privateer Δημοσ. 26 Ιουνίου 2007 Μέλος Δημοσ. 26 Ιουνίου 2007 Kane & Lynch: Dead Men Hands-On http://www.gamespot.com/xbox360/action/kanelynchdeadmen/news.html?page=1&sid=6173118&part=rss&tag=gs_previews&subj=6173118
The_Sheep Δημοσ. 27 Ιουνίου 2007 Δημοσ. 27 Ιουνίου 2007 Arcade: Carcassonne tora diathesimo apo to live arcade gia 800 ms points. meta apo ta worms kai to uno auto tha einai to 3o mou arcade pou tha agoraso gnosto stin ellada kai os "ta kastra tou mistra" epitrapezio
privateer Δημοσ. 27 Ιουνίου 2007 Μέλος Δημοσ. 27 Ιουνίου 2007 Sensible World of Soccer 96/97 First Impressions http://www.eurogamer.net/article.php?article_id=78471
privateer Δημοσ. 27 Ιουνίου 2007 Μέλος Δημοσ. 27 Ιουνίου 2007 Arcade: Carcassonne Name: Carcassonne Price: 800 Points Availability: Not available in South Korea Dash Details: Single Player, Xbox LIVE Multiplayer 2-5, Local Multiplayer 1-4, HD (High Definition). Buy Carcassonne today and become a master of medieval strategy. Own a fully featured version of the board game classic and fulfill the need for challenge any time you want, or play socially, with up to five players on Xbox LIVE, or up to four players on just one Xbox 360. Multiple levels of difficulty offer a challenging experience for players of all ages and levels of experience. Size: 45.8 MB (approx.)
GabrielConnor Δημοσ. 27 Ιουνίου 2007 Δημοσ. 27 Ιουνίου 2007 Aliasing....Τέρμα.... Μα είναι σοβαροί; Και στο Xbox να φανταστώ τα ίδια;
Wolfidis Δημοσ. 27 Ιουνίου 2007 Δημοσ. 27 Ιουνίου 2007 Arcade: Carcassonne tora diathesimo apo to live arcade gia 800 ms points. meta apo ta worms kai to uno auto tha einai to 3o mou arcade pou tha agoraso gnosto stin ellada kai os "ta kastra tou mistra" epitrapezio meta ta worms to street fight kai tin blakeia to mpiliardo to Sensible 8a einai to epomeno (pantws to uno a3izei kai auto)
p3tran Δημοσ. 27 Ιουνίου 2007 Δημοσ. 27 Ιουνίου 2007 Aliasing....Τέρμα.... Μα είναι σοβαροί; Και στο Xbox να φανταστώ τα ίδια; κοιτα μια αποκλειστικη φωτο απο την εκδοση 360: (lol να χαρουνε λιγο και οι playstationακηδες) :razz:
GabrielConnor Δημοσ. 27 Ιουνίου 2007 Δημοσ. 27 Ιουνίου 2007 κοιτα μια αποκλειστικη φωτο απο την εκδοση 360: (lol να χαρουνε λιγο και οι playstationακηδες) :razz: Άντε μωρέ με την παλιοκασέλα!!! Λες και βλέπω το radial blur effect στο photoshop είναι:D:D
privateer Δημοσ. 28 Ιουνίου 2007 Μέλος Δημοσ. 28 Ιουνίου 2007 Mass Effect http://xbox360.ign.com/articles/799/799822p1.html
privateer Δημοσ. 28 Ιουνίου 2007 Μέλος Δημοσ. 28 Ιουνίου 2007 Soul Calibur 4 Info - 60fps confirmed (we already knew that, though). - Just to show how much detail they're putting into the visuals: "The leather straps on Ivy's thighs make real-time indentations into her skin as she fights." - They're actually rendering Taki's nipples under her leotard. No, i'm not kidding. - New fighters will be kept under wraps until closer to release. - Guard Impact will be back. - The stage backgrounds are very early, so remember that when screens are released. - Stages will be far more interactive and play a part in the gameplay. They give an example of Zasalamel's clock tower. - They're hoping to reduce ring-outs by making the stages much larger. - SC3 is the base they're starting from for balance reasons. - Patching the game is possible if any issues come up, but "we don't intend to make a game that needs to be patched at a later date." - The health gauge is going to be changed. There'll be a way to beat your opponent that doesn't involve the health gauge or ring-outs. - No tag-team play. - On Soul Calibur for the PSP: "We're happy to hear that players would like to see Soulcalibur on PSP, so we'll keep that in mind." - The Create-a-Soul mode is getting major improvements like being able to change your characters voice and certain customizations will have an effect on gameplay. - Online custom character trading is a possibility, as well as bringing your custom character to a friends house.
p3tran Δημοσ. 28 Ιουνίου 2007 Δημοσ. 28 Ιουνίου 2007 ...μιας και μιλαμε για τις διαφορες που εχει ενα game οταν γινεται port, ας δουμε τι γινεται στην περιπτωση του VIRTUA FIGHTER 5, που οπως γνωριζετε ολοι γινεται port στο 360 ενω ηδη κυκλοφορει για ps3: http://gamepro.com/news.cfm?article_id=118069 The major changes include a higher level of anti-aliasing compared to the PS3 version, word that the Xbox 360 version will also see an official VF5 arcade joystick, and confirmation that the 360 version will see refined fighter A.I. and more options in the Dojo mode. http://www.1up.com/do/previewPage?cId=3160487 Graphically, VF5 on 360 looks just as awesome as the PS3 version, with subtle enhancements, like improved anti-aliasing which is especially noticeable in the background details. Other improvements, albeit improvements that are less visible to the naked eye, are things like improved A.I. of the CPU opponents in the Quest mode. If you thought the competition was a pushover in the PS3 version, then the 360 roster should offer a stiffer challenge. The functionality of the Dojo mode has been enhanced as well, with added stances implemented so that players can practice throws and throw evasion more easily than they could in the PS3 version. μαλιστα.... καλυτερο AA (anti-aliasing) και καλυτερο AI (artificial intelligence) μας λενε τα mainstream newz sites, και φαινεται πως η εκδοση για 360 ακολουθει την ιδια παραδοση και βγαινει πιο enhanced απο την εκδοση ps3, κι ας ειναι port. να προσθεσω λοιπον κι εγω κατι που ξερω off the record: η εκδοση για 360 θα εχει και ONLINE 8)
KilliK Δημοσ. 28 Ιουνίου 2007 Δημοσ. 28 Ιουνίου 2007 ε λογικο ειναι οταν ενα παιχνιδι ξαναβγαινει παλι σε αλλη κονσολα ναναι πιο πληρης και καλυτερο.οπως ακριβως με το RB6 που ειναι καλυτερο στο ps3.
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