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Xbox 360 Ειδήσεις {News Topic}


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Δημοσ.

Bizarre having problems fitting PGR 4 onto one DVD

 

'Ben', a member of staff from Bizarre Creations has commented on their Official forums that the development team are having problems putting all the new complex PGR 4 environments onto one single DVD. His comments came specifically in relation to the different times of the day which the game will feature.

quote:

 

You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy.

 

 

News Source: Bizarrecreations.com

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Δημοσ.

Δεν καταλαβαινω,η μηχανη γραφικων (το κομματι του φωτισμου) δεν τα κανονιζει αυτα?

Μαλλον κακη διαχειριση απο πλευρας Bizzare μυριζομαι...

Δημοσ.

Gears of War:The Soundtrack

 

Release Date: 7/31/2007

Label: Sumthing Else Music Works

Genre: Video Game Soundtracks

 

Track # Title

2 Gears of War

3 14 Years After E-Day

4 Jacinto Prison

5 Attack of the Drones

6 Embry Square

7 Fish In a Barrel

8 House of Sovereigns

9 Minh's Death

10 Entering The Tombs

11 Tomb of the Unknowns

12 Ephyra Streets I

13 Ephyra Streets II

14 Miserable Wretches

15 Stay in the Light

16 Chap's Gas Station

17 Fill 'er Up at Chap's

18 I Will Kryll You

19 Locust, Wretches & Kryll

20 Imulsion Mines

21 East Barracade Academy

22 The Fenix Estate

23 Locust Infestation

24 Hidden Lab

25 Running With Boomers

26 Oh the Horror

27 Train Wreck - Locust Theme

28 Train Ride To Hell

29 Gears of War Reprise

 

http://www.sumthing.com/itemDetails.aspx?id=3310

Δημοσ.

α, by the way,

η crytek ανακοινωσε οτι τελικα το crysis μπορει να γινει και σε κονσολες :P (οχι wii πανθηρα μη χαιρεσαι ;P)

 

θα μπορουσε να γινει λενε τα παιδια, ενω <<θελει καποιο optimization>>.

βεβαια ξερουμε οτι εδω και μηνες εχουν προσλαβει προγραμματιστες για cell, οποτε....

 

υπολογιστε αναλογα με το τι κυμα θα κανει στο pc, καποιους μηνες μετα.

"Crysis could be on the 360 or PS3", he went on. “It requires optimization, that's what we've always communicated. What you would not do is make Crysis on PS3, 360 and PC for a single shipping date, because we would lose the quality focus. So I say, 'First PC version, then we'll see what happens'."

time-exclusive στο pc confirmed ;)

Δημοσ.

 

 

ca75a2e4vq3.gif

 

 

Αρχησαν τα οργανα....

Να τες οι γραφηκαρες ...

 

Εκτος απο γραφικαρες, και χρωμα ρε παιδι μου....Ειχαμε πηξει στη μουνταδα τελευταια

 

 

 

PS:ΤΡΕΛΑ TEXTURES!!!

Δημοσ.

fhmh3.jpg

 

Jetlagged and bleary-eyed, FHM has spent the entire day sitting goggle-eyed in front of a flat screen. Outside is a beautiful lake, surrounded by the picturesque town of Kirkland, just a spit from Seattle. But we donʼt care. Because weʼre sat in the world-famous Bungie studios, after Microsoft secretly jetted us over to the West Coast. And weʼre now about to become the first magazine/website/anything in the entire world to pick up a controller (with trembling hands) and blast through Halo 3 single player.

 

Predictably, the notoriously paranoid developer hasnʼt surprised us with any narrative twists – itʼs still monosyllabic Master Chief smacking down those devious Covenant. Instead, FHMʼs been dropped straight into the action, squealing like a girl. Across two immense Saving Private Ryanstyle levels, more enemies dance in front of our eyes than ever before, with new weapons to tote, new vehicles to trash and the shiniest, peachiest visuals weʼve ever witnessed.

 

And itʼs dripping with next-gen trickery, from eye-caressingly sharp graphics to anally impressive sound. For example, watch (and listen) as a single ejected bullet casing springs out… and then keeps bouncing past your ears, depending on the surface it has dropped on.

 

Better still, the gameplayʼs got even better. The levels we played ended with a ludicrous

boss battle against a 50ft Covenant Scarab, in a single dust-up that features more enemies

on screen than the entire first mission in Halo. And by God we know: weʼve battled it to

within an inch of its life.

 

Or is it the other way round? Ten hours later, weʼre a sweaty pile of grinning goon on the floor. One of our thumbs may have come off. In short? This game is ridiculous. But we like it. A lot. And trust us: so will you

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