privateer Δημοσ. 10 Φεβρουαρίου 2006 Μέλος Δημοσ. 10 Φεβρουαρίου 2006 Famitsu Weekly Ninety Nine Nights scans
dismiss Δημοσ. 10 Φεβρουαρίου 2006 Δημοσ. 10 Φεβρουαρίου 2006 Δυστυχώς, δεν ακούγονται πολύ καλά λόγια για αυτό. Αν και δεν πιστεύω ο Mizuguchi να μάς απογοητεύσει τελικά. Περισσότερα όταν μάς έρθει κάτι πιο playable
Stormwatch Δημοσ. 10 Φεβρουαρίου 2006 Δημοσ. 10 Φεβρουαρίου 2006 Για μενα ειναι απο τους πιο αναμενομενους τιτλους του 360 για φετος. Οποιος δεν εχει δει το gameplay video απο την Χ05 (ή απο την Ε3, δεν θυμαμαι καλα) καλα θα κανει να το κατεβασει απο το Xboxyde (γυρω στα 180ΜΒ) και θα καταλαβει τι εννοω....
GordonFreeman Δημοσ. 10 Φεβρουαρίου 2006 Δημοσ. 10 Φεβρουαρίου 2006 Συμφωνώ με τον Stormwatch , είναι πράγματι από τους πιο αναμενόμενους τίτλους και τα βίντεο το δείχνουν πολύ εντυπωσιακό. Με την ευκαιρεία δύο ακόμα scans από το Famitsu.
privateer Δημοσ. 10 Φεβρουαρίου 2006 Μέλος Δημοσ. 10 Φεβρουαρίου 2006 Burnout Revenge: Lots and lots of images http://www.xboxyde.com/news_2563_en.html#forum
privateer Δημοσ. 10 Φεβρουαρίου 2006 Μέλος Δημοσ. 10 Φεβρουαρίου 2006 Ninety-Nine Nights demo to hit XBL in March Microsoft Japan has announced that the Ninety-Nine Nights demo will be available via the Xbox Live Marketplace as early as March 1. Additionally, roughly 50,000 demo discs will be distributed to various retailers throughout Japan. Unfortunately, those living registered outside of Japan will not have access to the demo—technically. Lucky for us, there's a simple workaround to circumvent that pesky region lockout. http://www.joystiq.com/2006/02/10/ninety-nine-nights-demo-to-hit-xbl-in-march/#comments
privateer Δημοσ. 11 Φεβρουαρίου 2006 Μέλος Δημοσ. 11 Φεβρουαρίου 2006 GN: Xbox Live Arcade Easy Money for Publishers February 9, 2006 - Flip on your Xbox 360, log onto Xbox Live and you're more likely to find your friends playing Geometry Wars and Zuma than Perfect Dark Zero or Madden NFL '06. Microsoft's Xbox Live Arcade service, which offers users the option to download classic-style games -- usually for a small fee -- has become the platform's sleeper attraction. And according to Microsoft bigwigs and third-party publishers alike, the service is shaping up to be more than a means to keep players glued to their systems. It is, in fact, proving to be a valuable alternative revenue stream that requires both very little investment and even less upkeep. At the DICE 2006 summit in Las Vegas, Nevada, this week, we had the chance to schmooze with several sources representing big-name third-party publishers, and everyone we talked to was in agreement that Xbox Live Arcade (XBLA) is flexible and -- dare we say it -- profitable. Sources intimately familiar with Arcade's model say revenues are on the rise as more and more users log on and download. Microsoft is aggressively encouraging external XBLA support by actively propositioning third parties about porting their classics and by offering an attractive pricing model. Publishers tell IGN that model is generously divided between two different structures. Third parties who port their classics over to XBLA take home 70% of all profits -- the remaining 30% going to Microsoft. Meanwhile, the company that Bill Gates built purportedly has developed an internal group whose sole purpose is to take over the responsibility of porting publishers' classic games. If Microsoft handles the port, the company takes 40% of XBLA profits, leaving the remaining 60% to third parties. Either way, small-level developers and big-name publishers win. Microsoft has so far shied away from announcing official XBLA sales figures, but a publisher told us that Geometry Wars, one of the biggest titles to hit the service, has sold more than 60,000 copies. This figure could not be verified by Microsoft. Nintendo, whose next generation console -- codenamed Revolution -- is set to offer a similar service when it debuts later this year, may be playing catch up to Microsoft from day one. Publishers tell us that more than 30 XBLA titles from various third parties have already been submitted to Microsoft and that the company has them queued up and ready for release. These efforts are likely to trickle out at a rate of Microsoft's choosing, providing users new reasons to play with their 360 and Microsoft and its partners new and growing streams of revenue. http://xbox360.ign.com/articles/687/687336p1.html
GordonFreeman Δημοσ. 11 Φεβρουαρίου 2006 Δημοσ. 11 Φεβρουαρίου 2006 99NIGHTS - 2 HI DEF VIDEOS - GAMEPLAY FOOTAGE + OFFICIAL TRAILLER. Δεν ξέρω ακριβώς από πότε είναι αλλά όσοι δεν τα έχετε δει , αξίζει τον κόπο. http://www.phantagram.com/ENG/ (Κλικ στο PRODUCTS στο πάνω μέρος της σελίδας και μετά κλικ στο - DOWNLOAD στην αριστερή πλευρά.)
GordonFreeman Δημοσ. 11 Φεβρουαρίου 2006 Δημοσ. 11 Φεβρουαρίου 2006 BATTLEFIELD 2 - HIGH DEFINITION TRAILLER (1280 X 720) Το ACTION GAME της χρονιάς για PC έρχεται σε λίγες εβδομάδες στο XBOX360 με καλύτερα γραφικά , ΑΙ , physics και multiplayer maps. Το καινούργιο πολύ εντυπωσιακό trailler , είναι μία γρήγορη ματιά από το τι έρχεται http://xboxyde.com/leech_2200_en.html
GordonFreeman Δημοσ. 11 Φεβρουαρίου 2006 Δημοσ. 11 Φεβρουαρίου 2006 Splinter Cell gets exclusive on Xbox 360 The Xbox 360 version of Splinter Cell Double Agent will feature a ton of exclusive content unique to Microsoft’s next-gen console, according to the game’s producer. “The Xbox 360 version promises much more than simply exclusive content,” Gerighty told our hard-bitten interrogators. “It was designed from the ground up as a next-gen experience. For instance, during the early jail sequences the Xbox and PS2 versions use ‘smoke and mirrors’ to create a very effective sensation of a rioting penitentiary, but the Xbox 360 version goes all-out to bring an unprecedented number of real-time Ai characters to it.”And this extra level of detail goes throughout the game. “In other levels we simply open up the environment and give the player views that would not be possible on any other console than the Xbox 360.” But it’s the totally unique Xbox 360 content that has us really excited. “The storyline follows the same beats in all versions, but there are some different plots and twists. We have one unique Xbox 360 level not found in the PS2 and Xbox versions. When you see it, you’ll understand why this level could only exist on Xbox 360…” And there’ll be Xbox 360-exclusive features that directly influence the gameplay, too. “Some of the gadgets, and an unexpected gameplay device, are also exclusive to the Xbox 360,” revealed Gerighty. http://www.oxm.co.uk/articles/news/stealth/xbox_360_to_get_exclusive_splinter_cell_double_agent_content
privateer Δημοσ. 11 Φεβρουαρίου 2006 Μέλος Δημοσ. 11 Φεβρουαρίου 2006 Farcry pc vs 360 trailer http://www.yourfilelink.com/get.php?fid=22950 Axizei to dl
GordonFreeman Δημοσ. 11 Φεβρουαρίου 2006 Δημοσ. 11 Φεβρουαρίου 2006 privateer , δεν το παίζει το quicktime. Μήπως ξέρεις εάν χρειάζεται κάποιο πρόσθετο και που μπορώ να το κατεβάσω ? Ασχετο: Λίγο ποιο πάνω έχεις κάνει double-post
privateer Δημοσ. 11 Φεβρουαρίου 2006 Μέλος Δημοσ. 11 Φεβρουαρίου 2006 Emena to paizei kanonika dokimase ayto http://media.xboxyde.com/torrent/FarcryX360vsPC.avi.torrent
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