privateer Δημοσ. 1 Δεκεμβρίου 2007 Μέλος Δημοσ. 1 Δεκεμβρίου 2007 Για streaming μέσω usb stick/hdd/pc έχεις ακούσει ποτέ?
gust Δημοσ. 1 Δεκεμβρίου 2007 Δημοσ. 1 Δεκεμβρίου 2007 Για streaming μέσω usb stick/hdd/pc έχεις ακούσει ποτέ? Agreed! Επισης δεν νομιζω το dvd drive να δεχεται με αναγνωση αρχειων divx απο dvd μεγαλυτερη επιβαρρυνση απο οτι απο τα παιχνιδια! Καπως κουλο μου φαινεται!
vsabbath Δημοσ. 1 Δεκεμβρίου 2007 Δημοσ. 1 Δεκεμβρίου 2007 kalispera kai kalo mina se olous,mas efiaxe pali h ms me thn prosthikh divx sto anerxomeno update,ante siga siga na erxetai kai to live stin elladitsa.
MiltoZ Δημοσ. 1 Δεκεμβρίου 2007 Δημοσ. 1 Δεκεμβρίου 2007 Improved enforcement of Windows Live ID and Gamertag Regions (?)
privateer Δημοσ. 1 Δεκεμβρίου 2007 Μέλος Δημοσ. 1 Δεκεμβρίου 2007 Q&A of Ace Combat 6 http://www.gamersyde.com/news_5592_en.html
privateer Δημοσ. 3 Δεκεμβρίου 2007 Μέλος Δημοσ. 3 Δεκεμβρίου 2007 Burnout Paradise Graphics: - Locked 60 frames per seconds (nothing new). Haven't encountered any drops nor screen tearing. Little bit of shimmering though. - Textures were a tad blurry overall, environments didn't look that good. The impressive lighting does add a lot to the graphics however, as does the flawless framerate. - Cars looks fine. Not a huge step above Revenge's car models, but an improvement nonetheless. - Damage models... not all that convincing. More detail than before obviously, but I haven't seen one incredible looking crash. - The camera's mostly to blame for this, and the overall sensitivity that plagued other iterations too. Could be fixed come release. - A nice, little touch: the more you crash, the grayer the screen becomes. When you drive through a repair shop and thus regain 'health', the colors become more vibrant. - This is used as an indication that you can't crash much longer before you lose, but it's so subtle, that it didn't seem all that useful. - For those that care: the producer demonstrated the game on a big-ass Bravia HDTV. The three other kiosks were equipped with significantly smaller Samsungs. - The game looked fine on all TV screens, if not slightly better on the Samsungs. Could easily be because of the size or slightly better calibration on these. - Menu's are quite slick (MUCH better than previous Burnouts imo) and the screensaver's neat too. - Screensaver = if the game's idle for a few seconds, it 'abandons' the regular camera and show cinematic angles all around the city. Displayed in black & white too. - Minimalistic, yet very functional HUD. Sound: - EA Trax will be back, but Channon disabled it completely because the soundtrack wasn't final. - I did notice Avril Lavigne (Girlfriend), N.E.R.D., Depeche Mode, Mozart and Beethoven though. - He also said they're interested in bringing back their own tracks from their previous games, but that's basically all he said about this. - The DJ is back as well, but this time they chose for DJ Atomika from SSX. Much more tolerable than his predecessors. - Sound effects are a big improvement over the older Burnout's, but I'm sure most of you already knew this as well. Cars: - There's a total of 76 vehicles, divided into three classes. - I saw all of them: sadly, a reasonable amount of them are just the same model with a different skin. - Haven't seen many older, recognizable cars from Burnout 1 / 2 / 3 / R, but you should know I was scrolling through them pretty quickly. - Cops cars are in, two of them in fact. One of them is just a "regular" cop car, but the other is a reskinned Formula 1-ish race car. - The three classes are called Stunt, Race and Aggression. Each of them have different ways of quickly collecting Boost Power. - Stunt: naturally, by performing stunts throughout a race, like jumps, barrel rolls and so forth. - Race: by chaining Burnouts and thus extending your Boost Meter. Progress is lost whenever you crash. - Aggression: just keep driving dangerously and bash into the opposing cars. It's also the only kind of vehicle that's heavy enough for Traffic Checking (albeit less exaggerated). - They seemed pretty balanced when I got to try them out: Aggression cars are a bitch to control, but pack a punch. Race Cars are built for speed, but are pretty flimsy and Stunt Cars fall right in the middle. Stats seemed pretty even. - I think the balance will depend on the overall track design though, so we'll have to wait and see for a conclusive answer. Open world: - Originally, Criterion considered basing it on an existing city, but they quickly realized none of them would capture the essence of the franchise. - And thus, they completely imagined Paradise City by themselves. - Note: they wanted to do something like this before, but the previous generation limited them in creating their "dream game". - Criterion thought that the tracks of the older games felt you were like driving through tunnels, so to speak. Not anymore in Paradise. - Each street has its own name (which appears on the top of the screen), which is especially useful online. - Each street also has its own records / leaderboards. - Everything is seamless: hardly any loading times or separate menu's. Everything is unlocked from the get-go. - This includes all the challenges (120 of them) and the hundreds of 'collectibles' (destructible fences and billboards, stunts and the like). - They're there to be found by the player. The events will be marked on your map when you find them too. - This pretty much means that you can decide which challenges you want to play in which order. - The numerous shops where you can repair your car, change its color and fill your entire boost meter are also seamless: just blaze through them and its effects are instantly applied. - Cars are the only exception to the rule however. They explore Paradise City just like you, and once you see them, you have to take them down before they're added in your garage. - Speaking of which: the Junk Yard (i.e. garage) naturally requires its own menu. - Cars took a while to load in the Junk Yard (like PGR 4 or Motorstorm, but not as bad). But again: this could be optimized for the final build. - Also: due to the sandbox structure, Paradise is the only game in the series that sports a handbrake button. Events: - Burnout Paradise includes Race, Time Trials (could be wrong with this), Road Rage, Crash (now Showtime), Marked Man and Stunt. - The first three are pretty much the same, though the game adds bonus time after each Takedown in Road Rage. - Marked Man is the opposite of Road Rage: you're the target and the A.I. tries to eliminate you before you reach Point B. - Knowing the environment is very important here: shortcuts allow you to catch your breath since the A.I. can't (or won't) chase you down there. - Stunt gives you a set time to reach a certain amount of points. You're still allowed to collect points after said time limit, until you wreck yourself that is. - Showtime is very disappointing. No more 'puzzling', no more explosions, no more replays, no more power-ups (though I'm not complaining about the omission of these). - You can activate Showtime anytime, anywhere by pressing R2 + L2 and then you just... endlessly bounce around since there's no time limit. - A segment of your boost meter is cut after every bounce (press X), so this is the only thing you have to keep your eyes on. - Burnout: Paradise introduces power parking, thanks to the handbrake. The concept speaks for itself and the game rates your attempt every time. Online: - The best part about Burnout: Paradise, in my opinion. Very thorough. - Leaderboards are called Street Rules and every street has them. This isn't a forced menu, but it's an on-screen ticker that occupies very little HUD space. - Street Rules include not only the fastest time on each street, but also the longest drift, how many time a friend crashed there, and many more. - Criterion created a very accessible alternative to the standard procedure of creating lobbies and inviting friends. - Stuff like this is now entirely operated through the D-Pad (the Xbox 360 requires the Dashboard Blade for the FL of course) and settings can be changed on the fly. - You can also free roam (or 'free burn') the city with complete strangers. - Additional challenges can be activated through the D-Pad as well. I think there were at least 20 different ones. - 'In the Navy' was located on the beach (I forgot its objective) and another one asked me and another member of the press to stand on both sides of a bridge, and collide mid-air. - Instructions for a challenge are automatically displayed on a scrolling ticker, and the exact location is visible on the map. - If you want to know where someone is, just ask the guy to look on his screen and tell the name of the street he's in. - This isn't the only way the game reveals someone's position by the way: you can either look on the mini-map in the bottom left corner or open a larger map (press start). - Here, all other players are highlighted with arrows. Other notes: - Events can be activated in real-time by pressing R1 + R2 near traffic lights. - Paradise uses a dynamic difficulty for each type of events, so that the rubberband A.I. progressively increases over time. - On the other hand, the rubberbanding is still blatant and highly annoying on the higher difficulties. - The controls are still a little too sensitive at random intervals in the build I played. Could be fixed. - Third-person camera gets in the way when a larger vehicle is right behind you. And like I said earlier: also a little iffy during crashes. - Paradise feels very familiar (perhaps a little too familiar), even though Channon said that they wanted to start from scratch. Whether this is good or bad, is up to you. - I'm not entirely convinced about the sandbox gameplay. But to be fair: I have yet to play a racer where I actually liked having an open world (including TRU, among others). - However... Burnout: Paradise has the best online infrastructure for a sandbox racer, by far. Convenient and easy to use. - Xbox 360 and PlayStation 3 version should be identical, bar minor differences like the Friends List and achievements.
privateer Δημοσ. 3 Δεκεμβρίου 2007 Μέλος Δημοσ. 3 Δεκεμβρίου 2007 This week on Arcade: Arcade Hits The Arcade Hit program (permanent price reduction on some Arcade titles) launches on Tuesday this week. The first titles out of the gate are: Bankshot Billiards 2" (PixelStorm). "Bankshot Billiards 2" improves on the original with nine game styles: classic 8-Ball, 9-Ball, Cutthroat, Euro 8-Ball, 14.1 Continuous, 3-Ball, Trick Shots, Time Trial and Golf. The game will be available for 800 Microsoft Points. Lumines LIVE!" (Q Entertainment Inc.). "Lumines LIVE!" is a deep and entertaining game experience, enhanced with vibrant music and newly designed skins that players can custom-select in Skin Edit mode. The game will be available for 800 Microsoft Points. Marble Blast Ultra" (Garage Games). In "Marble Blast Ultra," players compete against each other by navigating marbles through moving platforms and dangerous hazards, while collecting rare gems and power-up enhancements, in an effort to complete each course in record time. The game is available for 400 Microsoft Points. Small Arms" (Gastronaut Studios). Easy to pick up but hard to put down, "Small Arms" is a frantic multiplayer action game with the feel of an arcade shooter. The game is available at 400 Microsoft Points. Zuma Deluxe" (Oberon Media). Gamers can explore more than 20 realms in Adventure mode and put their skills to the test in this fast-paced puzzle game. The game is available at 400 Microsoft Points. Edit: Yes, this is the Arcade ʽreleaseʼ this week. There is no game release on Wednesday.
privateer Δημοσ. 3 Δεκεμβρίου 2007 Μέλος Δημοσ. 3 Δεκεμβρίου 2007 Turok [gt]28515[/gt] [gt]28517[/gt] [gt]28521[/gt]
Wolfidis Δημοσ. 4 Δεκεμβρίου 2007 Δημοσ. 4 Δεκεμβρίου 2007 This week on Arcade: Arcade Hits The Arcade Hit program (permanent price reduction on some Arcade titles) launches on Tuesday this week. The first titles out of the gate are: Bankshot Billiards 2" (PixelStorm). "Bankshot Billiards 2" improves on the original with nine game styles: classic 8-Ball, 9-Ball, Cutthroat, Euro 8-Ball, 14.1 Continuous, 3-Ball, Trick Shots, Time Trial and Golf. The game will be available for 800 Microsoft Points. Δευτερη φορά δεν την ξαναπατάω.... Μακριά.... (τουλάχιστον είναι πιο φθηνό απο το 1)
privateer Δημοσ. 4 Δεκεμβρίου 2007 Μέλος Δημοσ. 4 Δεκεμβρίου 2007 BIOSHOCK XBOX 360 TITLE UPDATE FIXES AND FEATURES Quote: - Added widescreen option: Horizontal FOV - Fix for rare case where a partial cache is not cleared - Increased Atlasʼ volume in German - Fix for GUI sounds not playing during heavy action - Fix for not being able to take picture of Cobb in Rec - Possible fix for pauses or hangs when opening flash bink movies - Fix for switching difficulty breaking achievement - Fix for small texture streaming bug - Fix for rare hang when a lot of things are going on at once XBOX 360 DOWNLOADABLE CONTENT Quote: - Added Disable Vita Chamber option - Plasmid Pack is included in this DLC (Machine Buster 1 & 2, Vending Expert 1 & 2, Sonic Boom 1 & 2, EVE Saver) - 100 point achievement for beating game without Vita Chamber called "Brass Balls" How to do it: Must beat game on Hard Must not use a Vita Chamber (you can always roll back to an earlier save)
akalos Δημοσ. 4 Δεκεμβρίου 2007 Δημοσ. 4 Δεκεμβρίου 2007 γεια σας παιδια εβαλε κανενας το update να μας πει εντυπωσεις?
privateer Δημοσ. 4 Δεκεμβρίου 2007 Μέλος Δημοσ. 4 Δεκεμβρίου 2007 Xbox 360 Dash update is now available I am happy to announce that the latest dashboard update has now been officially released and is in process of being rolled out across the LIVE service. For many of you, the next time you sign in to Xbox LIVE, you will be prompted to receive the update. A couple of things to keep in mind over the next few hours as the update is deployed: Youʼll be prompted to accept the update when you sign into Xbox Live sometime in the next few hours. You will only receive the prompt for the update upon sign in. You wonʼt get it in middle of a game. Regardless of what you have heard, it's not geographically based. No one area of the world will get it before another. If you log out and then back in again, this wonʼt force the update…it will only anger people on your friends list who will see you sign in, then out, then in, then out … Be patient, everyone will eventually receive the update This article on Xbox.com outlines the major features. Once you download the update and have had some time to play around with the new features, which one is your favorite?
privateer Δημοσ. 4 Δεκεμβρίου 2007 Μέλος Δημοσ. 4 Δεκεμβρίου 2007 Rock Band Content (Black Sabbath) Content: Black Sabbath Pack 01 Price: 440 Points Availability: United States Dash Text: [ESRB: T (Teen) MILD LYRICS,MILD SUGGESTIVE THEMES] Build your Rock Band library by purchasing this game song track pack, which includes: "N.I.B.," "Sweet Leaf," and "War Pigs," which are covers of songs made famous by Black Sabbath. PLEASE NOTE: this game song track includes three song game tracks at a discounted rate over individual purchases. Many Rock Band songs are available as both a multipack and as a single track. These songs are exactly the same (unless expressly noted as a special version or remix). Be aware that it is possible to download the same song twice so please carefully consider your purchases. For song credits, visit http://www.RockBand.com.'>http://www.RockBand.com.'>http://www.RockBand.com.'>http://www.RockBand.com. There are no refunds for this item. For more information, see http://www.xbox.com/live/accounts.'>http://www.xbox.com/live/accounts.'>http://www.xbox.com/live/accounts.'>http://www.xbox.com/live/accounts.'>http://www.xbox.com/live/accounts.'>http://www.xbox.com/live/accounts.'>http://www.xbox.com/live/accounts. Content: "N.I.B."* Price: 160 Points Availability: United States Dash Text: [ESRB: T (Teen) MILD LYRICS,MILD SUGGESTIVE THEMES] Build your Rock Band library by purchasing this song game track. *"N.I.B." is a cover version of a song made famous by Black Sabbath. PLEASE NOTE: Many Rock Band song game tracks are available as both a multipack and as a single game track. These song game tracks are exactly the same (unless expressly noted as a special version or remix). Be aware that it is possible to download the same song game track twice so please carefully consider your purchases. For music credits, visit http://www.RockBand.com. There are no refunds for this item. For more information, see http://www.xbox.com/live/accounts. There are no refunds for this item. For more information, see http://www.xbox.com/live/accounts. Content: "Sweet Leaf"* Price: 160 Points Availability: United States Dash Text: [ESRB: T (Teen) MILD LYRICS,MILD SUGGESTIVE THEMES] Build your Rock Band library by purchasing this song game track. *"Sweet Leaf" is a cover version of a song made famous by Black Sabbath. PLEASE NOTE: Many Rock Band song game tracks are available as both a multipack and as a single game track. These song game tracks are exactly the same (unless expressly noted as a special version or remix). Be aware that it is possible to download the same song game track twice so please carefully consider your purchases. For music credits, visit http://www.RockBand.com. There are no refunds for this item. For more information, see http://www.xbox.com/live/accounts. There are no refunds for this item. For more information, see http://www.xbox.com/live/accounts. Content: "War Pigs"* Price: 160 Points Availability: United States Dash Text: [ESRB: T (Teen) MILD LYRICS,MILD SUGGESTIVE THEMES] Build your Rock Band library by purchasing this song game track. *"War Pigs" is a cover version of a song made famous by Black Sabbath. PLEASE NOTE: Many Rock Band song game tracks are available as both a multipack and as a single game track. These song game tracks are exactly the same (unless expressly noted as a special version or remix). Be aware that it is possible to download the same song game track twice so please carefully consider your purchases. For music credits, visit http://www.RockBand.com. There are no refunds for this item. For more information, see http://www.xbox.com/live/accounts. There are no refunds for this item. For more information, see http://www.xbox.com/live/accounts.
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