privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 Kane & Lynch: Dead Men E3 2007 Gameplay Montage [gt]21608[/gt]
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 Naruto: Rise of a Ninja E3 2007 Gameplay [gt]21614[/gt]
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 Virtua Fighter 5 (Xbox 360) [gt]21644[/gt]
Stormwatch Δημοσ. 12 Ιουλίου 2007 Δημοσ. 12 Ιουλίου 2007 Halo 3 - IGN/TeamXBOX first look http://xbox360.ign.com/articles/803/803489p1.html After a brief loading screen (during which particles come together to form a halo), we were thrown into the game's first level, which will be called Sierra 117. Jarrard was playing on the Heroic difficulty, starting at what was being referred to as "Rally Point Alpha." We were told that the part we were seeing was actually about a third of the way into the level, as they didn't want to ruin the opening for us. What we did notice right off the bat was the fact that while we were playing as Master Chief, our old buddy the Arbiter was fighting right alongside us and had a green arrow above his head that allowed us to spot him at any time. We asked Frankie about the, ahem, possibility of playing with a friend who was controlling the Arbiter, and he mentioned that, yes, that sure would be cool. Damn you Frankie! If you've got any qualms about the visual fidelity of the single-player game, let's just put those to rest right off the bat. The segment we saw took place in a lush forest, where tall trees cut off a good deal of the sunlight and moss grew on just about every available surface. The foliage and textures looked excellent, as did the "god rays" that beamed down through gaps in the canopy. We came upon a number of napping Grunts, and Jarrard quickly and quietly beat them to death with the butt of his Battle Rifle (this was the starting weapon in this demo, with the pistol acting as the player's secondary weapon). Of course, sneaking around isn't really necessary when you're 7 foot hulk in some badass armor, so Jarrard decided to have a little fun by capping the nearest grunt from a few meters away. Suddenly, gunfire erupted from all around, as the rest of the Grunt, Jackals, and Brutes leapt into action and began attacking Master Chief and his crew. The fighting was intense, so it was no surprise that we took a few hits. We noticed that when Master Chief is hit by enemy fire, his shield briefly comes into view as a grid pattern before disappearing as it recharges. Another thing that we noticed (it was pretty much impossible not to) was the amount of battlefield chatter going on around us. The Grunts and Jackals were obviously afraid, screaming in terror as "the demon" came for them. The Arbiter gave some instructions as we progressed through the level, offering Master Chief advice on how to best decimate the enemy's ranks (Grenades? Oh, you think so, doctor?). The best chatter, however, came from the UNSC guys, who threw out classics like "Killing time, you punks!" and "We're gonna send you back to Planet Jackass, Jackass!" Sure, the battlefield banter is totally ridiculous, but it's also awesome. After battle our way through literally dozens of Grunts and Jackals, we headed through a cave strewn with red flares to a riverbank, where a Pelican dropship fired on Covenant ground troops. The battle intensified, as Master Chief and The Arbiter had to fight off several Brutes. Suddenly, a Phantom appeared from between the trees, firing its plasma bolts at the Pelican, which crashed somewhere over a nearby ridge. Master Chief ran up to a nearby mounted chain gun, grabbing it and yanking it off of its moorings. The action then switched to third-person (just as it did during the multiplayer demo), and Master Chief blasted away until the Phantom finally hightailed it out of the battle zone. With that, our all-too-brief Halo 3 single-player demo ended, and the lights were brought up. Nearly everyone in attendance agreed that this was the footage that Microsoft should have closed the press conference with, as it surely would have impressed just about everyone in attendance. The game is definitely shaping up nicely, and the single-player campaign looks much better than the multiplayer. We'll be bringing you more information on Halo 3 later this afternoon, as we'll be checking out some different elements during our E3 meeting with Microsoft.
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 Silent Hill 5 Announced (PS3/Xbox 360) Konami has officially announced plans to release Silent Hill 5 in 2008, bringing the long running survival horror game series to the PS3 and Xbox 360 consoles for the first time. The game follows Alex Shepherd, a war veteran returning home from an overseas tour of duty to investigate the mysterious disappearance of his younger brother, Joshua. His travels will lead him through the small, insular community of Shepherd's Glen and eventually through the hauntingly empty streets of Silent Hill. [gt]21611[/gt]
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 Brothers in Arms: HH E3 2007 Gameplay Montage [gt]21661[/gt]
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 E3: Peter Moore Talks Xbox 360 http://www.gamesindustry.biz/content_page.php?aid=26670
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 Mass Effect Stage Demo http://uk.gamespot.com/video/930279/6174539/mass-effect-stage-demo-1
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 Rock Band E3 2007 Onstage Demo [gt]21672[/gt]
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 SEGA Rally Revo E3 2007 Trailer [gt]21667[/gt]
privateer Δημοσ. 12 Ιουλίου 2007 Μέλος Δημοσ. 12 Ιουλίου 2007 Halo 3 First Impressions http://www.eurogamer.net/article.php?article_id=79592
xrest Δημοσ. 12 Ιουλίου 2007 Δημοσ. 12 Ιουλίου 2007 E3: Assassins Creed Demo Disappoints The word from our man onsite at this morning's Microsoft conference is dismaying - Assassin's Creed is looking bad. And, having watched the walkthrough on video we can see what's worrying our frontline-camping chap. First to tick us off are the hordes of cloned water-jug-on-head women idly milling around at the start. Seriously, in some shots you can see six or seven of exactly the same person. Then there's the much-lauded crowd-pushy-system. The collisions look anything but smoothly animated, more like robots bumping into one another than people. Or, by contrast, sometimes there's too much reaction, with the otherwise graceful Altair windmilling his arms like a seven-year-old on an icy playground. Later, a man pushed from a roof hangs in mid-air - while erstwhile producer and narrator Jade Raymond makes a sort of squeaky, strangled 'Ooops!' noise. While we're on that, what is it with guards facing the wrong way in these games? Okay, that's the bile done with. On second viewing, if you ignore the irksome bug and oddly clunky collisions, there's actually good reasons to be positive here. Altair's acrobatics look satisfyingly fluid and easy to perform. And the climbing, well, we love the go-anywhere climbing stuff. We're also pleased to see a gigantic draw distance, and probably the best visuals of any game so far seen at this year's E3. There's also some one-hit-kill combat to enjoy. It reminds us of the counter-attacks in Pirates of the Caribbean, only done properly and with far more variety in killing moves. It is a bit worrying that the guards seem to take turns to attack - even when they have you surrounded - though quirks like this can be ironed out in the later stages of development. But Assassin's Creed needs plenty of other tweaking too if it's to avoid becoming a great big let down. Fingers crossed.
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