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PS3 Ειδήσεις {News Topic}


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New DMC4 info (PSM UK)

 

-The game is said to be long, the longest DMC yet. The bestiary is larger than all previous games combined.

 

-Both Nero and Dante are playable. However, Nero is the focus so Dante in DMC4 is a replica of his DMC3 combo system, but this time they've added instant 'style' switching to the instant weapon switching. They also updated the animations. (For the people that want to bitch, Dante isn't the highlight, Nero is the focus. So don't bust a cherry about him havin some re-used combat from DMC3)

 

-1080p / 60 fps

-Hands on impressions let them fight against Bariel and the twin frost enemies. Says, each boss has to be killed in a unique way. (none of that god of war / shenmue shit either, apparently it has to deal with using the devil arm in unique instances -- for example, "slamming the twin frost demons together via devil arm to finish them off)

 

 

And here's the shit the article posted, taken from Razma from IGN.

 

-- Dante is approaching 40. I don't know if it's literally 40 or the character designer was told to model a guy appearing to be that age.

 

-"Dante is getting too powerful" says Hiroyuki Kobayahi, and said that "making him the main character would take all the challenge outta the game".

 

-PSM prefer Nero over Dante

-This game ran at 1080p and 60fps when they played it.

-DMC4 is a mixture of the best bits of DMC1 and DMC3:SE

-gameplay is very polished, solid, and responsive, it shames games like Genjiawn of Blade (this doesn't really say much, but sure -- sounds good)

-Two levels were playable, the seaside setting level with the docks, and the Ice level with the enormous gothic cathedral and snow capped mountains.

 

-Frosts are hard mofos to kill. They can disappear, recharge their health by freezing themselves, and when they freeze, their health is revived almost to the stage when you first started fighting them.

-The move "accelorator" is very handy in this battle, since its "spewing flames and steam" out of the sword.

 

-Demon arm could be used to slam the frosts.

 

-Plenty of green orbs spew out if you successfully defeat Frosts.

 

-Press "select" for neros taunt, in which he says "scum"(Hint to Vergil and Nero similarity?)

 

-Variel is now known as Berias?

 

-Nero mocks him by saying "he doesnt tan"

 

-Berias's face is his weak point. Nero is capable of double jumping to his face.

 

-When he gets pissed, he sends nero flying backwards with a deafening roar.

-Using guns eventually start ti diminish ihis flames.

 

-Accelarator gives it the slight edge of doing extra damage(Sword goes firey red when he puts that petrol handle down)

 

Neros moves:

-Grim Grip: Lets neo stretch out his arm like the bendy one outta fantasic four. he can chuck enemies around, but its main use is reaching distant objects.

Fly Over: While Dante is stuck to the ground - Excluding cutscenes where he regularly darts up the side of buildings, Nero can use the grim grip to pull himself across caverneous gaps. You can do this at set points,so keep an eye out for the blue markers.

-Devil Bringer:Not only does this contiune the fine capcom tradition of "arms that do stuff"(God Hand, Onimusha), but happens to be one of the most interesting things in the game. It gives nero an extra egde over Dante in combat.

-The Red Queen: Neros sword is bettar than neros because it has a motorcycle rev in the handle, if you press R2 in time with your attacks he revs until it glows red, which unleashes nasty flame attacks that get steadily more damaging, so long as you keep your rhythm.

-Another shot of CGI Nero Vs Dante, except this time, without pointing guns at each other, they are weilding their swords.

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Square Enix talks Final Fantasy, next-gen gaming and the MMO market

 

Obviously, the Final Fantasy franchise has been hugely successful for you. But is Square Enix perhaps too reliant on it? Do you expect the series to remain as popular as it is in the long term?

Hiromichi Tanaka: Personally, I think it doesn't necessarily have to have Final Fantasy as part of the title. You can see when you look at the series that every title has a different story, each game has used a different engine, so it's not always similar.

We often get asked, 'What is Final Fantasy?', and we don't really have a correct answer. We always concentrate on making the best game for that time. But yes, perhaps because it's such a huge brand, we are reliant sometimes.

Maybe it's harder to see from abroad but in Japan we are constantly working on new titles, like Dragon Quest. So it's not only Final Fantasy, we're always [trying] to add new titles to our company's catalogue.

What are the differences between Western and Japanese gamers? Why do you think titles like Final Fantasy and Dragon Quest work in the West, while other Japanese RPGs don't?

Hiromichi Tanaka: It's a pretty difficult question to answer, but one thing we notice is that Japanese games tend to be closer to comics. Like Super Mario, it's got a very comic feel. Whereas in Europe - especially in the PC market - games seem to ask more for realism, so that is one big difference we notice.

Sage Sundi: But at the same time the market is changing; Western markets are becoming more familiar with Japanese cartoons through cartoon channels. So I think they're getting used to that kind of cartoon style which they didn't notice before.

What's your opinion of the next-gen consoles? It seems that PS3 is doing well in Japan, but Xbox 360 hasn't really taken off despite the release of games like Blue Dragon. Will Square Enix be supporting the platforms equally, or will you focus on PS3 if it proves to be more successful?

Hiromichi Tanaka: Up to PlayStation 2, all consoles had roughly the same concept of how to enjoy the gaming experience. With next-gen, each has different features and is targeted at a different audience.

So, we have to make different titles for different platforms, depending on what sort of game we want to make and what the users will be expecting; we can choose which platform we want to go for. This is completely different from the old games industry.

Also we now have Vista and the Nintendo DS, so it's not only those three next-gen platforms but a whole variety of different platforms. It's hard having this variety but it also gives us lots of opportunities.

Sage Sundi: Online games might be slightly different. Players can have so many different options - FFXI is a cross-platform online game so you can play from 360 or PS2 in Japan and also Windows. So for our next MMO, we'll also consider this cross platform feature. Regardless of the platform they're playing on, for online games, it might be pure content which attracts the player.

What plans do you have for the MMO market?

Sage Sundi: Well, Final Fantasy XI has been out for nearly for five years now, so with online games one of our targets is to continuously provide content as long as we have users. But we're also working on the new MMO titles which we announced at E3 two years ago.

Where do you see the development of Final Fantasy XI going now? Are there still teams working on development, or are you at the point where you just want to let people continue playing?

Sage Sundi:We're working together with our community and with the users, so we're very flexible. If they all ask for expansion packs, then we might consider more expansion packs - it really depends on how it goes with our users.

FFXI was one of the most popular games on the market - but that market has obviously changed with the huge success of World of Warcraft. Do you see that as an opportunity or a challenge?

Hiromichi Tanaka: The number of subscribers to Final Fantasy XI didn't really change with the release of World of Warcraft. We think that means that we're targeting a different type of audience.

At the moment, MMOs are still relatively new compared to console games, so everyone is trying to poach players from World of Warcraft and get them into their games - but that's because the market is still so small.

Sage Sundi: We've seen other online games in the last few years also being successful so it's not just World of Warcraft, there are other new games which players like as well.

That doesn't necessarily mean that those games are taking players from World of Warcraft - they're creating new markets for their own games, and I think Final Fantasy XI will continue to target its own audience and discover new markets, rather than trying to get people from other games.

With your next MMOs, will you be looking to achieve the same number of subscribers WOW has?

Hiromichi Tanaka: Certainly it would be nice to reach 8 million players, but we're not really trying to beat World of Warcraft because we consider it to be a totally different game. As long as our players are happy, that's what we're trying to achieve.

Sage Sundi: We don't have a clear target of 8 million, or of trying to poach players from World of Warcraft. Even if we succeeded at that, they would try to get those players back! We don't think that's really efficient - we would prefer to target a new market. We take the wide view, that there is a huge market for games and MMOs are still only a small part of it.

 

http://www.gamesindustry.biz/content_page.php?aid=24297

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What's your opinion of the next-gen consoles? It seems that PS3 is doing well in Japan, but Xbox 360 hasn't really taken off despite the release of games like Blue Dragon. Will Square Enix be supporting the platforms equally, or will you focus on PS3 if it proves to be more successful?

Hiromichi Tanaka: Up to PlayStation 2, all consoles had roughly the same concept of how to enjoy the gaming experience. With next-gen, each has different features and is targeted at a different audience.

So, we have to make different titles for different platforms, depending on what sort of game we want to make and what the users will be expecting; we can choose which platform we want to go for. This is completely different from the old games industry.

Also we now have Vista and the Nintendo DS, so it's not only those three next-gen platforms but a whole variety of different platforms. It's hard having this variety but it also gives us lots of opportunities.

Sage Sundi: Online games might be slightly different. Players can have so many different options - FFXI is a cross-platform online game so you can play from 360 or PS2 in Japan and also Windows. So for our next MMO, we'll also consider this cross platform feature. Regardless of the platform they're playing on, for online games, it might be pure content which attracts the player.

ego apo auti tin dilosi mou edose na katalavw oti tha asxolithei ksexorista me kathe konsola k den tha exoume crossplatform paixnidia ektos twn MMO. auto kalo einai epeidi sigkentronoun oles tis prospathies tous sto na aksiopoioun to kathe sistima oso to dinaton kalitera kai den analonontai se alla pragmata.
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Sony Games Unit Weighs Job Cuts In Global Revamp

 

TOKYO -- Sony Corp.'s games unit said it is considering a global restructuring that would include job cuts in Europe, Japan and the U.S.

 

A company spokesman for Sony Computer Entertainment's European division said as many as 160 jobs would be cut, with a final decision likely by ...

 

http://online.wsj.com/google_login.html?url=http%3A%2F%2Fonline.wsj.com%2Farticle%2FSB117689187570373897.html%3Fmod%3Dgooglenews_wsj

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ThreeSpeech dates PSN games

 

Sony's unofficial best friend ThreeSpeech has dated three more PlayStation Network titles.

 

According to its provisional prophecies we'll be seeing Calling all Cars on 18th May, Nucleus on 25th May and Super Stardust HD on June 15th.

 

Unfortunately Sony wasn't around to confirm or deny these dates, which will probably turn out to be American anyhow.

 

Calling all Cars is a humorous and fast-paced take on cops 'n robbers that takes place in a cartoon world. You and your friends will play as a bounty hunters, zooming around the crime-riddled streets trying to be the first to apprehend the runaway robbers – earning reward money when you do so. There'll be trunks full of weapons to spice things up and multiplayer action for up to four of you. Head over to our Calling all Cars gamepage for more information.

 

Nucleus, on the other hand, takes part inside a human body. You control a microscopic remote-controlled craft, which blasts away nasty cells from healthy bloodstreams. It's also got lots of nifty tricks up its sleeve, like a tractor beam that can link cells together to create shields, and the ability to collect protein to make big screen-clearing bombs. Mm, protein.

 

Finally there's Super Stardust HD, which pops you in a spacecraft and asks you to destroy everything you see. You hover around 3D planets blasting asteroids and debris out of your way using three different weapons. Once you've cleared a certain portion them nasty aliens will appear and try to kill you. It's looks absolutely bananas in a similar way to Geometry Wars, which is definitely a good thing in our books.

 

Network titles are available to buy from the PlayStation Store. All you need is a PS3, an Internet connection and some money.

 

Saunter over to the PlayStation website for more information.

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Περισσοτερες πληροφοριες για το fw 1.70

 

The PS3 firmware update we've all been waiting for has at last arrived! What's that? Upscaling for backwards compatible games? Uhh... not quite. True DVR-style recording features? Uhh... we're going to have to wait just a bit longer for that one.

 

Today's update, which takes the PS3 to system version 1.70, at long last makes all those Game Archives games playable on the PS3. Previously, the downloadable PlayStation titles were only playable on the PSP.

 

Game Watch reports that a few PlayStation titles will continue to work exclusively on the PSP for the time being. Sony has yet to specify which games will be cross compatible. PS3-ready downloads will begin on 4/26, so we'l have to check the PlayStation Store at that time.

 

Save data for your PlayStation game downloads will be usable on both the PS3 and PSP. To enable this shared functionality, you'll have to update your PSP to System 3.40, which is also available today.

 

Sony's official Game Archives page alludes to games from "other formats" becoming available for download and play exclusively on the PS3. Such titles and formats have yet to be announced.

 

The PS3 update also improves backwards compatibility with PS2 games thanks to improved peripheral support. You'll now be able to use force feedback in Logitech's GT-Force Pro steering wheel (that's right, your PS3 is going to make something rumble!). Also added to the compatibility list are the Densha de Go! Controller Type 2, the Densha de Go! Shinkansen Controller and Hori's Flight Stick 2.

 

Strictly speaking, this update news concerns Japanese model PS3 and PSP systems only. However, if history is anything to go by, similar updates should be available around the same time wherever you happen to live.

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Operation Flashpoint 2

 

Codemasters revealed that Operation Flashpoint 2 has been in development for over two years by an internal studio and will be coming to PC and major consoles (wild guess this means PS3 and X360). While details are still limited, OpFlash 2 uses the same Neon Engine as its Colin McRae DIRT racing game and will also feature extensive online capabilities for epic multiplayer battlefield action.

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Sony is reconsidering its pricing strategy for the PlayStation 3 in an effort to ignite sluggish sales in Japan and the crucial US market.

 

Ryoji Chubachi, Sony's president, said yesterday: "We are re-examining our [PS3] budgeting process in terms of pricing and volume. Sales assumptions change and the market is competitive. We are in the midst of revisiting our strategy for the PS3."

 

Mr Chubachi also said he thought Sony had hit its bullish shipment target of 6m consoles at the end of March.

μπουαχαχαχαχαχαχαχαχαχα!!!

 

bullshit δεν θα πει τιποτα!!!!

 

 

/κοιταει το site...

"Financial Times. com"

 

ενδιαφερουσα επιλογη λεξεων... BULLSHIT target :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

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μπουαχαχαχαχαχαχαχαχαχα!!!

 

bullshit δεν θα πει τιποτα!!!!

 

 

/κοιταει το site...

"Financial Times. com"

 

ενδιαφερουσα επιλογη λεξεων... BULLSHIT target :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

πολυ καλη επιλογη λεξεων, μιας και στο FT ξερουν αγγλικα, σε αντιθεση με σενα, οταν θα μαθεις να ξεχωριζεις το bullish απο το bullshit ισως και να γελασεις λιγακι, μεχρι τοτε γελαμε οι υπολοιποι.:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: με σενα.

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