthusiasm for showing off when the July dates roll around. "Everyone here at SCEA is working very hard and is dedicated to pushing the development envelope to show you not only new stuff for games like Heavenly Sword, Uncharted: Drake's Fortune and Ratchet & Clank Future: Tools of Destruction," he says, "but also a few surprises we have up our sleeves that no one has seen."

 

You can read Tretton's entire message on the Sony America blog.

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Motorstorm Expanded

Grab your glowsticks -- there's a new weekend pass coming.

 

When it was released in March, MotorStorm cut a huge muddy path of racing carnage across the PlayStation 3. Set in the off-road tracks of a large desert festival in Monument Valley, players had access to seven vehicle types, ranging from big rigs to dirt bikes. With the only rules of the competition being that there are no rules, racers could bump and crash their way to the finish line. However, one of the largest complaints lodged against the game was the limited number of tracks that players could fly through as they tried to collect the event tickets during the game.

All of that is about to change, as Evolution Studios and Sony Computer Entertainment will be rolling out new downloadable content for MotorStorm in the next few months. The PlayStation Store will soon provide brand new game features, modes and vehicles for MotorStorm racers to take into Monument Valley. It will even unlock new festival passes, such as the Coyote Revenge VIP Pass that will give completely new tracks and races. Instead of simply telling you minor details about the upcoming content, we managed to get a video interview with Paul Hollywood from Evolution Studios, who breaks down some of the new items that you'll be able to download. Check it out below, and as soon as info on the upcoming content becomes available, we'll get it posted.

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Soulcalibur IV Will Remain at 60FPS

1080P support is under consideration.

The latest issue of Famitu brings us a few new details about Soulcalibur IV before EGM drops the real bomb next month. For the hardcore: the game will run at 60FPS and they're currently considering supporting 1080P resolutions -- but it isn't confirmed.

 

Additionally, the story of Soul Calibur IV will be a continuation of Soul Calibur III, with a twist. Once, a man became a hero using the sword Soul Edge, but his son stole it from him for evil and ends up dying during battle. The hero (father) out of grief, decides to make Soul Calibur. This aspect will apparently will become a key to Soulcalibur 4's story.

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Firmware update 1.81 out

 

Sony fixes RGB bug in PS3

Sony has released an update that sorts out a problem with the "RGB Full" display option introduced in the last firmware distribution.

 

"In 1.80 we added an option to the XMB under settings allowing you to choose between RGB Full and Limited. Basically if you are connecting your PS3 to your TV using an HDMI cable, and if your TV supports RGB full range, the picture quality may be improved when this option is set to Full," PlayStation Network operations director Eric Lempel explains.

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"Some of you pointed out that the Full setting would sometimes revert back to Limited and 1.81 will address this issue.

 

"Please keep in mind that this setting is only effective when the PS3 is connected to a TV using an HDMI cable."

 

The update, which brings the system software up to version 1.81, has yet to appear on the Japanese, US or UK PS3 support websites, but when we powered up our PS3 this morning it was there and waiting.

 

It's not clear if it does much beyond fixing the RGB Full bug, but Lempel concludes: "We're continually evaluating and improving PS2 software compatibility too."

 

Does anyone remember what life was like before the Sony blog? We don't. It's almost as if they wanted to answer our questions all along!

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MotorStorm update delayed

 

MotorStorm's 1.2 update - set to introduce Time Attack mode - has been delayed due to a last-minute big-discovery that's thrown the patch back into testing.

 

That's according to Felice Standifer, US producer on the game, who used Sony's increasingly helpful US blog to explain the situation.

 

 

"Right before we were planning to go live with the 1.2 updates with Time Attack mode, a new issue was found on the patch that could result in people not being able to establish a network connection," Standifer explains.

 

"So, unfortunately, for now we need to continue to run tests and monitor the fix to ensure that it does not occur when the patch goes live."

 

Time Attack had been set to breathe new life into Evolution Studios' good but short-lived racer. As you can probably guess, it lets you try and set your best time for each track and then race off against a "ghost car".

 

It also uploads ghosts to the PlayStation Network, and offers the chance to face off against up to seven ghosts at once - with expert times from Evolution available to compete against.

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