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Xbox 360 Ειδήσεις {News Topic}


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Banjo Kazooie: Nuts & Bolts (360)

- RARE says they didn't want to make a hi res version of the old Banjo platformer.

- You create vehicles with parts you find around the levels.

- GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft.

- RARE showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying.

- There will be 1,600 parts including weapons that you'll be able to attach to the vehicles.

- The town is called Showdown Town.

- GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting.

- Showdown Town is 16 times larger than anything RARE has created before.

- Every level has a different intro. Nutty Acres begins with a credits spoof of 80's soap opera's like Dallas.

- Note collecting is back and will act has currency that'll allow you to bu vehicle blueprints.

- RARE says there are 15 different challenges spread across 6 different levels. There will also be side missions.

 

Viva Pinata 2: Trouble in Paradise

- Improved interactivity between the pinata's and the environments.

- Pinata's will mimic each others action and follow the leader around the garden.

- They'll be adding toys for the pinatas to play with like musical instruments, spaced themed toys, and trains that the pinata's will ride around the garden.

- 30 new pinatas.

- 2 new sub areas called Pinarctic and Dessert that'll allow you to travel to new locations and lay traps for the pinatas.

- A photo mode will allow you to upload pictures to the website.

- A drop in and drop out co op mode.

- Improved UI.

Δημοσ.
Originally Posted by NeXuSDK:

Ok, since the embargo has ended, I guess I can spill some beans on Banjo and VP2 as well (besides what you already know from GI).

 

Banjo (slated for November):

- Building vehicles is basically like playing with LEGO. You can <i>always</i> jump in and out of the vehicle editor and come right back to the game with the new design.

- Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. Just place everything so they stick together and don't get in the way.

- Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel.

- Physics are awesome in this game and everywhere! With one design I placed the foot-in-a-box weapon behind a propella, and when I tried to use it, the foot/boot couldn't get past the propella... well, until I used it enough times to actually kick the propella off the vehicle!

- Pixel art... imagine the possibilities (Rare already had an example of this, paying homage to a certain plumber)

- Multiplayer is great fun with the ability to either chose from pre-fabricated or own vehicle designs. It still needs some polish here and there, but showed great promise.

 

VP2 (slated for September):

- I will only touch on one feature here, as GI already touched on many of the more traditional improvements. This feature is extremely cool though, in two ways.

1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards.

2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing!

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Δημοσ.

Fable 2

 

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So the embargo is finally up. Last week a bunch of journalist saw the game at Lionhead in Guildford.

 

The build we saw was from the 7th of may. The game is content complete and about 5000 bugs from completion.

 

We were shown the magic system, a major plot point when you are a kid, some adult parts and I got hands on with the co-op part (local only, so far. Online announcement could come soon).

 

New stuff:

 

Mini map is dead. Peter hates it. So he made a "bread crump trail". Which is a golden line on the ground that will tell you which direction to go. It works kinda like a GPS system, so it will change if you go another direction, and will guide you in the right direction.

 

Magic system: You can either do a focused on one person attack, or a ranged attack. You can build up your attack in five levels. These five levels can be combined, so you can have level 1 be a fire spell, and then it builds up and adds level 2, which can be a slow spell, and so on.

 

There will be 8 different spells in the game.

 

You can buy every single house in the game. Each house will unlock something new. Either a sidequest, item or a skill

 

The game is 20-30 times larger then Fable 1.

 

The weather is completely dynamic, and will change as time progress. There will be different seasons.

 

Cutscenes are somewhat interactive. You can use the d-pad to do different gestures, and they can change the outcome of conversations. It's not on the scale of Mass Effect, but it can be done so you have some interactivity with the game world.

 

Peter wanted a sex minigame in there, but they had to drop it, due to the nature of the content. Now the screen just goes black, and your hear some moaning. And yes, you can have unprotected sex.

 

The female character also came close to being cut. But the female designers on the game wanted her in, so they made it happen.

 

There is three more Fable games planned. Lionhead is currently working on Fable 2 and a new project. The Black & White studio is no more.

 

 

I also had a talk with him, about videogames and that stuff. And he thinks that GTA4 is the absolute benchmark of how you can do story in videogames. And with Fable 2 he wants to make people attached to their character, and especially the dog.

 

He talked about how he was flirting with a girl, and her husband came by. And the husband became so pissed, he began kicking your dog. And Peter actually felt bad for flirting with the girl. He wants gamers to feel like he did.

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