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Xbox 360 Ειδήσεις {News Topic}


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Δημοσ.

User created and episodic content next for Xbox Live Arcade

 

 

New digital initiatives in face of PSN and Wii Ware competition

 

Having established Xbox Live Arcade as the leader in downloadable content for consoles, Microsoft is looking to be the first to successfully deliver episodic and user created content as the next evolution of the service.

 

With retro, brand new IP and advergames already part of the offering, David Edery, worldwide games portfolio planner for XBLA, has told GamesIndustry.biz about a number of options that the company is actively pursuing to keep ahead of competition from Sony's PlayStation Network and Nintendo's Wii Ware.

 

"We have some really big initiatives going on right now and I can say that everyone internally is really excited about user created content," said Edery.

 

"Multiple internal groups are trying to think about the best way of supporting it on the console and I can tell you for sure that things are happening, I just don't know if we'll see any of them in the next 12 months," he said.

 

While Microsoft is working on internal architecture to deliver user generated content – whether to support its XNA Studio creations or something more playful like Sony's LittleBigPlanet – it's also encouraging potential Arcade developers to look at the true potential of episodic gaming.

 

"We're really excited about trying to bring episodic content to XBLA," enthused Edery. "We haven't really done it yet and we're trying to think of the best ways to do so.

 

"The Penny Arcade guys are going to be bringing their episodic game to Xbox Live Arcade but I think of that as only the beginning – it's just one model for episodic and there are lots of different models."

 

Conceding that the market hasn't yet seen episodic content in the same context as episodic TV – half an hour to an hour long shows delivered weekly – Edery says that as soon as the right quality titles come along, Microsoft wants to continue to push the boundaries of digital delivery.

 

"It's an obvious statement but we don't want to put out bad content. We need to see a really, really good episodic franchise before we go ahead and throw a bunch of half an hour or hourly gameplay episodes on our service.

 

"The day a developer comes to us with that is the day we'll sign it. We're making it clear that we're very open to this sort of thing," he said.

 

Edery also accepts that new delivery methods are going to be met with a little bit of trepidation, at least until they can be proven to be a reliable and convincing route to market.

 

"Game developers are not used to thinking and designing in this way, it's a fundamentally different process and I think it's just a learning thing where developers and ourselves need to experiment and figure out what works and what doesn't.

 

"There's also a certain amount of fear, frankly. If you're an independent developer betting your company on this, something that has never been done successfully before, it's scary when there are literally no good examples of successful episodic gaming," he concluded.

 

http://www.gamesindustry.biz/content_page.php?aid=31484

Δημοσ.

Official November NPD Results

Hardware Unit Sales

 

PlayStation 2 496K

PlayStation 3 466K

PSP 567K

Xbox 360 770K

Wii 981K

Nintendo DS 1.53 million

 

November 2007 Top 10 Video Games Rank # Units

360 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) 1 1.57 million

WII SUPER MARIO GALAXY NINTENDO OF AMERICA NOV 2007 EVERYONE (E) 2 1.12 million

360 ASSASSIN'S CREED UBISOFT NOV 2007 MATURE (M) 3 980K

PS2 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) 4 967K

WII PLAY W/ REMOTE NINTENDO OF AMERICA FEB 2007 EVERYONE (E) 5 564K

360 MASS EFFECT MICROSOFT (CORP) NOV 2007 MATURE (M) 6 473K

PS3 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) 7 444K

WII GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) 8 426K

360 HALO 3 MICROSOFT (CORP) SEP 2007 MATURE (M) 9 387K

PS3 ASSASSIN'S CREED UBISOFT NOV 2007 MATURE (M) 10 377K

U.S. Video Games Market - November 2007

 

Dollar Sales November 2006 November 2007

Video Games $1.74 billion $2.63 billion 52%

Video Games Hardware $772 million $1.1 billion 41%

Console Hardware $519 million $771 million 49%

Portable Game Hardware $253 million $319 million 26%

Video Games Software $804 million $1.3 billion 62%

Console Software $617 million $1.1 billion 75%

Portable Game Software $187 million $218 million 16%

Video Game Accessories $160 million $243 million 52%

Δημοσ.

MS releases Xbox 360 HD DVD Emulator

 

Microsoft Corp. today announced the release of the Xbox 360 HD DVD Emulator, enabling film studios and disc authoring companies to model the behavior of HD DVD disc content, including encoded video and HDi interactivity, in a virtual environment before committing to burning a single HD DVD disc.

Δημοσ.
Official November NPD Results

Hardware Unit Sales

Wii 981K

Xbox 360 770K

....

....

PlayStation 2 496K

PlayStation 3 466K

καλα κρασσά!!

που ειναι τωρα εκεινο το γραφημα που συζηταγαμε προχτες που και καλα το 2008 το ps3 θα πιασει τους υπολοιπους? :-D

απο τα νουμερα βλεπουμε οτι α) οι μερες της κυριαρχιας του ps2 τελειωσαν, και οτι β) το ps3 ειναι τελευταιο.

 

 

 

 

 

November 2007 Top 10 Video Games Rank # Units

360 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) 1 1.57 million

PS3 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) 7 444K

------------------------------------------------------------------------------

1.100.000+ κοπιες διαφορα στο cod4

 

 

360 ASSASSIN'S CREED UBISOFT NOV 2007 MATURE (M) 3 980K§

PS3 ASSASSIN'S CREED UBISOFT NOV 2007 MATURE (M) 10 377K

-------------------------------------------------------------------------------

600.000+ κοπιες διαφορα στο assasin creed

 

χαοτικες διαφορες.

να και ενα αλλο στατιστικο:

 

(NPD) Next Generation Tie Ratio's (Credit Suisse)

360 6.85

PS3 4.01

 

αντι λοιπον στις γιορτες να κλεινει η ψαλιδα -οπως περιμενε η sony-, αντιθετα ανοιγει κι αλλο. περιμενουμε λοιπον τις επομενες κινησεις της, και το πως αυτες θα επηρρεασουν και τους υπολοιπους..

Δημοσ.
καλα κρασσά!!

που ειναι τωρα εκεινο το γραφημα που συζηταγαμε προχτες που και καλα το 2008 το ps3 θα πιασει τους υπολοιπους? :-D

729judl.jpg

:lol::lol:

Δημοσ.
Official November NPD Results

Hardware Unit Sales

 

PlayStation 2 496K

PlayStation 3 466K

PSP 567K

Xbox 360 770K

Wii 981K

Nintendo DS 1.53 million

 

November 2007 Top 10 Video Games Rank # Units

360 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) 1 1.57 million

WII SUPER MARIO GALAXY NINTENDO OF AMERICA NOV 2007 EVERYONE (E) 2 1.12 million

360 ASSASSIN'S CREED UBISOFT NOV 2007 MATURE (M) 3 980K

PS2 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) 4 967K

WII PLAY W/ REMOTE NINTENDO OF AMERICA FEB 2007 EVERYONE (E) 5 564K

360 MASS EFFECT MICROSOFT (CORP) NOV 2007 MATURE (M) 6 473K

PS3 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) 7 444K

WII GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) 8 426K

360 HALO 3 MICROSOFT (CORP) SEP 2007 MATURE (M) 9 387K

PS3 ASSASSIN'S CREED UBISOFT NOV 2007 MATURE (M) 10 377K

U.S. Video Games Market - November 2007

 

Dollar Sales November 2006 November 2007

Video Games $1.74 billion $2.63 billion 52%

Video Games Hardware $772 million $1.1 billion 41%

Console Hardware $519 million $771 million 49%

Portable Game Hardware $253 million $319 million 26%

Video Games Software $804 million $1.3 billion 62%

Console Software $617 million $1.1 billion 75%

Portable Game Software $187 million $218 million 16%

Video Game Accessories $160 million $243 million 52%

 

Ειναι σχετικα μεγαλη η διαφορα Wii και 360 αλλα το PS3 παρα την ανοδο ειναι πολυ ποιο κατω...

Δημοσ.
729judl.jpg

:lol::lol:

 

μπραβω ρε Μιλτο πολυ ωραιο το γραφημα , για να καταλαβουν καποιοι οτι δεν πρεπει να πιστευουν σε οτι τους ταιζουν... :-D :-D

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