Bigi444444 Δημοσ. 8 Ιουνίου 2006 Δημοσ. 8 Ιουνίου 2006 Εντάξει, δεν παίζει άγχος!Το πουλάμε μαζί αν θες! Κάτι θα πιάσουμε, δε μπορεί!Όσο για να το τρέχουμε πια...
privateer Δημοσ. 17 Ιουνίου 2006 Μέλος Δημοσ. 17 Ιουνίου 2006 http://video.google.com/videoplay?docid=-3502375929069803475&q=crysis http://www.xfionline.net/downloads/inCrysis_dot_com_Art_Director_Michael_Khaimzon_shows_Crysis.wmv
N1ghtW0lf Δημοσ. 20 Ιουνίου 2006 Δημοσ. 20 Ιουνίου 2006 re pou na parei fwtia to plhktrologio sou... sugxistika pali...prepei na parw ta xapia mou
privateer Δημοσ. 29 Ιουνίου 2006 Μέλος Δημοσ. 29 Ιουνίου 2006 http://www.incrysis.com/crysis/index.php?option=com_content&task=view&id=74&Itemid=2
privateer Δημοσ. 4 Ιουλίου 2006 Μέλος Δημοσ. 4 Ιουλίου 2006 Crysis Exclusive Impressions - The History and Background of Crysis and its Creators To understand Crysis better, it helps to understand Crytek--a studio founded by three brothers. The studio now has about 120 employees from around the world who attempt to bring different perspectives to their game development projects. Three of those employees, Faruk, Avni, and Cevat Yerli, had always dreamt of making games, particularly Cevat, who went from playing his Commodore 64 to collaborating online with others in college--collaborations that eventually resulted in a tech demo called X-Isle. In an inkling of things to come, X-Isle featured a lush jungle island, though one populated by fearsome dinosaurs. Armed with this demo, the Yerli brothers took off for the 2000 Electronic Entertainment Expo having never been there before and with no idea what to expect. ("I guess we were the only people in the history of E3 who paid the entrance fee there," Cevat said.) Cevat barely knew any English back then, mostly cobbled together from American games and movies, and most of that consisting of swear words. Still, in a colorful way he managed to get someone at Nvidia to look at X-Isle, and Nvidia ended up using it as a tech demo for its newly introduced GeForce graphics cards. That led to a publishing deal to develop Far Cry, and the rest is history. Crytek is quite a large studio, with enough room for multiple development teams. Not surprisingly, after having established itself with Far Cry and Crysis, Crytek is pushing ahead with a number of projects, each of which we're told will be substantially different from one another. That's right--the company doesn't want to be known as just a first-person shooter maker, but rather a developer of great games in general. That's all in the future, however. For now, the company is getting Crysis done this winter for the PC. (And yes, before you ask, Crysis remains a Windows-only game, a fact that was again confirmed by the company during our recent visit.) The beginnings of Crysis came about during the late stages of development of Far Cry in 2004, when Cevat challenged the design team to take the jungle landscape of that game and freeze it, in essence transforming it into "a frozen paradise." This wasn't just a technical challenge, but also a storytelling one. The frozen jungle would have to have different properties than a normal jungle, as trees and other objects would need to shatter due to the extreme cold. Yet they also needed to explain what would cause jungle to freeze like that. What evolved from that idea is a tale of alien invaders causing environmental havoc on a monumental scale. (Ironically, Far Cry was originally envisioned to have not one but two different alien factions, as well as dinosaurs, but those were eventually dropped in favor of the mutants in the game.) In a way, the developers knew even before Far Cry was finished that they wanted to take another crack at making another Far Cry-style game. For one, Far Cry was Crytek's first game, and it was something of a learning experience. However, there was another important reason. While Far Cry was in development, Crytek knew that it was in a race to beat Doom 3 and Half-Life 2 to the market. As the products of world-famous design houses id Software and Valve, those two games were like two 800-pound gorillas on the horizon, and Crytek realized that as an unknown and upstart studio it would have no chance if Far Cry shipped behind either game. So Far Cry was a rushed project, though Crytek made sure the game met its own internal quality standards. Still, the team knew that it could have done a lot better. http://www.gamespot.com/pc/action/crysis/news.html?sid=6153457&page=1&q=&q
panos--26-- Δημοσ. 10 Ιουλίου 2006 Δημοσ. 10 Ιουλίου 2006 Mallon teli tou fthinoporou me arxes xeimona!!Q4 - 2006! Toulaxiston etsi akougetai ! Elpizo na min exei kathisterisi kai paei gia to 2007!Arkei na exei vgei omos kai karta grafikon pou tha to pezei xoris kollimata me tetia grafika!!
georgep800 Δημοσ. 23 Ιουλίου 2006 Δημοσ. 23 Ιουλίου 2006 Mallon teli tou fthinoporou me arxes xeimona!!Q4 - 2006! Toulaxiston etsi akougetai ! Elpizo na min exei kathisterisi kai paei gia to 2007!Arkei na exei vgei omos kai karta grafikon pou tha to pezei xoris kollimata me tetia grafika!! Κάπου διάβασα ότι τότε θα κυκλοφωρίσει κανονικά.. Ισχύει αυτό;
privateer Δημοσ. 23 Ιουλίου 2006 Μέλος Δημοσ. 23 Ιουλίου 2006 Crysis Minimum System Specs Revealed Minimum Requirements CPU: Athlon 64 3000+/Intel 2.8ghz Graphics: Nvidia 6600/X800GTO (SM 2.0) RAM: 768Mb/1Gb on Windows Vista HDD: 6GB Internet: 256k+ Optical Drive: DVD Software: DX9.0c with Windows XP Recommended Requirements CPU: Dual-core CPU (Athlon X2/Pentium D) Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent RAM: 1.5Gb HDD: 6GB Internet: 512k+ (128k+ upstream) Optical Drive: DVD Software: DX10 with Windows Vista
john2gr Δημοσ. 23 Ιουλίου 2006 Δημοσ. 23 Ιουλίου 2006 Here are the current speculated specs which can be found in the Information Center on this site... ----------------------------------------------------------------------------------------------------------------- Minimum Requirements CPU: Athlon 64 3000+/Intel 2.8ghz Graphics: Nvidia 6600/X800GTO (SM 2.0) RAM: 768Mb/1Gb on Windows Vista HDD: 6GB Internet: 256k+ Optical Drive: DVD Software: DX9.0c with Windows XP Recommended Requirements CPU: Dual-core CPU (Athlon X2/Pentium D) Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent RAM: 1.5Gb HDD: 6GB Internet: 512k+ (128k+ upstream) Optical Drive: DVD Software: DX10 with Windows Vista ----------------------------------------------------------------------------------------------------------------- The above specs are simply speculation' date=' but I've put in atleast a few hours researching to get the requirments down to how they are at the moment. [/quote'] Το post έγινε από τον admin του forum κι όχι από κάποιον άνθρωπο της Crytek. Άρα μπορεί να είναι και εντελώς άκυρα. Παρόλα αυτά δεν με χαλάει αν αξίζει το οπτικό αποτέλεσμα να έχει τέτοιες απαιτήσεις. Πάντως όσοι έχουν σύστημα αντίστοιχο με αυτό της Ε3 θα μπορούν να το τρέξουν άνετα (σε χαμηλότερη ανάλυση από 1280x960 και χωρίς FSAA).
S2Katana Δημοσ. 24 Ιουλίου 2006 Δημοσ. 24 Ιουλίου 2006 Εδω http://www.ggmania.com/?smsid=21948 δινει τα ιδια requirements.Ειναι αρκετα απαιτητικο.
DrFreeman Δημοσ. 25 Ιουλίου 2006 Δημοσ. 25 Ιουλίου 2006 Για το γραφικό επίπεδο που φέρει το game δε μου φαίνεται παράλογα απαιτητικό. Αυτό έλειπε, να τρέχει τέλεια με όλα στο max στην 6800GT μου! Πολλοί θα πρέπει να αναβαθμίσουν αν θέλουν να το δουν σε όλο το μεγαλείο του...
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