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critical error


hackermon1

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Δημοσ.

paidia epaiza lineage kai moy evgale ena parathiro me thn epikefalida critical error ayto to sfalma elege ta exis

 

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 2199 MHz with 511MB RAM

Video: NVIDIA GeForce FX 5700LE (7189)

 

General protection fault!

 

History: HandleAmbience <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

dn xero ti inai mporite na me voithisete??

Δημοσ.

H Unreal engine einai ontws kapws eyaisthith.

 

An sto evgale mono mia fora (kai de sto xanavgalei), den einai idiaiteros logos anhsyxias.

 

An sto xanavgalei, dokimase na valeis tous teleytaious drivers gia thn karta grafikwn (shmera vghkan kainourioi whql-ed forceware nomizw ;) ) kai thn karta hxou sou kai vlelpoume.

Δημοσ.

paidia moy to xana evgale kai evgale ayto

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel Unknown processor @ 2198 MHz with 511MB RAM

Video: NVIDIA GeForce FX 5700LE (7189)

 

IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE).

 

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- DrawSection <- USubSkeletalMeshInstance::DrawSection <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawRadarEtc <- NCRadarWnd::OnPaint <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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