GabrielConnor Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 Ρίξτε ένα post εδώ για να μας ακούσουν. Με αύξων αριθμό please. http://forums.xbox.com/12221429/ShowPost.aspx#12221429
p3tran Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 to na sigrineis tin india pou einai 1 apo tis megaliteres se plisthimo xora ston kosmo me tin ellada, einai atopo... se ola ta alla simfono mazi sou. den mporeis na exeis official xbox live greece? toulaxiston dose tin dinatotita se autous tous xristes na mpainoun px sto uk k na exoun plires xrisi tou live.oso gia ta region pisteuo oti i ms anagkazetai na to kanei auto mias k ipografei simbolaia k logika tha iparxei k poiniki ritra gia an polountai ektws tou region opou exei ipografei. τι λες μωρε kallair? 984 xbox εχουν πουληθει στο συνολο στην ινδια. και να μπλοκαρεις το digital distribution που απεθυνεται στην ΕU απο καποιο μελος της EU ειναι επισης παρανομο, εκτος αν το υπαγορευει η νομοθεσια της συγκεκριμενης χωρας.
mixalisss Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 Paidia ekane kaneis to update to neo? Paizei kanonika ta antigrafa meta h ginete kamia lala**a? Grafte re paidia an exete akoysei tipota kai gia kanenan poy to ekane ektos ellados!
GabrielConnor Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 Paidia ekane kaneis to update to neo?Paizei kanonika ta antigrafa meta h ginete kamia lala**a? Grafte re paidia an exete akoysei tipota kai gia kanenan poy to ekane ektos ellados! Μάλλον δεν θα βγεί σήμερα το update απ'ότι ακούγεται....
kallair Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 τι λες μωρε kallair? 984 xbox εχουν πουληθει στο συνολο στην ινδια. και να μπλοκαρεις το digital distribution που απεθυνεται στην ΕU απο καποιο μελος της EU ειναι επισης παρανομο, εκτος αν το υπαγορευει η νομοθεσια της συγκεκριμενης χωρας. mono?!k einai tosa ekatomiria tromara tous! to na mplokareis ti digital distribution entos europaikis enosis k eidika tou idiou region einai karaparanomo k prepei na dieukrinistei i oli katastasi AMESA. mporei na min exo 360 alla san console gamer me endiaferei idiaitera i tropi tou olou gegonotos. den mporei mia zoi na eimaste paidia enos katwterou theou.
Freakster Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 den mporei mia zoi na eimaste paidia enos katwterou theou. Ελεος πια... :evil:
GabrielConnor Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 Είμαστε OK!!!!! http://aceybongos.spaces.live.com AceyBongosHi all - thanks again for your comments. HERE IS AN IMPORTANT CLARIFICATION, particularly if you live in a non-Xbox Live country like Greece and have an Xbox Live account in another country: The new Xbox Live border controls only apply to LICENSED CONTENT. That kind of content mostly exists on the US Video Marketplace. I cannot get 100% clarification on this since today is bank holiday in the UK, but it looks like all other Marketplace content will be pretty much unaffected. That means you SHOULD still be able to access and download Marketplace content from another country - so long as it is not licensed ONLY for that country. HOWEVER - I need to emphasise that signing up for an Xbox Live account in a different country is not something Xbox supports, advises or condones, and doing so does breach the terms of the contract. Sorry, but I have to make that clear. As I said, I need to get 100% clarification on this for you. Apologies for the confusion and the delay in getting you the info you need.
MiltoZ Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 Πλάκα θα έχει να μας πούνε οκ guys θα σας δώσουμε support αλλά θα πρέπει να ακυρωθεί το profile σας και να φτιάξετε καινούργιο με τα σωστά στοιχεία. Looks @ ultralisk gamerscore LMAO
Blackjim Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 Pou'nai to Forza2 demo? oeo? :twisted: Kai mias kai plisiazei to kalokairi , as arxisoume ligo PES/Fifa announcements :mrgreen: FIFA 08 6-Apr-2007 Interview: What next-gen means for footy 12 CommentsFootball games are bigger business than they ever were and with the arrival of all three next generation consoles, we spoke to Andrew Wilson, executive producer of football at EA, to find out what the next-gen can do for football games. We might be coming to the end of the current football season, but EA and Konami are both busy preparing next season's football games that should be with us in time for the new season kicking off in August/September. But what will they offer that we haven't seen before? Surely it's not just a case of better graphics and more stats than we actually give a Klaxon about? To find out we grilled - and we do mean grilled - the man almost in charge of FIFA for EA, Andrew Wilson. What does next-gen really mean for football games? Andrew Wilson: The thing we saw on current-gen was a lot of limitations with technology and processing power. There were a lot of things we wanted to do on current gen that we wanted to do but couldn't. Like what? Wilson: Well the intelligence of the football player and the amounts of levels in which they make decisions. On current-gen they had one or two different levels; so they're in the box, in comes a cross, what do they do next? That's it. On next-gen machines we can process so much more data. We can run more data in terms of giving them decision-making options about how they come to those decisions. We're starting to see levels of decision-making options that we never saw before and this will make the game far more realistic. You'll also see less repetition on the field. Our aim is to get 100/200 hours of gameplay where you are constantly seeing different things and different decisions being made even if you're in the same context. Why haven't we seen this in EA's first two attempts at next-gen football on 360 with FIFA 07 and Road to the World Cup? Wilson: We launched our new engine for FIFA 07 and that was the first year of a new engine. We saw a few things with the new engine that became the foundation for these new ideas. We saw a different level of athletic ability in the player, so how the player moved and how they interacted with the ball. We also gave the ball its own level of physics. But we started to see the different levels of decision-making on the pitch with depth and context to what's happening. The thing with writing artificial intelligence is that once you build the infrastructure you can start building on top of it. And year on year we can build more attributes on top of this. The World Cup game didn't use that engine, it used an old engine. FIFA 07 was the first and 08 will be the second run of that engine. We were very happy with where we got to with 07 and the launch of a new engine because they're a risky manoeuvre. If it all goes bad, it's not a great thing for us. The player-ball interaction felt very next-gen and we want to capitalise on that with 08 in terms of animation, AI, physics, decision-making. That will give us a level of gameplay that we've never had. Are we ever going to see AI in the crowd, so they affect players' performance? Wilson: We had one of our engineers at GDC who started last year what we termed 'Emotion Engine' which was about building a foundation for driving crowd reaction based on little micro-trends within the game. So different things happening within the crowd will have an impact on how your team plays on the field. If you're getting booed constantly it will have a mental affect on your performance. We started this last year and we're continuing development of that feature. We don't know where it's going to end up or what it's going to do but if we do a good job, you'll never notice it. What about in-game commentary where you hear repetition after an hour or two? Can next-gen consoles change this? Wilson: We ran out of space on the disc with current gen. Last year's FIFA had 26 leagues, 15 thousand players, kits, players, stadiums, audio and music, so you just run out of space. The next-gen discs have got more space so in the short term we will have much more commentary on our games. Looking long term, these consoles are now online. And I would love to think that we can start to pump dynamic commentary into the game on a weekly basis so you never hear the same thing twice. But think about competitions. Imagine having commentators popping up to commentate on interactive games. So you're not reliant on commentary from our game anymore you got a gamer who gets online and comments every week instead, who then gets a reputation. No matter what you ship on the disc you'll never get that depth you want. We want to get people involved and creating. We can start that by offering free stuff to download but it's only a matter of time before players start talking to each other about what's going on on the pitch. On to the PES / FIFA issue. Do you think you have a good enough football game to beat PES in terms of sales even if you didn't have the licenses you have? Wilson: I hope so. What we've seen in the last five years is that the market has grown substantially and I believe this is a result of the competition. Both companies are pushing to make betters games every year. We've gone from a market that sold us 2 millions units to a market where we're selling 20 million units and that's a result of the competition. Yes, there's pressure and yes we want to build the best game we can. But the reality is the world would be a bad place if here was only one football game. Konami's competition pushes us to be better. Tell us one thing about FIFA 08 that will be different from others? Wilson: I can't - not at this point. Go on, hint it... Wilson: ... One element that isn't going to be an annual update... Wilson: If I'm hinting around things... what we've seen with next-gen consoles is that they spend a lot of time online. And when I look at the future of football gaming, online has to play a very integral part and we don't want to be left behind. But you held the FIFA Interactive World Cup online. It can't get any bigger than that, can it? Wilson: Yes it can... Much bigger. Really? Wilson: Absolutely. How? Wilson: There were three people once uploading videos to the web, now we have YouTube. There were once three people chatting via the internet and now we have Skype. The FIFA Interactive World Cup is a great start but we want to get more people involved than that... http://www.computerandvideogames.com/article.php?id=161468 ante na doume an tha kanoun to UCL akomi kalytero...
privateer Δημοσ. 7 Μαΐου 2007 Μέλος Δημοσ. 7 Μαΐου 2007 Ray Tracing: A Japanese Game Market Expose With Ray Nakazato http://www.gamasutra.com/features/20070507/sheffield_01.shtml
privateer Δημοσ. 7 Μαΐου 2007 Μέλος Δημοσ. 7 Μαΐου 2007 Xbox 360 Titles Garner Solid Pre-Order Sales In Japan According to the latest sales stats from Amazon's Japan division, new titles for Microsoft's Xbox 360 have achieved some impressive pre-order sales. Forza 2 (15), and Trusty Bell (16) are both in the top 100 best selling products charts. It is thought that strong pre-sales for the Xbox 360 could reignite hardware sales in japan. http://www.maxconsole.net/?mode=news&newsid=16590
trojan21 Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 Η Microsoft ανακοίνωσε πως από τις 6 Ιουνίου οι κάτοχοι Xbox 360 θα έχουν την χαρά να απολαύσουν ένα νέο update στο dashboard της κονσόλας τους. Το συγκεκριμένο update περιλαμβάνει πάνω από 125 updates γύρως από την λειτουργικότητα του συστήματος. Το δωρεάν update θα διατεθεί σε όλους τους συνδρομητές Xbox Live χωρίς την ανάγκη ύπαρξης σκληρού δίσκου. Μία από τις πιο σημαντικές προσθήκες είναι η δυνατότητα κατεβάσματος έως 6 αρχείων συγχρόνως την ώρα που οι χρήστες παίζουν κάποιο παιχνίδι. Επιπροσθέτως, θα ανανεωθούν τα μενού του Marketplace όπως επίσης θα υπάρχει και πλήρης συμβατότητα του remote controller στο ήδη κατεβασμένο video-περιεχόμενο. Παρακάτω σας παραθέτουμε την λίστα αλλαγών: New Features * Download Manager: Marketplace items now download in the background, you can queue up to six pieces of content. * DVD bookmark support will remember the film's timing and location when resuming viewing. * Fast-forward and rewind now offered at 2x -16x for any videos saved to hard drive. * Boot to Dashboard setting will bypass the loading of any disc in the drive and open directly to Dashboard during power-on. * You can begin slideshows from any photo. * The music player saves "shuffle" setting. * The music player saves "repeat" setting. * The music player now displays which file is currently playing in the playlist. * The music volume level persists between game / reboots. * Eight new locales added (Chile, Brazil, India, South Africa, Poland, Hungary, Czech Republic, and Slovakia). * Separate settings are now offered for Game and User volume controls. * Themes can now be set from the "System" blade on the Dashboard. * User-selected music continues play when switching from Dashboard to game or game to Dashboard. * "All Arcade Games" added as a selection in the Xbox Live Arcade area. * Personal gamer pictures are now allowed, displayed only to those on your friends list. * Added support to disable sound effects when navigating Dashboard. * Instantaneous "Change Theme" option has been added upon downloading new Dashboard Themes. * You can preserve the folder structure of source when viewing photos. * A / B labels now provided to identify memory units in Dashboard. * Online status is set to "Away" when screensaver becomes active. System Improvements DVD Player * Improved the audio/video sync after extended pauses. * Improved the visual quality. * The DVD player outputs at native resolution over VGA connection. * Improved the playback smoothness. * Improved the fast-forward and rewind smoothness. * DVD play continues to attempt to read a disc after "disc read" error. * DVD play Pause / Play jitter / out of synch issues improved. * DVD play Slow Play / Play jitter / out of synch issues improved. * Repaired issues with missing menu selection icon from DVD disc menu for certain films. * Improved Xbox 360 Guide efficiency during certain films. * Repaired playback stutter during certain films. Music Player * Player now populates music data (Title, Artist, etc.) when no track information is available. * User music now pauses, instead of stopping, when games override user-selected background music. * Selecting an artist's album no longer displays albums for all artists. * Improved the performance when retrieving playlists from a Windows Media connection. * Music tracks listed in order when viewing albums by specific artist. * Unified music controls available for music player in Dashboard and pop-up Guide. * Improved the playback for mono AAC-encoded files. * Improved the connection timing between console and CD database over Internet. * The player no longer allows hard-drive selection when no hard-drive is connected. * Removed handling of MTP/USB devices when playing music from them more robust. * Improved error codes / messaging associated with unplayable content. Localization Improvements * Fixed partially truncated strings in Portuguese, Spanish and Italian. * Korean clock / date format corrected after initial set-up. * Fixed system hang when changing the language of the console immediately after signing out. * Korean virtual keyboard "down" navigation now works for lower-right button. * Korean virtual keyboard caps disabled for input mode. * Fixed overlapping characters for pre-paid Gold membership card (Japanese localization). * Removed extra spaces in several translated words (French localization). * PC name displayed properly when containing Japanese characters. * Support added for single-apostrophe character for Japanese virtual keyboard. Memory Area Improvements * Streamlined selection: no profile selection required. * Improved overall performance, allowing quicker access to content. * Improved content views including name, file type, size, profile owner, and location. * Faster identification of file types and fewer steps for actions such as copy, move, delete, etc. * Capacity (or percentage-full) of storage device is now consistent between select-a-device and storage scenes. * Device selection now shown on each screen to improve usability. Miscellaneous System Improvements * Time elapsed now displayed when playing music files. * Media library categorization enhanced. * Accelerated scrolling added for large music lists. * New "shuffle" icon added. * Repeat / Shuffle icon now operates as toggle button. * Default button for manual IP address is now "A" instead of "Done." * Hidden and system folders are no longer displayed from MTP / mass storage devices. * Difficulty levels for gamer profiles are now ordered correctly. * Added additional line and word-wrap to "Publisher" in video area. * Shuffle / Random no longer skips last image in list when viewing photos. * Improved handling of Friend Requests between gamertags that have changed names. * No longer asked "Exit to Dash?" when switching between areas in the Dashboard. * New error messages appear when Windows Live ID requires password change. * Unlocked Achievements are now displayed first in Game Summary page. * Selecting an Achievement now shows the specific Achievement details. * Updated messaging added for deleting arcade games purchased by different profiles. * System no longer launches music CD in disc-tray when moving from Live sign-up to Dashboard or Network Troubleshooter. * Voice quality improved when connected through wired gamepad. * "Last Played Game" selection in Xbox Live Arcade shown first before enumerating all games (when Arcade game was last game played). * Improved performance of picture enumeration from iPods formatted for Mac. * Latest updates adopted to Cero-based ratings for Family Settings. * Videos downloaded from Marketplace now shown in the Video area of the Media blade. * Improved usability added around "Play Now" when downloading demos, trailers, and videos. * Added support for South Africa-specific Family Settings. * Updated support for Japanese game ratings. * Video area changed to include game trailers and entertainment videos. * Improved robustness of Gamerscore when doing account recoveries. * Improved messaging around handling corrupt or non-fully recovered profiles. * Improved download performance for popular content being downloaded through Marketplace. * Total USB keyboard support added. * Testing Live connection while streaming music from PC now works correctly. * Next item / Focus sound not played when scrolling past the bottom of the video list. * Handle profiles on memory units inserted into system while enumerating profiles from other storage locations. * Warning / Alert icons now show as part of deleting items in Memory area. * Repeat rate for remote control matches game controller repeat rate. * "A" button disabled when in a list with no items available. * Wireless battery level added to mini-pop-up guide over backward-compatible games. * Pop-up guide / Dashboard now supports USB keyboard. * Console no longer enters "charge" mode when shutdown and the battery has been removed from wireless controller. * System no longer waits indefinitely when attempting to contact Windows Media Connect service on XP PC. * Improved Marketplace storage device selector added. * Correctly set focus on selected item when back button pressed on "select a game" scene. * Notify users when multiple wireless SSIDS with identical names are within reach. * Gold membership information provided when trying to join a session or accepting game invites with Silver accounts. * New text to highlight the ability to clear the passcode for Live account signing. * Photo slideshow no longer resumes when pressing "previous" or "next" from paused state. * Improved handling of corrupt profiles added when deleting them. * System no longer turn off wireless gamepads after system update reboot. * More robust handling of initial setup experience for memory unit users added. * Improved handling of backward-compatible update experience, reboot back into Xbox v1 environment instead of Dashboard. * Improved handling for "block communications" from other players. * Improved keypress sounds when using USB keyboard. * Improved usability and performance of content enumeration for storage devices. * Visual location for where Xbox Live Arcade games reside now shown. * Improved user messaging added when overwriting content while copying. * Improved consistency of messaging between "sign out" and "switch profile." * Updated troubleshooter text for connection to Windows PCs joined to domain. * Better support for Xbox 360 game disc recognition added. * Improved initial setup text messaging added. * Improved overall error message terminology added. * Game updates downloaded to memory unit no longer show "please reinsert" notification when memory unit removed. * More robust support added for handling game deletes from memory unit and simultaneously removing memory unit. * Improved system performance added between console and affiliated Windows Media Connect PC.
Pytzamarama Δημοσ. 7 Μαΐου 2007 Δημοσ. 7 Μαΐου 2007 We were right, IGN was wrong. Seconds after publishing this article we received word from Microsoft that the 2007 Spring Update is still scheduled for a release later this week.
Προτεινόμενες αναρτήσεις
Αρχειοθετημένο
Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.